Hi everyone! This will now be the official thread for our weekly PC Gaming Event!
We are in the process of redoing our PC Gaming Event; if you have any suggestions for what we might do, post here!
When: Every Tuesday, 8PM RSBandB Time/MDT (7PM PDT, 9PM CDT, 10PM EDT, 2AM UTC, 3AM BST)
Where: Our servers are hosted at 126.96.36.199 Add us to your favorites!
Started: April 30, 2009
Run By: Pfkninenines and Earth
We are switching up the games each week so that we don't have duplicate games in a row anymore.
Event Winners & Prize:
9/16/14 - artofdvorak - Surgeon Simulator 2013
10/28/14 - Col. Sanders - Metro 2033, Risen, and Sacred Citadel
11/18/14 - Vladimir Putin - Not Claimed
1/13/15 - MageGuy08 - Cave Story+
1/20/15 - Apathy - Not yet claimed
Minimum: Potato from 2008
Recommended: Better potato from 2012
Mac: Minimum: Tin-foil-wrapped potato from 2012+
If you're wondering if your computer can handle any of these games, please refer to the 'Can You Run It' site. It should give you an idea as to your system specs, and what they can do. It's not 100% accurate, though it should give you a baseline.
Half-Life 2: Deathmatch can be found here on Steam.
Our very own Duke Juker wrote a guide for Half-Life 2: Deathmatch here!
Team Fortress 2 (TF2) is free and can be downloaded from Steam
We get a glimpse into what the new Mining and Smithing rework is starting to look like. Also, Patch Notes and what we would do if we were CEO at Jagex.
Runescape humor is by no means limited to a single form or fashion, and the pirate quest series speaks to that perfectly. When I tackled the first in the penguin series just over a year ago, I pointed out that the penguin humor is largely founded on dry real-world observations. Spoofing the USSR is the basis of the entire series, not necessarily the most light-hearted regime in recent history! Pirates, however, find their identity in pure levity and silliness. A series that I often feel is overlooked and treated as “space-bar” quests, my goal here is to make it clear that the pirate questline truly does have value when one takes an interest in it. In fact, it might just become a favorite of some. The true first in this series takes us back to October of 2005, nearly 11 years ago, in Rum Deal.
As one might infer from the title, this entire quest is based around the process of making “rum”. Braindeath Island has been overrun by protesting zombie pirates, and we need to get in there to get the “rum” production back in business! However, the quest doesn’t begin with the character knowing this. To begin, the player speaks to Pirate Pete just north of Port Phasmatys and he unpacks a rather fantastical tale of misfortune that the character can choose to believe or not, but it means nothing in the end as Pirate Pete will distract the player and swiftly bat him/her over the head with a bottle. Once the stars fade from the player’s eyes, we’ve arrived on Braindeath Island! Finding ourselves in our present predicament, our goal from Captain Braindeath is to get the leader of the zombie protesters, Captain Donnie, rip-roarin’ drunk in the hopes that this will end the “chantin’”, “singin’”, and “passive resistance.”
The first ingredient for this “rum” is Blindweed, which the player is tasked with growing and protecting from the protesters. To prevent the protesters from ruining the crop and being forced to start over, the character chooses to intimidate the swabs, using such assumedly harsh language that this covers the screen: “"We interrupt this insult to bring you this soothing picture of a kitten. Normal service will be resumed shortly. Thank you for your patience." Classic Jagex.
After the Blindweed comes stagnant water, which is retrieved by outsmarting (rather easily) a man named like who is composed of half flesh and half witchwood. Next is the sluglings, and after these are retrieved, the brewing machine begins to go completely haywire. Captain Braindeath tells you that the only way to fix this is with a priest’s blessing, and so he hands the character a wrench to get it done! Here we find Davey, a pirate who once did “a bit of the old priestin’ on the side.” A few words of enchantment and ba-boom, Holy Wrench! Frankly, this is one of my favorite rewards from early quests in terms of overall usefulness for developing players. I’ll never complain about a decreased prayer drain!
Whack the brewing machine with you newly acquired holy implement and out pops a spirit which had been possessing it! Kill the spirit, grab a dead spider, mix it all together in the machine and out comes…. Rum? Only briefly questioning the potable nature of the liquid, the player takes the swill to Captain Donnie who reveals that his boss is none other than Rabid Jack! It will take a quest or two to get a better idea as to who this guy really is, but this introduction is only just foreshadowing of stories yet untold.
Throughout this quest, a number of pop culture pieces are references almost directly. Monty Python’s Flying Circus is referenced in a line of dialogue with one of the brewers who says “my hovercraft is full of eels.” Life of Brian, another Monty Python piece, is directly referenced as well during Davey’s enchantment of the not-yet-holy wrench saying “Romanes eunt domus,” which actually means “Romans, go home.” What this has to do with enchanting a wrench is beyond me, but still.
