RuneScape Mobile launches. We run through launch celebrations, words from Warden and Pips, and the new user interface. Not to be outdone this week, Battle of the Monolith week 4 wraps and we get ready for City of Senntisten.

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Hosts: Shane, Tanis, Bears OP, and Zant
Duration: 2:09:29

Mo-bility, Mo-players

posted by Bears OP on 17 June 2021 at 06:00 | Discuss on our Forums

Jagex is hoping to tap into the mobile gaming market with the release of RS3 mobile. They are hoping to bring in new players and give the chance for current players a new way of playing but will it only attract players who have already been playing?

The mobile based tutorial should help with getting new players to keep playing the game. This tutorial is based in Davendale and will walk users through using mobile and playing the game. The city is being attacked by trolls and the player must help the mayor defend it. The tutorial gives the player an option to either help fight the trolls or to gather supplies for the fight.

The ability for the player to choose is something that I really like in this tutorial because different people have different play styles and like to do different things. Once the player fends off the troll invasion they will be dropped off in Burthorpe. In Burthorpe they will get more of a tutorial on things like using abilities in combat or some of the other skills not used in the tutorial but they can also just start playing like normal if they would like.

I was one of the lucky 10,000 or so who was able to get entry into the RS3 mobile beta on iOS. It was a struggle waking up at 4 A.M. multiple times to try to get in but I finally did. Since the beta came out I think I ended up playing more on mobile than I did on my computer. During this time I was able to get 120 Archaeology, 120 Firemaking, 120 Fishing, 120 Agility and make hundreds of millions of GP doing Divination while on mobile. My favorite part of the beta experience was the convenience of being able to gain XP anywhere. Most nights I would watch some Netflix and play mobile before falling asleep, it became part of my routine and I have been lost since the beta ended on what to do.


RuneScape Mobile Top Level UI
The HUD has been tweaked from what beta users last saw, as the mini-map was moved back to the top right after a lot of negative feedback when it was moved to the bottom right. The inventory will be along the right side of the device and you will be able to have both the map and inventory open at once if you want. The map can not be shown at all if you want more room for your inventory. Along the right there are other options you can open up, including prayers, spells, and abilities.

In the top left corner you get the menu, the store, chat box and the objectives. The menu is where you can find quests, daily challenges, settings and more. The store lets you buy membership, bonds or keys. Membership on mobile will work a little bit differently as they are offering the usual 12 months, 6 months, 3 months, 1 month option but they added in 7 days, 3 days and 1 day of membership. This will allow new users to try out membership for a week or less to see if they really like it before investing money for a year if they do not plan on playing for a year.

The health points and adrenaline will be at the bottom of your screen along with one ability bar that uses revolution while in combat. You have an option to open a second ability bar that gives buttons you can hit to queue up an ability or use one. There are 5 buttons in each of the two bottom corners.


RuneScape Mobile Combat UI
The app runs well assuming you are not in a highly populated area, like world 84 portables. The only time the game ever crashed for me was when I logged into w84 and teleported to Lumbridge. I never had any issues on an iPhone X or an iPhone 12 when not on world 84. The only issue with the mobile app is how much it drains your battery. When I was on the beta I would switch off between my iPad and my phone and have the other one charging if I was playing. The phone would like 3-4 hours of playtime and the iPad 4-5 hours. Considering how much you can do on the app it is a trade off I am willing to take.

I think there will be a decent amount of people who played as a kid who will see RuneScape in the app store or google play store and download it. The memories of killing cows in Lumbridge or mining in Varrock for money will get people in the door and the tutorial and gameplay will keep the players playing.


In this month’s instalment of Forgotten Lore, we delve deeper into the Elder Gods yet again. This time around, we discuss a topic that was teased in Forgotten Lore VI: Mah’s creations, dreams and nightmares.


