Davo wrote:
Another thing people can't seem to understand, is that the return of the wilderness isn't just good for PKers. It's pretty vital to skillers such as myself. Now, there will be a much larger market for runes, food, potions, armor, arrows, and weapons. Who makes a majority of that stuff? Skillers! Finally the market will be fairly balanced again and there will be a bigger demand for supplies that crashed horribly due to the removal of the wilderness. I guess we will see how things play out.
Sadly, I started to really get into runecrafting the summer after free trade was removed. Therefore, all the runecraft exp up to this point (18.6m) that I have earned has been via 'the hard way.' I looked up some of the "famous" rc'ers that I used to run ess for way back when and they have around 22m xp and that was just from hiring mass amounts of essence runners. I can honestly say once free trade comes out, I'll prolly be hiring some runners and possibly go for front page RC ranks.

Not exactly... The current PvP community is at least as large as it used to be. So in terms of skillers benefiting from an increase in the PvP community, I really doubt that will happen because I don't see the pking community increasing. In fact, unless they changed their stance on this, they are planning to remove current forms of PvP which I think, if that does happen, that the PvP community will decline because it's not guaranteed that new pvp is inferior to old pvp... So new pkers might not necessarily like the wilderness as much. And as for old pkers who quit filling their place, well some might come back but imo it's largely too late to appeal to them. Plus if they come back because they hear old wildy is back they're going to come back expecting it like how it was before it was removed... and ugh the rest of the game has changed a lot since then so if they come back expecting the same, they're going to be disappointed.
And that's interesting on Runecrafting training since with no unbalanced trade that's restricted to 30k xp a day... Interesting how it will compare with newer Runecrafting methods. Like you said you trained "the hard way" but there wasn't really a ZMI altar or Graahks or even the abyss when some high ranked RCers did runners over err... the pretty much a lot more hard than the hard way.
Anyways, "epic update", yeah okay there Jagex. The way they are playing this there are going to be a lot of people who weren't around back then disappointed by how mediocre it really is. Again I wonder if they're sticking to their original stupid idea of removing PvP worlds implemented since then... a lot of pkers are probably going to be disappointed of how similar or maybe even worse the wilderness is in their opinion. Since Jagex is kind of taking it like "Hey all PvP is inferior to the wildy even though we're probably blinded by nostalgia!!". Epic indeed.
I hope they decide to take out all non-pvp stuff that anyone does from the wildy. Not that I don't want to defend myself against pkers, it's just that I can't...so why force me into PvP? They said they would take some things out of the wildy but they weren't set on doing it for everything... which they kind of guaranteed that some (or all?) clues would stay in there which is pretty much the only reason I have to go in there besides the KBD. As for free trade, unbalanced trades were not and are not a daily activity for me so maybe the odd time it will make a difference but that wont effect me much either. I really don't think this is an epic update for the average player when you look at how it will affect you on a daily level. Maybe the average player takes part in a lot of unbalanced trade though... not that I really see a reason for it.