This quest, much like Cold War for the penguin series, is only the tip of the iceberg for what is a truly fun and ebullient storyline. However, this poor line of adventures has gotten the Prifddinas “soon” treatment for far too long. The last installment of this quest was in March of 2011, over 5 years ago. A few years ago, Jagex let the players decide which of the dwarf, pirate, or gnome quest lines would receive their next quest first, and the players chose dwarf. Since then, only whispers of continuing either of the other series’ have generated any sort of excitement about furthering and/or finishing their stories. When will we finally meet Rabid Jack? When will the pirates get some much-needed love? I wish I knew, but all we can do for now is enjoy the quests we have for now and hope.
The Arc Chapter 2 is here which gloriously completes and polishes the first Arc update. Also, do we need Dungeoneering outfits on Treasure Hunter? Finally... RIP Note 7.
The second part of the Arc is out, where we can now fully explore the Arc region! Exciting! Let's dive right in!
The new region areas start off with a quest. Well, sort of. You can just jump in and start training if you want, but if you want to get a good tour of the area, the quest is really the way to go. It takes you all throughout the islands and gets you exploring with purpose.
I won't talk about the quest too much. Just want to say it's definitely worth doing. The story is short and sweet, there are plenty of jokes and obvious references all over, and the rewards are nothing to sneeze at. A nice big start to your resource collection and pretty much the ability to fill your journal.
[caption id="attachment_9068" align="alignnone" width="576"] He wants to be called "Sparkle". Not even subtle anymore.[/caption]
Yeah, journal. The region outfits you with a journal that you fill by discovering things. Bottled messages, birds, fruit, mushrooms, and even ghost impling wannabes. Kami. Spirits. That you catch with a net or your bare hands. It works.
Sounds simple, but it isn't. Mushrooms, by far the easiest of the bunch, have you foraging for hours at AFKable patches, netting in a steady stream of farming in the process. What do you do with mushrooms? Slice them up and sell them for 10 chimes per bunch (or make them into soup). Yeah, we're no longer just shoving wushrooms into soup; we can use any of the mushrooms for that now. Provided we have enough of them. The others aren't super-interesting; fruits are for minor stat boosts, Kami get you small bundles of Arc swag, bottled messages are good for a laugh, and birds are... well, pretty to look at. And they get you a pet if you find them all.
Good luck, though. They can be as tedious, if not more, than any other achievement diary. If you want those gloves and boots, you'd better start now.
[caption id="attachment_9069" align="alignnone" width="600"] Classic impling behavior, too![/caption]
Oh, did I mention? You get the matching gloves and boots of the port armors from doing all this, complete with a passive effect if you've got the full set as well as a chance for free Ports resources from kills similar to how the extra invention resource drops perks work. Tier 85 gloves and boots, y'all. Get to work!
Like all the big updates, the graphics and audio teams spared no effort. The islands are absolutely beautiful. Hugely dynamic to one another, from the abandoned skull fort on The Islands That Once Were Turtles (no, an acronym doesn't help), to the foreboding atmosphere on Goshima, to the serene and simple library on Tuai Lite (there's also a nice bamboo forest there if anyone wants to shoot a Runescape kung-fu machinima). The music and the ambiance fit the atmospheres beautifully.
Seriously. Goshima. Go there. Highest quality. Just take it in for a moment.
[caption id="attachment_9070" align="alignnone" width="600"] Note: This is not Goshima.[/caption]
Everything's cheaper now and you get more of it. Of course, you'll still go to uncharted islands to grind out resources and experience; you can just do more of it every day. And the game sort of expects that of you now.
One interesting aspect of training here now I noticed is that you harvest many of the resources for a constant stream of experience, but only after every 5 or so ticks you actually get something from them. Sometimes you get resources quickly, and sometimes it takes an age before you see anything.
Sounds annoying, but I found myself liking that. Rather than waiting a whole 10 seconds to get a drop and some experience, you constantly get experience. Sort of mentally helps confirm that you are, indeed, gathering resources, and simply need a little patience before rewarded. A 10-second null of nothing happening can make a player question their internet connection, which is a thing that online games really, REALLY should never do. It's a subtle difference, but it's a difference nevertheless.
So. Totally worth it? Is this the update to make the Arc complete? ... well, yes and no. The Arc is complete. Like the first update, it feels a bit underwhelming after exploring the area a lot. While the islands are incredibly awesome to look at, they do feel a bit on the small side.
But then again, keep in mind that this is one region out of... 8. Imagine Priffdinas with only the Iorwerth sector complete and nothing else. That's what we've got going on here, except we've got an entire Priffdinas worth of content in this one section. There's still a long ways to go here, and I'm looking very forward to seeing where this quest line will take us.
Also, for those of you who like complaining, the Arc was never intended to replace the rest of the Runescape game. It's just another one of the many options of things to do in the game. And all things considered, it's pretty epic. I won't be listening to anyone who complains about it being underwhelming or lacking of content, because it's not. It is exactly what I expected of it.
Until next time,