Zodiac Training, Invention cosmetics, new fruit trees, and our thoughts on the Eastern Lands RuneLabs content. Also our thoughts on Reddit as a source of community.
Heyo, it's Alex! Today, I've got something special for y'all!
Celebrating the Runescape 15th Anniversary, the content developers at Jagex gave us a special version of the drop, where we answered questions based on content released throughout the timeline. Starting from 2015, it went back down to 2001, where it asked questions relating to all three variations of Runescape. Runescape Classic (or Runescape 1), Runescape Old School (or Runescape 2), and Runescape 3 (or Runescape 3...wait...).
They were good questions. Got them all on the first try. No guides or help whatsoever. ... yeah, I felt old.
Anyways, they're a professional, fully-funded game company 15 years in the making, and I'm an egotistical player. I know I can do better.
So, ladies and gentlemen, here's my own quiz. To finish off the celebration of Runescape's 15th Birthday, we have the Alex's Analysis Runescape Anniversary Quiz!
Quiz will be in the same format as the drop, starting from 2015 and working our way back to 2001. Unlike the drop, however, answers are short answer. No multiple choice! You have to use your heads for this one! Mwa ha ha! ... or you can use Google. Cheaters...
Send your results to Shane via Rsbandb Forums PM, to whom I will provide a list of ... “answers”. “Correct answers”. “All” the “correct” “answers”. The winner will receive a PM from me with a glorified text quote of Shane yelling at me for making my thousands of fans spam him “incorrect” quiz answers.
2015: In 2015, we were presented with a real treat from the graphics team; the Player Owned House Aquarium. By fishing, you can haul in decorations, inside and out, as well as golden eggs to add your own fish. How many types of fish can you add to an Aquarium?
2014: In 2014, the Empty Lord made his return, bringing the most hyped God ever into Gielinor. Along with him gave the knowledge of the greatest threat Gielinor had coming, the return of the Elder Gods. Can you name all five Elder Gods?
2013: In 2013, Old School Runescape made a return from the 2007 archives, and Runescape 3's release was officially announced. Although the interface was changed and made customizable, the gameplay itself didn't get as dramatic a change as Runescape Classic to Runescape OS was. Instead, a certain in-game event made the release more official, setting the stage for what Runescape was going to become. What was this event?
2012: In 2012, the Gielinor Games were released in tribute to the 2012 London Olympic Games. Players competed against...well, themselves mostly, in several fun little events that rewarded the usual EXP, emotes, and outfits. During the events, several voiced announcers game you "encouragement", casually conversed, or told bad puns. How many of them were there, and can you name them all?
2011: In 2011, the Ritual of the Mahjarrat was released. This was a very hype quest upon release, because it meant that at long last, we took on the most dangerous Mahjarrat Runescape had to offer at the time. After stealing both the Staff of Armadyl and the Stone of Jas, we could do nothing but sit and wait for some very long, tense months for him to make his move. Y'all remember his name?
2010: In 2010, Jagex won the Golden Joystick Awards for the second year in a row. To celebrate, we all got a neat item; a golden cracker! It was neat, because crackers in Runescape are the most expensive item ever, Still are. And we got one made of solid gold! Rich! Anyways, what can players find inside the golden cracker?
2009: In 2009, an April Fools prank was added in-game for a while where the cabbages at the farm south of Falador all started bouncing around, and could be kicked all throughout Runescape. To award players' persistence, Brassica Prime itself would appear if the players managed to kick one of the cabbages a considerable distance away to a certain location. Where was this?
2008: In 2008, to help encourage FTP players to invest in membership, an in-game preview of the members-only lands became available as an in-game feature. With the aid of a certain device, players could move around Castle Wars, Lletya, and more. What were these devices called and where could you find them?
2007: In 2007, to combat real world traders and bots, Jagex added the Trade Limit to prevent unbalanced trades. Alongside this, something else was completely taken away, resulting in thousands of players up and leaving the game, as it was a considerably core mechanic of the game. What was removed?
2006: In 2006, Player-Owned Houses were finally released after years of anticipation, along with a new skill to go along with it: Construction. Like Sailing, it was one of those skills that many players actively looked forward to, except it had a different name at the time. What was Construction originally going to be called?
2005: In 2005, Slayer and Farming were released. While Slayer was a more quick and sudden release, players were actually given a few weeks to prepare for Farming when it was released. What could players do to prepare for this new skill?
2004: In 2004, the Runescape 2 Beta was well on the way of becoming released in full. Since it was such a large update, players were actually given the choice of either staying with Runescape Classic or moving over to Runescape 2 by transferring their items in between. How many times were players given the option to switch?
2003: In 2003, May was the release of my favourite weapon in-game: the dwarven multicannon (happy birthday me!). It became, by far, the most expensive thing you could buy from an NPC store. What did it claim this title from at the time?
