Fixes for Anachronia including Jadinko gameplay for Big Game Hunter, bait changes, and a discussion on dinosaur bones and prayer. We also discuss money making on Anachronia, the rebirth of exploration, and potential changes to the Player Owned Farm.
The Land Out of Time.
An island about the size of the entire non-members section of Runescape, full of a maze of twists and turns, connected by an agility-based sort of subway system. Full of skilling opportunities for hunter, including "boss" hunting and easy jadinkos, and slayer, including a lot of very interesting things with distinct combat perks to keep you on your toes.
You also are rewarded for exploring the island with totems and hidden zygomites. Collect 60 zygomites all throughout the island (yes, six-zero), as well as 21 totem pieces to construct some exquisitely beneficial perks that you maintain via divination (some running may be involved).
And why not, there's also a new "Kingdom of Miscellania" sort of feature in your home base where you allocate workers to resources, and when you get enough, you can build new buildings that provide a whole bunch of benefits. The initial ones are island-specific, but once you get some tier 3 places up and running, you get some very nice perks indeed, like longer lasting spa bath benefits, a stand for your slayer helm that gives you the boost no matter what you wear. and my personal favorite; an extra added skillcape perk (making that four for max cape, for example). Like the Player Owned Farm, however, you've gotta wait for a while before you can benefit, as the resources come in considerably slowly. You can speed it up by skilling on the island, but it's a mere supplement.
Not gonna lie; this place is huge and immaculately detailed. You wanna do everything and see everything, you've got a heck of a ride ahead of you.
Which makes sense; the whole point of the place is that of exploration and immersion. This great fantastic island is a very different change of pace from the normal stuff on main-land Runescape. It's like playing Zelda: Breath of the Wild after many years of Ocarina of Time. Same controls, just different... environment. It's also pretty hard to get around; you can't just simply click a faraway part and let your character automatically navigate to it... well, most of the time, at least. And it's not just jungle; there's this large barren section to the northwest, and some river-heavy sections to the southeast, and waterfalls and trees that rival the Grand Tree in scale... seriously, just go check it out. You don't need to pay 30 gold coins to go there. Just go there, start your base, get the resources for the lodestone, and you're set!
Oh yeah, before I let you guys off, here's some quick little tips to finding the zygomites and totem pieces. That's the whole exploration of the island part right there.
For zygomites, they are tiny, but they are fairly obvious. They have flashy colors and move around, so make sure you spin your camera around as you run. Keep an eye out for branching paths - dead ends and small jutting offshoots are almost guaranteed to have one at the end. Use the world map to check for that. Also remember to check the edges around large fields like hunter and slayer plains; they tend to hang out among the foliage.
For totem pieces, you get the both by searching for them, and doing all the main activities on the island like laps on the agility course and big game hunting. When out and about, keep an eye out for 2x1 piles of rubble. Click on that, totem piece. They're usually around buildings and structures; once you find one, you'll be on the lookout. Zygomites give you totem pieces with every 20 found, so make sure you actually talk to them when you find one at that point. You can also buy two at a weekly Distraction and Diversion; if you have any weekly reset tokens available, use them there.
All in all, a great update. Really expands the Runescape experience and makes it more of a game of exploration. Especially since our latest several quests, the very things that should've incorporated that, have had quite a bit of hand holding lately. No hand-holding here; once you finish your introductory cut-scene, you're on your own! Stellar! Yeah, it's gonna take a while to get threough everything and reap all its benefits. But of course, that's the whole point of it. Otherwise we wouldn't have had so much hype up towards it.
And come on. We're fighting dinosaurs here now! DINOSAURS!
Until next time,
Anachronia leaves Fossil Island behind. We talk about setting up the island, its stunning visuals and accessibility concerns, training Agility, Slayer, and Hunter. Plus little known bits from Anachronia. And the big changes to the Hunter skill in general.
We look at the graphical previews of The Land Out of Time with beautiful depth of field rendering and the most recent bank rework prototype. We have a conversation about the frequency of double xp weekend. And I delve into dark art of Dungeoneering.
First and foremost before we begin, some of you may know that our website and community is based out of Canada. I would like to wish a Happy Canada Day to all Canadians who are a part of our wonderful community.
This past month saw a focus on hype for the upcoming launch of The Land Out of Time, otherwise known as Fossil Island. Our first article this month from yours truly looked at why (from a branding perspective) The Land Out of Time is not called Fossil Island. As time progresses we may see another reason for this but we will need to wait until launch to verify our theories.
Aside from hype building for The Land Out of Time the Weapon Diversity beta landed. Since the Evolution of Combat in 2012 there has been very few differences between a longsword and a scimitar and a mace. With the Weapon Diversity project, this will change should the project go forward as outlined. In A Review of the Weapon Diversity Beta David touched on why this update is important, what it does for mid level players, and the potential downsides it could have on PvM.
RuneScape is an MMO that we play on our computers (and soon phones). One thing that RuneScape has in common with tabletop games such as Dungeons and Dragons is the need for an immersive world. If you don't have an immersive world the game won't be fun to play and in Dungeons and Dragons, the boundaries can truly be tested. This month Cireon wrote about Worldbuilding and how to go about it for Dungeons and Dragons but also what we can learn in relation to RuneScape.
RuneScape has an impressive lineage going back even to RuneScape Classic. One of those items that has stayed with the game evolving and continually finding a use is a cannon. You may not know it but Alex and his clan used to run huge cannon crashing parties in Falador. We like to let our writers stretch their legs and Alex did just that. He signs off often saying, Cheers for Cannoneers but that's the title of this month's article! You know what it's about.
Summer of course would not be complete without the Steam Summer Sale. Tanis engaged in his yearly tradition covering some of the more interesting deals of the Steam Summer Sale in Summer's Sizzling Deals.
This month our two Skill of the Month competitions were Divination and Runecrafting. Congratulations to Pkmage00222 and Arrkain for winning these two competitions respectively. Here are your trophies: