The Lore Diggers reunite to pull back the layers of Senntisten. We go from utopia to the excess of empire with Empty Children, theatrical reviews, and the secrets of the Inquisition. This all leads us to ask: where are they now and what is Vos?

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Hosts: Shane, Tanis, Cireon, and Questcaping
Duration: 1:51:31

Learning the Icy Ropes

posted by Bears OP on 17 September 2021 at 09:00 | Discuss on our Forums

The Arch Glacor has been out a couple weeks, and there are not many non bug related complaints. No one is saying the boss is too easy and no one is saying it is too hard. This is because the boss is scalable.

The scalable aspect makes it so you can AFK the boss if you want or it can be at the point where you are camping full tank armour and still die if you miss a prayer flick. At the highest enrage it is the hardest boss in the game but in normal mode with no mechanics it is the easiest boss in the game.

The boss has 5 mechanics which are, flurry, pillars, minions, exposed core and frost cannon. When doing the boss in normal mode any of these mechanics can be turned off before the fight. This helps lower levels and people new to PVM learn how to deal with them. A person learning can go into the fight with only flurry on and work on prayer flicking. Once they feel comfortable with that, maybe they add the ice cannon to be ready to learn to use resonance. After they have mastered that, they can turn on minions to learn to deal AOE damage.


Photo credit: RSWiki

Next could be exposed core to learn how to get a good burst of damage on the arms. Lastly would be pillars, this helps the player learn to move while attacking if using ranged or magic, but melee users can use this mechanic to learn how to dodge damage and stall adrenaline by using defensives. If you have an upgraded pontifex shadow ring it can be worn to reduce damage when the glacor uses his flurry attack and you have the right protect prayer on. The boss would be easiest to learn with ranged if using bak bolts or magic. Melee is tough due to some of the mechanics forcing you to move away from the boss and not be in melee distance.

After the player kills the boss with all 5 mechanics active they unlock hard mode. Hard mode has the same 5 mechanics but it adds streaking and enrage. Streaking means instead of looting after 1 kill you can risk your loot and keep killing the boss. The longer your streak the more loot you will get, but also the boss gets harder. The boss at 0% enrage is much harder than normal mode as there is more HP on the arms, the minions and the ice cannon hits three times instead of once. There is a big skill gap between normal mode and hard mode. Some things that will help bridge the gap are, perks on both weapons and armour, an ability bar that is optimized, cinderbanes, weapon poison and if ranged using ruby or emerald bak bolts.

The fight from 0% to 250% is all the same except getting hit a tad harder and the boss having more HP as you go but once you hit 250% a fifth minion spawns that has more HP then the other four. After 250% there are no changes to the mechanics at all, just more hp and more damage. This makes the fights from 250%-500% about the same except a tad longer. Starting around 500% to 700% is when you miss one prayer flick during flurry it is an instant kill, depending on the style you are wearing and what style you get hit with.

Going forward I would love to see the ability to turn off mechanics at bosses. It was so great to see all the new PVMers ready to fight on release day and still there throughout the week. It was great to hear how some people went from 0 mechanics to struggling with 3 mechanics later that day to getting all 5 mechanics down by the end of the week, and wanting to try hard mode.

It was also great to see the race for highest enrage for the higher end PVMers. At the time of writing this article no one has reached 4k yet but it will probably be done by the end of the month. That being said most of the high end PVMers are sitting anywhere from 800-1500% depending on how motivated they are.

This boss has changed how Runescape players can look at bosses. Can every boss moving forward match the scalability of the glacor? If so, then maybe they go back and change some of the older bosses to be scalable.



This month saw the release of the Glacor Front of the Elder God Wars Dungeon. In this article, I will take you through what we know about the Glacors and their home planet of Leng. This article will contain spoilers regarding Archaeology mysteries introduced with the Senntisten Digsite, so if you do not wish to spoiled, then I suggest doing the mysteries first!

Image Credit: RuneScape Wiki
Glacors were first introduced to RuneScape in the quest Ritual of the Mahjarrat. Lucien summoned these ice elementals to aid him in the battle that preceded the 18th Ritual of Rejuvenation. Kuradal, although she did not appear in the quest, slaughtered a couple hundred of them in the cave beneath the Ritual Site, and this is where the remainder of Lucien’s Glacor army stays to this day. Here, the Glacors can be fought for their tier 85 boots and the shards of Armadyl. More recently, the Elder Goddess Wen looked to the planet of Leng and reluctantly summoned the Glacors to aid in the Elder Gods’ assault on the Senntisten Cathedral.

