We’ve got a full roundup of the free to play expansion of RuneScape, lore pit-traps for F2P, and an overall analysis of why this freshens up RuneScape. Also, NovtumberFest is not forgotten, activity overview and our favourite rewards!

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Hosts: Shane and Tyco Elf
Duration: 2:20:58

If you guys were expecting a lavish article with pictures for every paragraph, colorful text in ornamental handwriting, and a frame-by-frame intro video, I apologize. That's for the paying customers only. Instead, you get this:

Runescape's released its biggest Free To Play update since perhaps members itself got started back in 2002. A new skill, seven new quests, new areas, new drops and items, and more stuff to buy on the Grand Exchange. F2P can now access deep wilderness, the area just west of the River Salve, low-level grotworms, and the Warriors Guild. If that wasn't enough, they can also now complete the Varrock Achievements.

And they get to play Broken Home. ... I'll let you think on that one.

Let's talk about the big ones a bit.

Fletching! Hope you guys have been stockpiling logs, because with the release of Fletching to F2P, there is going to be a much greater demand for them. Couple that with the fact that non-members cannot naturally get the higher tier logs, and you're looking at a gold mine if your timing's good.

Quests! Seven of them. Not big and glorious grandmaster quests, mind, but still quests. Missing, Presumed Death especially. Why this wasn't a F2P quest earlier astounds me. The Sixth Age story-line is Runescape's biggest and most epic, so why wouldn't they tease the F2P player-base with the start of the series? They are doing it now, though, so I can't complain.

Stuff! F2P can obtain and use dragon bones and hides now (get ready for price fluctuations) and interact with the Shooting Star and Evil Tree D&Ds. Leather equipment is much more diverse and complete with the addition of hard leather and studded gear to match the regular stuff, and players can now craft their own wizard robes out of cloth. F2P players can fight the Chaos Elemental now and get its boss pet, along with the Giant Mole and King Black Dragon (provided they have 99 summoning).

Pretty exciting, right? Almost makes you want to give up membership and revert to F2P to enjoy- ... pphhh. Sorry, couldn't keep a straight face when I said that. Members rules.

So the question remains; why would the game-making company do this?

The answer is simple; to make money.

Jagex is a business, providing an entertainment service to us, and despite the heart and passion its employees put into their work, they still need to get paid so they can... well, you know, buy food and stuff so they can continue to do this. Otherwise you'd end up with a huge layover rate and a really big mess of an experience.

Wait a minute, now. How is releasing content for free players going to help them make money? Isn't that the opposite? Wouldn't members decide to stop playing because they can get the benefits anyways?

First off; guys, it's Fletching. You stand in a bank and knife wood. Over and over again. Even Firemaking is a lot more visually appealing to train. If they released a skill like Construction to F2P, then I'd be a little annoyed. They chose a skill that very few actively brag about having level 99 or 120 or 200 million exp in, so there won't be much for repercussions. Plus, the F2P playbase is much greater than members, so they're effectively making a large majority of players happy while cheesing off the bare minimum. A smart move, in my opinion.

Second off; unlike many other games, you don't have to buy it just to experience it. If you don't like it, you wouldn't end up stuck trying to sell it to a third party local business. It benefits by allowing players to play a substantial part of the game for free so they can get into it and decide if it was a game for them. And I mean substantial; you could get level 99s in the majority of Runescape's skills in F2P before even touching members.

And that's just it. Not many people would want to commit themselves to going that far in F2P. If they really wanted to get into the game and see what Runescape has to offer, they could purchase membership. Or, and this is the best part, they could just spend their hard-earned wealth to buy bonds for membership and still not have to pay for anything.

Either way, F2P is meant to draw in new, prospecting players and give them a generous chance of experiencing the game before they make a decision to commit with it. Adding all this new stuff makes more people want to play it, hooks more people in to activate membership, and therefore, make more money for Jagex. And even if they didn't, they still get ad revenue for the added population.

So more players are happy with more content, and Jagex makes the money they need for its employees to live and remain on the mortal realm. Sounds like a win to me.

Until next time,

Cheers, cannoneers!


Gielinorian giving and customer support week, securing your RuneScape account with a mobile authenticator, new drop rates revealed, and Google brings instant translation to its ear buds.

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Hosts: Shane and Tyco Elf
Duration: 2:09:16

Inventor September

posted by King Kulla on 2 October 2017 at 00:38

Hello everyone, welcome to another episode of King Kulla writes the Informer Roundup! With me this week is an impressive all star cast of Informer writers, as well as one of our site owners, dear leader Shane!