2002: In 2002, magic got a make-over, where it changed from having Good and Evil spell-lists to having spells that required more than... level 12 magic. In Runescape Classic, magic had a very different mechanic to failure. What happens if you fail a magic spell in Runescape Classic?
2001: In 2001, Runite came out near the year end after Adamantite had a good run of being the best and most expensive armor in-game. Runite was one of the first ideas that Jagex used that directly came from the players, due to the intense popularity the material suggestion had on the old forums. However, when it was first suggested by players, Runite was to have a different color other than cyan. What was its intended color at the time?
I wish you guys the best of luck. You can find most of the answers in the Runescape News, but some of them... well, you may have to ask around a little.
Until next time,
In the event you've been hiding under a rock, Invention was released in RuneScape last week. We've had an impressive amount of coverage of Invention here at Informer and around RSBandB. Let's get started with that!
Invention is RuneScape's first elite skill. This means that you need a number of other existing skills at high level in order to begin training Invention. Invention requires 80 Divination, Smithing, and Crafting. Invention begins by disassembling items which leads to finding inspiration which in turn allows you to create prototypes from blueprints. After this it's as simple as manufacturing Inventions that you have discovered. These could be gizmo shells (used in creating perks) or augmentors (used to augment equipment, which in turn allows it to level up). The best way of currently training Invention is to level gear and then disassemble it.
Now that you know what Invention is, let's have a look at our coverage:
Invention is here and we go over the various incarnations of the skill. Including training before and after the perk nerf. Also we make a discovery on the reasoning for the modified XP curve.
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Kicking off the new year comes the new skill Invention. The track record of new skills has been dodgy to say the least with the last three skills that came out; Divination being a lack luster skill that had as much to it as Firemaking, Dungeoneering which people today still call just a minigame, and Summoning, which changed the way bossing and combat in general functioned. This skill is a refreshing new look on not only how skills function, but the complexity and setup of level gaining.
I have to say that the giant updates from Jagex over the last two years have not really disappointed. Invention is a complex skill that follows the rail pattern of other skills where gaining a level unlocks new items; however, it takes it further by introducing a crafting system that can make adjustments to armor and abilities that expand the feeling of accomplishment and pride over what is made.
Now I want to be clear; for anyone that has been paying attention since the skills release, the amount of items and money it takes to train this skill is insanely high. Runescape has not seen a money based skill in years so it was interesting to see how the game coped with the massive demand for specific items as the overall level of the community began to rise. I do not recommend training this skill right now if you value your GP. I spent several million GP getting my Invention to 30. Keep in mind that what I am talking about for this skill right now will most likely not apply a few months down the road. You can expect to see me have a follow up article in the last quarter of the year.
So what really is Invention and how do you train it? The first thing to note before even starting this skill is that examining items for their break down components is key to getting good items to work with. As you level you will unlock high level items ranging from common to uncommon and rare items. I will go over these more later.
You start by creating blueprints that requires inspiration to create. Inspiration is something that you gain more of the higher your Invention level becomes. You will regain inspiration while training and spending time in game. I feel that this screen, although is necessary to hold true to the feeling of Invention, is rather bland and forced.
Moving on, putting the pieces together to actually make that invention requires the items that were broken down. There are good items that I found for breaking down in order to specifically make gizmos which will be important for good xp. Breaking down magic shield bows and adamant hatchets, have a very good percentage for getting items and they give all the items needed to make the gizmos. If these are too expensive to buy in bulk, you can tier down and your chance of getting the items is only slightly decreased.
Once the gizmos are created at the workbench you fill them with other items, this is where the real inventing takes place. There are so many combinations that each item made can truly feel unique to the player. They all have positive and negative effects when put together. Once again this is where most of the exp comes from at the early levels. The secret that is quickly becoming commonly known is that the more rare the materials are that are placed into the gizmo, the more exp the player will receive when filling it. At my level using medium items, I was getting around 3k exp per gizmo. This raises substantially when using rare items where each gizmo gives around 16k exp. Another important part is that you can have an inventory of 28 gizmos and fill them all. This is the main reason players were achieving level 120 within 48 hours of release. With this in mind the skill really takes on a summoning like role where you get quick bursts of exp while saving up the resources to get there takes the most time.
With that in mind, here are my training tips with the skill having been out for close to 5 days.
It’s important to note that this is a standalone skill, this is not the Mining to my Smithing or the Fishing to my Cooking. This is an elite skill with high requirements and fairly high cost. I will be really interested to see where this skill goes and what it will bring to the game once players start to pay more attention to what the effects of these inventions can do for them over getting the exp.
I hope you found this both informative and enjoyable to read and I look forward to another good year of RuneScape with everyone.