Image Credit: RuneScape Wiki 
Now, in the introduction to this article, I referred to Leng as the Glacors’ home planet. This is slightly disingenuous, however, as Leng was not always home to the Glacors, but to an industrious civilization that we know very little about. The planet looked rather rocky, and rivers of lava flowed across the planet’s surface. At some point early on in the current Cycle, icy meteors rained down on Leng until the entire planet was covered in a miles-thick layer of ice. Glacors emerged from these meteors, and they claimed the planet as their own.

There are, arguably, four known types of Glacors. The smallest type, which I will categorize under the Glacor race, are the small Glacytes. The regular Glacors are the second-to-smallest kind of Glacor. The next size up are the Arch-Glacors, one of which is fought as the boss of the Glacor Front. Additionally, the Arch-Glacors appeared earlier in the lore of RuneScape; Zaros created the ice crystal, which he used to give ‘birth’ to the Nihil and provide Nex with her icy magicks powers, from the core of an Arch-Glacor he fought on Leng. Supposedly, this is also lore-wise the reason why we can use the frozen core of Leng, obtainable as a drop from the Arch-Glacor boss, to make tier 95 melee weapons that are on par with the fractured staff of Armadyl; these cores contain very powerful amounts of magic.

There is an even bigger type of Glacor, though, and these are known as Ur-Glacors. Ur-Glacors had never been mentioned by name prior to the release of the Glacor Front, however, one was implicitly mentioned in a lore talk from RuneFest 2018. They read out a book titled The Journal of Fell Arnessen, about a Fremennik man who stumbled upon a portal in a cave, went though said portal and got trapped on Leng. In this book, he describes Leng as a “bleak and jagged landscape of dark stone mountains”. He talks about biting winds and raging blizzards that terrorize the land. He mentions a different type of creature that lives on Leng, a large slug-like beast that tried to attack him. Fell also came across a cloaked figure who had wandered around the planet of centuries; he tried to talk to the wanderer, but it just kept walking and paid no attention to Fell. At the end of the book, he mentions a Glacor “of truly titanic size, which looms as tall as mountain”. Knowing he would certainly be unable to survive on Leng, he attempted to slay this Ur-Glacor in an effort to die honourably. This is where his diary ends.

While excavating at the Senntisten Digsite, people will eventually stumble across the fourth part of the critic’s review. This article talks about the play The Whispering King, written by the Mahjarrat Sliske. The play features glacial planes with wandering philosophers who “walk the world in silence, contemplating what it means to be truly forgotten”, and secrets buried deep beneath the ice, which matches what we know of Leng quite perfectly. In this play, Sliske jokes about “being hollowed out and fed to ancient jaws that would grind us to dust and make us glad for it”. What does this mean? When combined with the title of he play, The Whispering King, a suggestive link appears with another being that is featured in the Senntisten Lore: Vos. We know very little about Vos, except of its connection to Erebus and shadow anima. In the Inquisitor’s memoirs, Aurelius describes Vos as a “whispering voice whose words were starlight”.  Moreover, a connection might be implied to Xau-Tak here as well; both Vos and Xau-Tak in speech are likened to beautiful song, and the demands they make are described as incredibly reasonable in both cases. At the very least, all of this lore suggests a connection between Vos and the planet of Leng; this is strengthened even further by the fact that, in the introductory cutscene to the Glacor Front, it is mentioned that the planet of Leng had been suffused with shadow anima.

That’s it for this installment of Forgotten Lore! I hope I succeeded in my attempt to whet your appetite for future lore in connection with Vos (or Xau-Tak?). Jagex seems to be setting up Vos as probably the central antagonist for the storyline beyond the Elder God Wars Dungeon, so rest assured we will talk about Vos again, likely very soon.


We open the September Skilling Bundle to see whether or not it’s a pandora’s box. The leads Q&A was cancelled and we have the real reason why. Tanis unpacks the accessibility issues of the Arch-Glacor. Then, we also showcase the Runelite HD debacle.

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Hosts: Shane and Tanis
Duration: 1:29:08

The Glacor Front chills PvM cold with its massive Arch-Glacor. We thought Kerapac was the boss for all but this Glacor is just what the doctor ordered for teaching PvM. From expert to beginner there’s drops for all including tier 95 weapons and more.

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Hosts: Shane, Bears, and DramaFreee
Duration: 1:50:06