Image Credit: RuneScape Wiki
Mah was one of the five Elder Gods born at the start of the current Cycle. As we know, however, something went wrong during the previous Cycle, and Mah’s egg somehow ended up corrupted. It has been hinted very strongly that Xau-Tak was involved in the corruption, but we simply have no knowledge on what exactly happened; undoubtedly, this will be revealed at some point in the very near future. As a result of this corruption, the other Elder Gods believed Mah to be stillborn, and left her behind on Freneskae. Unbeknownst to them, Mah did survive her birth, but she was extremely malformed and was unable to leave Freneskae. Perhaps due to the loneliness and abandonment, Mah’s instincts told her to create life, and so she did.

There were only two beings she created willfully, and she created them to serve as counterparts to one another and to herself, so that they would be naturally inclined not to leave their creator behind. These beings were formed as the divine aspect of darkness and light, and they are nowadays known to us as two of the most influential beings on the history of Gielinor: Zaros and Seren. Zaros and Seren varied wildly in their opinion on Mah. Zaros believed Mah created them simply as toys, while Seren believes that Mah really cares about them as her children. Over time, Mah grew weaker and weaker, and with her loss in power came a decrease in the effect she had on Zaros and Seren. As a result, Zaros finally left Freneskae in order to explore the universe. Seren still felt it was her duty to stay with Mah and take care of her.

Mah’s dwindling energy and power caused her to sleep a lot. She missed Zaros, and this caused her to create other forms of life while dreaming. The lifeforms she created through these lucid dreams are suitably known as the Dreams of Mah. These Dreams consisted of many tribes, of which we know four. Before we delve into them, though, there is one important elephant in the room to discuss: the Rituals of Rejuvenation and Enervation.


Image Credit: RuneScape Wiki
Seren saw that Mah’s power were continuously decreasing, and in an effort to keep her alive, she tricked the Dreams of Mah into performing the Ritual of Rejuvenation. Essentially, she led the tribes believe that they needed to sacrifice one of their own so that the others would be rejuvenated, but in reality, this ritual was intended to rejuvenate Mah. Mah experienced terrible nightmares, and in these nightmares she created horrible creatures known as the Muspah. If the nightmares were particularly violent, they would cause earthquakes and volcanic eruptions on Freneskae. The way to stop these violent nightmares was through the Ritual of Enervation, where the tribes would siphon some of Mah’s energy in order to calm her down. From this siphoned energy, the tribes created their offspring.

The tribe of which we know the least are the Mahkorat. Really, the only thing we know about them is that they were blamed by Sliske for the death of Azzanadra’s brother, Alotor, and they were subsequently wiped out by the Mahjarrat. The next of these four tribes are the Chelon-Mah. The Chelon-Mah strongly believed in ‘survival of the fittest’, to the extent where they had a great battle involving all of the Chelon-Mah, and only the strongest Chelon-Mah was still alive by the end of it. However, this Chelon-Mah was ultimately slain by Bilrach in some makeshift Ritual of Rejuvenation, causing the strange power teaser before the release of Dungeoneering. Bilrach’s story is incredibly interesting, but it will have to wait for another time.


Image Credit: RuneScape Wiki
The third tribe are the Mahserrat. The Mahserrat are the only one of these four tribes who opted not to participate in these rituals, which caused them to either naturally go extinct or to be captured by other tribes to be sacrificed in their Rituals. One Mahserrat by the name of Hazeel, the subject of Forgotten Lore V, foresaw the extinction of his tribe and decided to join another tribe, which is a tribe we do happen to know very well: the Mahjarrat. The Mahjarrat have been very influential to the history of Gielinor and to the quest content we have played through.

Unfortunately for Mah, things did not end up very nicely for her. Almost all of the tribes she created went extinct, with the exception of the Mahjarrat, who instead left Freneskae when Icthlarin invited them to Gielinor with a promise of great battles. Seren, intending to find a way to keep Mah alive, also left Freneskae in order to search for the other Elder Gods. She believed the other Elder Gods might be able to provide a solution for Mah’s suffering. However, as we know from the events of Children of Mah, this endeavor is ultimately unsuccessful, finally resulting in Seren killing Mah to end her suffering once and for all.

