I always have a sense of shock as to how bad these world events tend to be. Story wise I find them entertaining, but they always follow the same path when it comes to good versus evil. Unfortunately for me, and my expectations, world event three was no acceptation. I was surprised to see how simple and little there was to the event. If there is to be a good world event, it needs to have a fantastic raid or battle as well as a fantastic looking graphical change to the game based on the story.

The best of these events was the graphical update to Lumbridge. Unfortunately this town is rarely used by anyone these days which puts the rework to the background of the game. I remember logging into RuneScape three for the first time and seeing the difference from the destruction that Saradomin and Zamorak had on the town. That is the same kind of feeling that I want to get out of most of these world events.

It’s with that in mind that the 3rd world event has much promise. The consequences from Tuska reaching the planet could be sever. I personally feel that in order to justify the lack of things to do in this event that there should be some world changes regardless.

I’m tired of seeing abandoned areas in the game from the previous world events like the cabbage punch face bonanza, or the towers of Bandos and Armadyl. Unless there was physical consequences to the cities or the environment, I do not think the remains of battlefields should remain intact as long as the smoldering remains of Edgeville.

The third world event wisps the players to the back of Tuska herself. A feat that will probably never be properly explained by the wizards that did so. The players must chop or balance on spines to gain exp while waiting for the boss raid that can be accessed from the back left island by her body. Alternatively, a player can slay some of the creatures that are riding on her back for free task less slayer exp. For the most part this is all good and fun expect that this event has down time unlike the others before it.

I feel that Jagex did a good job coming up with the caravan idea for the second world event, I feel that I made a difference by playing smart and defending and attacking the caravans. This event just waits for the raid and then does the raid only to wait again. I feel that Jagex could have tried to do something a little cleverer.

The raid. Oh, the raid. It’s pretty bad. I did the raid with a few people and was shocked with how bad it was. I found no enjoyment out of any parts of the raid. I wanted to fight things with my own weapons. Why was that so much to ask? Instead for a raid I am left to grow vines stuff fire and alien tentacles and run from island to island like a chicken with its head cut off. This raid was not what I expected and it honestly does make me fear what is in store for potential raids of the future. They need to have some sort of combat requirement. There has to be something that ties them together that is better than what we were given for this world event.

The story to me seems to be patched together with no real depth to it. I found this pretty surprising because of how much Jagex had laid the world eater and her race into our brains with The World Wakes and the slayer update that released that Airuts. Hopefully there will be more story towards the tail end of this world event that will explain what is going on and what the actual consequences will be even if the god does get destroyed before reaching gielenor.

The rewards. If you have done a world event before, you will know that there really isn’t anything out of the ordinary here except the ability to gain the combat abilities that were available in world event 2’s shop. After I get my Tuska set, I will probably be dumbing everything into experience again because there is not much enticing about the rewards shop anymore.

At the end of the day, I was very saddened by the lack of things to do for this world event. Jagex had a lot of time to work on this massive update. It was even delayed from its rune fest announcement. It turns out this won’t be the update everyone will remember to kick off the summer but instead the metallic dragons that will finally be released this month. That is an update that I cannot wait for.

I have to ask, because I do not feel alone about this world event’s reception. What are your thoughts on the raid or the overall event? Did it live up to your expectations? Regardless, here’s hoping that the next world event that will follow will show more promise.

Mr. Bistro signing off.

RuneLabs Revisited

posted by tanishalfelf on 1 July 2015 at 16:54 | Discuss on our Forums

Back in January I wrote about the release of RuneLabs. I was critical of its flaws and didn't pull any punches. This month we've seen the release of the first two updates to come from RuneLabs, so I thought this would be a perfect time to check back in and see if any progress had been made. It looks like to my surprise, RuneLabs are doing better than what I originally gave them credit for. Unfortunately some of the problems I pointed out still persist, but overall it has worked out better than I would have thought. What is working and what still needs improvement you may ask, that’s what we'll dive into now.