Let's get started. Tanis has a great article about the Double XP Weekend, after all, "It's a Runescape Tradition"! Alex talks about invention and all the automation that can happen now with "Alex's Analysis - Automation's All The Rage'n". Meanwhile, Colton takes a different tack altogether discussing the dank origin of Runescape Memes in "NPC Profiles: Gnome Child". And with a new iPhone release, you know Shane's going to be all over that in his article entitled "10 Years of iPhone".

In other RsBandB related news, the September Summoning SKotM concluded with Pyrnassius deftly taking advantage of Double XP weekend, and gaining a total of 55M xp. Jamandy52 arrived in 2nd with 20.4M xp and Flash achieved 3rd with 12.5M xp. Congratulations Pyrnassius, here is your trophy!

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Well, that's all for me this month, have a good October everyone!

King Kulla

10 Years of iPhone

posted by Shane on 1 October 2017 at 23:57 | Discuss on our Forums

On September 12th of 2017 Apple set out to announce the newest model of iPhone as happens almost every September. We got the iPhone 8 and iPhone 8 Plus, which are evolutionary iterations over last year’s iPhone 7. As the event wrapped there was One More Thing…


iPhone X (pronounced ten, not ex)

The iPhone X is what amounts to an anniversary model. It was 10 years ago in January 2007 that the iPhone was announced and it later went on sale in June of that year. The smartphone market was never the same after that.

The iPhone X is a revolutionary change to the iPhone line compared to previous years evolution changes. The iPhone X is revolutionary for a number of reasons. Eagle eyed watchers will say what they usually say, the iPhone X isn’t revolutionary, certain manufacturer has been using OLED displays for years. Or others have moved towards a bezel-less display as well. The iPhone X is revolutionary for these reasons and many more.

The large display of the iPhone X is its core feature. The large edge to edge display forced a number of design considerations. First and foremost this meant that the home button as we knew it was going to be removed. Secondly the screen of the iPhone X is an OLED screen which makes it one of the most vibrant ever used in an iPhone. Yes — OLED screens have been used in smartphones before Apple’s design methodology makes it unique. Thirdly and perhaps most surprisingly (for now) the finger print reading system known as TouchID has been removed and replaced with a new technology called FaceID.

Anyone who knows me will know that I have long awaited the day when we would get an iPhone with no buttons. We’re almost there, the iPhone X still has volume and a lock/power button. This is what makes this iPhone revolutionary, for 10 years anyone who has used an iOS device has had the comfort of knowing that the single button at the bottom of the device will bring you back to the home screen. That’s not the case anymore. the home button and its surrounding features have been replaced with a set of gestures. For example, to return home one now swipes up from the bottom of any application. Anything accessible through a button is now accessible via a touch gesture.

For a long time Apple’s displays were the choice of media professionals. If someone was working in the photo or video industry, there’s a good chance they were using an Apple display. The iPhone 4 was the first Apple device to use a “Retina Display”, a high DPI screen that prevents the actual pixels from being seen at viewing distance. Just like high resolution displays were available prior to the iPhone 4, the weren’t ubiquitous. The iPhone X adopting OLED displays is a sign that going forward this is the technology that Apple sees as important for display technology.

The finger print reader and TouchID has been removed. This was most surprising and it remains to be seen if the replacement, FaceID is as easy to use and as secure. Nonetheless there were reports of technological limitations of getting a finger print reader to work through the display, hence why the feature was omitted. Apple could have elected to put the finger print reader on the back of the device but that’s something that Android devices have done and isn’t very Apple like. So how is the removal of a feature revolutionary? It paves the way for FaceID to become a main stage feature or it allows for the finger print reader to be re-added to a future version of the iPhone X line of devices once the technological barriers of having a finger print reader in the screen are solved.

For the last decade Apple has been a mover in the smartphone and portable computing industry. It wasn’t until the last couple years that the competition has started to catch up. That catch up took Google making its own hardware and shipping Google-experience Android phones. It also took Microsoft completely re-thinking their mobile strategy and coming out with Windows 10. It also took the cloud infrastructure of the modern internet to make smartphones truly mobile.

The iPhone X is to what the original iPhone was in 2007. The iPhone X is a premium smartphone with advanced technology, it’s almost a technological preview of what the future has in store. While the price is high today, remember in 2007 that the original iPhone was sold sans-contract and still gained a massive following. Later that technology became mainstream and fit so very nicely into our hands. We can expect the same for the iPhone X.