And that’s it for this edition of Forgotten Lore! The backstory to the Dreams of Mah is oftentimes quite confusing, as there are simply a lot of things we know very little about. This story is a combination of tidbits of information gathered from quest and lore content over the past 15-odd years, information that is sometimes slightly self-contradictory. Nevertheless, you can rest assured that there’s a lot more to be told about the subjects touched upon in this instalment, so stay tuned!


Break out those cellphones and tablets because Runescape is officially coming to the Mobile Store this month! I've had access to the Beta since almost the beginning, and I am SO excited that everyone will be able to use it soon! It's a huge game changer for completing dailies, socializing, and staying motivated to keep playing.

I've been active on this game since late 2008, and now that I am a parent, work 50 hours a week, and have other obligations in my life, I have less time for my biggest passion: RuneScape. There are times the dailies have felt a little daunting. But this is where RS Mobile is actually going to be the best thing for busy Runescape players who are similar to me! I set a goal for myself to play 2/3 days a month total.

If you have spent much time in Runescape, you have probably heard about "dailies". To some players, this means logging in each day, and completing daily tasks such as collecting Achievement Diary rewards, or finishing daily challenges. For others, they may be referring to minigame style events that you can only complete a specific number of times each day, like Guthix Caches, or killing Bork for a wealth of charms. Dailies are a wonderful way to collect supplies or earn experience rewards with the long term goals in mind, and to help motivate you to log in, well, daily! Sometimes players can even feel like they have so many "dailies" to do, they don't even have time to actually play!

Balancing your goals is a key principle for managing those "Daily Pressures." There are lots of tools that can help, too! I used to feel really stressed if I somehow didn't manage to log in and missed what felt like a really awesome reward. Here are some examples while moving forward with the release of Runescape Mobile, on how to help yourself get the most out of your goals as you work through your 'dailies'. ​I can cut trees while walking on the treadmill at the gym. I have logged in on Mobile on days when I am too busy to sit at my computer, but am instead the passenger on my commute. I prefer to do easier activities, including visiting the motherlode maw, citadel capping, and afkable achievements when logged in on my phone. During past DXP weekends, I was able to set a timer on my phone, and take my meal break at work based on my tree runs. (Some jobs this works better for than others.)

Dailies have gotten easier. I set my discord channels to alert to important announcements, like traveling merchant sightings, or if the archaeology pylons are active. I can quickly log in, complete something fast while out on errands, or motivated to play because I was alerted to an activity I enjoy. I've attended more clan events because even if I'm not home, I am able to log in. As a clan leader, I can quickly address issues or get people added and correctly rewarded with their rank ups. (I no longer do penguins or go to the Achievement Loot rewards since I have found more efficient ways to gain experience and cash doing things I enjoy more.)

I've said a lot of great things about the new release coming, but I wouldn't be doing a fair bit of justice if I didn't briefly mention the parts I don't like, either. A smaller screen makes quests, combat, and chatting with friends somewhat tedious. Sometimes there are extra taps needed to access the interface you may want to use, and it's not always the most intuitive. Lastly, sometimes the click or tap areas overlap, causing "miss-clicks" or interruptions. As long as I stick to more afkable skills, it's still a wonderful experience. I also prefer to do all of my conversing in the lobby rather than the actual game once logged in.

I will be on vacation this month, with a total of 6 airport layovers and 9 hours of road tripping where I am the passenger. I see myself logging in and doing some skilling on the road, in the airports, or while flying if the WiFi is working. Runescape Mobile is going to make those short windows of waiting in my life more productive and help me stay on top of those daily tasks.

I can't wait to see people all over the place playing Runescape on their phone. What sort of dailies will you complete this month and will RS Mobile help you keep up with your dailies?



It’s Battle of the Monolith Week 3 and we get help from an unexpected source: The TokHaar! We unpack what their arrival means and what’s truly going on with The Codex. RuneScape’s new marketplace is live and we discuss drip feeding.

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Hosts: Shane, Tanis, and 1Ryb
Duration: 1:49:39