Let’s deal with the bad news first. It's still difficult to search for an individual idea. The URL is the best way to find a particular idea you’re looking for. I was hoping a better search mechanism would be in place by now, however, this must be pretty low on Jagex's priority list. The usability of RuneLabs still leaves something to be desired as well. It feels clunky and not easy to navigate. Although I will say it looks a little better than it did before ascetically. Other than that most of my original skepticism has worked itself out.

Take the trolling issue I brought up, for example. It was a big problem with its initial release; however the support system has really helped alleviate this. Ideas that people like rise to the top because they are supported by other players while troll ideas and bad ideas stay at the bottom of the pile. Of course this does beg the question, how does a good idea get support in the first place? Jagex is also doing a good job of providing feedback on ideas that they wouldn't do. I was hesitant of how well they would do this but so far they do seem to be sticking to their guns.

The best evidence for the success of RuneLabs has come over the last two weeks. First with the slayer belt and then Rune Dragons. The slayer belt was one of those ideas that I thought “um ya, we don't really need that”. Now that it’s here, I can't believe we didn't have it before. Honestly I'm surprised Jagex hadn't already dreamed it up and threw it on treasure hunter. The thing that impressed me so much about the slayer belt was its usefulness for high and low level players. Most high level players don't have much need for the slayer items that can go in the belt, however low to mid-level players use those items on tasks all the time. High level players do use bone crushers, herbicide, seedicide, and charming imps though. That’s the beauty of the slayer belt – it has wide appeal. It illustrates how Jagex will navigate the RuneLabs process. They take the raw material (player ideas) and polish it into something really good.

Next we had the new Rune and Adamant Dragons. This one was a long time coming. I'm not going to lie, I think this may have been sitting around on Jagex’s priority list somewhere and just never made it to the top. That being said what we do know is that this idea was posted in RuneLabs and received a lot of support. It was voted for in a player power poll and I have to say, I like how it turned out. The Rune Dragons are a high level monster, no question about it. You must have completed a ton of quests just to access them. They require dragon bane ammunition that you can only make after doing ritual of the mahjarrat and you also need access to the world gate that comes from fate of the gods. I think this is appropriate given the kind of loot they can drop and their difficulty. They have three phases including one flying phase and a berserk phase. There’s also a chance to spawn an Elite Rune Dragon. It works just like Edimmus where you have a greater chance to receive the boot add-ons which is their best drop. They also drop Rune Dragon bones which are the best prayer experience in game right now. The Adamant Dragons are a bit more geared towards mid-level players. No quest requirements and regular ammo will do. They of course drop adamant bars and adamant dragon bones. I can't say enough good things about this update. It’s been awhile since a slayer creature presented any challenge at all and while this isn't a boss fight, I found it to be fun. It definitely keeps you on your toes or you will die. The fact that these came out of RuneLabs I find kind of shocking given my previous opinion.

I'm the first to admit when I'm wrong and while not everything I pointed out is fixed with RuneLabs it is a much better update than I originally gave it credit for. Searching is still an issue and yes it’s still a bit clunky as far as usability but I think the good is finally starting to outweigh the bad. There is nothing better than being surprised by an update especially when you think the update is unnecessary. The slayer belt is a perfect example of this. I just couldn't see why we needed this and now I couldn't imagine not having it. Rune Dragons are just awesome. I mean we have tier 90 boots now from them and Jagex even wove some lore into their release. Jagex is monitoring RuneLabs better than they did on release and actually adding notes to some ideas when it’s something they wouldn't do and explaining their decisions to players, which seems to be helpful. To sum it all up I'm happy with RuneLabs now and I'm excited to see where they will be going. I think it’s also nice to see how terrible they were at first and how much they've improved over the last six months. Until next time keep those good ideas coming and as always, Happy RuneScaping.

Skill of the Week Competition #2

posted by MageGuy08 on 30 June 2015 at 17:07

Hello everybody! It's time for signups for competition #2!

This skill of the week will be Cooking. Please sign up with your RuneScape name here: http://www.rsbandb.com/skilling-competitions/3.

To clarify: This competition will begin at Midnight RSBANDB time (11pm PDT, 12am MDT, 2am EDT, 6am UTC) on Wednesday, July 8 and end on Midnight (11pm PDT, 12am MDT, 2am EDT, 6am UTC) on July 15.

Good luck!

Cireon from Clan Quest joins us to discuss changes to the Artisans Workshop and other updates this week. We also have a healthy discussion on historical context within video games.

Download Now
Direct Download - 64 Kbit MP3 (Full Show Notes)

Hosts: Shane (@_ShaneA), Earth (@Earth271072), and Cireon
Duration: 2:05:47

Subscribe on iTunes to have RSBANDBUpdate! downloaded automatically.

For the past eight months, I’ve been working in a fast casual food place. I never thought I’d ever hold a job like this coming out of college, yet here I am making food for hundreds of customers a day. Although it’s not the most glamorous vocation, it’s the kind of every person should work before going into their preferred career. There’s a lot to be learned from working in the food industry not only about cooking and cleaning, but also about social interaction and patience. Here are some of the things I’ve learned so far.


Obviously, free/discounted food is a plus.

It never occurred to me before I started working at a food place, but getting free or discounted meals is a great benefit. With any other job, you have to pay to eat. Whether you go to the store, a fast food place, or a sit down restaurant, it costs money. This perk is invaluable if you don’t have a lot of money to throw around or just want to save more money. Not only is it free or cheap, but usually you can eat whatever you want and as much as you want.

Making good food takes a lot of time and hard work.

Where I work, our opening shift of five people spends three hours getting the food and the store ready to go. This isn’t easy work. In the fast casual food industry, it takes time to make food fresh every morning. Creating food from fresh ingredients takes more time and energy, the added quality and taste pay off in the long run.

Some customers can be a pain in the butt.

Dealing with customers is the most challenging part of most jobs. Nowhere else is this truer than in the food industry. This isn’t to say every customer is bad. Most of the regular customers I see on a daily or weekly basis are pretty straightforward and courteous people. But other, infrequent customers are like children. They want their food a specific way and they want it now. They usually don’t care about how they get it. They usually don’t care about the people that get them their food. They just care about satisfying their hunger. That’s just the way things are. For some of my coworkers, dealing with customers is the most difficult part of working in the food industry. However, it’s not impossible. In my opinion, it’s a great way to learn exercising patience and courteousness in any situation and with any individual.

It’s a very repetitive and monotonous job.

If you are looking for thrills and excitement working at a food place, you won’t find much if any. Although you are expected to provide a good experience for the customer, the job is still about getting people through quickly and efficiently. It only takes about a month or two to figure out how to do a job proficiently. After that, it all slows down and becomes a grind. Every day is going to be a repeat of the same tasks you’ve performed before. To this end, the job becomes tedious and annoying at times. However, this isn’t unique only to the food industry and routine isn’t always a bad thing.

You’ll never look at the food service industry the same way again.

Although I said I never anticipated working at a food place, it’s proven to be a valuable and eye-opening experience. For one thing, it’s given me a better perspective and an appreciation for the work people put in to making and serving my food. Whether eating at a 5 star restaurant or McDonalds, food service is not easy work. It’s easy to forget the people you can’t see and the work they do to make a meal possible.

Your coworkers are what make your job enjoyable.

I know the adage goes “The customer comes first.” Even so, your coworkers are a close second. The thing that makes working at a food place tolerable and even enjoyable isn’t the free food or the money you get for working. It’s the people you work with. For the most part, I’ve become friends with everyone at work. Sure, there are some people you’d rather not associate with, but for the most part, everyone is there to do a job. Why not have a little fun while you are there? It’s simply too difficult to put your head down and only focus on your job. You won’t last long that way. Either you will hate it, your coworkers will hate it, or both groups will hate it. Might as well make nice from the start and make as many friends as you can.


Overall, working in food service is difficult, especially if you aren’t accustomed to food preparation or customer interaction. However, it’s not hard to pick up and it’s a very worthwhile experience in my opinion. It’s not something I plan to stay with forever, but learning the skills and work ethic of the trade are easily applicable to any other career or job. Hard work and good customer skills are a plus in any field. There’s no better place to learn both than in the food industry. If you never have to work in it, you aren’t missing out. However, I hope you keep in mind that it’s not an easy job. A lot more goes into that meal than you would think.