Sigils are reworked to be abilities but stuff happened. We detail the Clan Cup and give thoughts on its new format. Plus a discussion on new players and a different way of balancing the game.
Do you remember the first job you wanted to do when you were a kid? I can remember by the age of five I wanted to be an archeologist. I loved dinosaurs. When you're a kid, I don't know if there is anything quite as cool as dinosaurs. Of course, my five-year-old self didn't realize what I really wanted to be was a paleontologist because they are the ones that actually deal with fossils. As I got a little older, I started to develop a love for gaming as well. RuneScape is by far the game I've spent the most time playing. I played it through college, I was playing it when I got married and was still playing when my daughter was born. Needless to say, I've spent a lot of time playing RuneScape and I don't plan to stop anytime soon. This month seems to be the perfect time to ask the question, could archeology be the next new skill, could this be the year where my childhood passions come together?
Let's get one thing out of the way right now, Jagex has not confirmed or committed to archeology. They have not communicated in any way that archeology would be the next skill. It has been mentioned during Q&A streams in the context of possible new skills. Now that we have that straight, let's talk about why this may be the perfect time to do an archeology skill. Jagex has racked up a number of wins earlier this year. It has given them confidence and gained them some political capital so to speak. That capital has been allowing them to do things that some players have been asking them to do for a long time. Namely, players wanted them to get back to surprise style updates. Jagex has responded by taking some bold moves. The first of which was the Land Out of Time or Anachronia. This is a huge new island with new slayer mobs, agility course and a new method of training hunter. They haven't used their capital simply for good though. With Anachronia players also had to deal with a dramatic cut in the experience, you could gain from the hunter. In addition to that, Jagex wanted to make some drastic changes to player-owned farms but were forced to take another look once the players were told it was coming. No one knows what Jagex may have planned, but it's safe to say they do still have some goodwill to work with and I like to think it won't be spent on any other experience nerfs. No matter what side you fall on in that debate the bottom line is that nerfs don't excite anybody. They don't bring in new players or entice existing players to engage more with the game. That means that this would be a good time for them to make a bold move like a new skill.
Perhaps the best argument for archeology is Anachronia. Anachronia has introduced us to a dinosaur in RuneScape. We also know from the lead up to its release that Anachronia is Fossil Island, only we are seeing what it looked like in the past. This was made possible in the desperate time's quest where Karapak stole the elder artifact the needle that can change time. In addition to all of this, the Vorak museum was involved in the funding of the expedition of Anachronia and they have ties to archeology from the dig site. On top of that, we know that there is more to Anachronia then what we have right now. One clue comes from the new slayer master Lanakea who has some interesting dialogue about what may lie underneath the island. All that implies that there will most likely be another quest having to do with Anachronia, Karapak, and the needle. All the pieces are there they just need to be tied together. RuneFest is even going to have an Anachronia theme to it, and in the distant past RuneFest was where some of the game's most ambitious projects have been announced. Last but not least, it's been three years since invention came out in January of 2016, but wait that was an elite skill. The last regular skill was divination in August of 2013. In other words, it's been a while since we've had a new skill. All the pieces are there to build on which would make this the perfect time to introduce archeology.
To anyone that listens to RsBandBUpdate! it should comes as no surprise that I don't have a developers mind. I'm a player at heart. I can't tell you why we need archeology from a design perspective. That being said I do have a vision of how archeology could be introduced and some of the things it could do. Of course, it should be brought in with a quest. I could see it coming in with the next Anachronia/elder god quest. I could see it being instanced where we were brought forward through time to modern-day Fossil Island. I think one of the things I would love to see is players uncovering objects from all the previous ages of Geilinor. It could also be a part of new high-level weapons that come out. We could unearth parts that could then be combined with new boss drops. I could see archeology being done solo or in teams or expeditions where players would do different roles as part of the expedition. Like what we have in the dig site. Where some people are digging while others are sifting and still others are cleaning the specimens. These are just a few ideas of things that could be a part of archeology.
It's time for a new skill. There won't be a more perfect time for archeology to come out than now. Anachronia, RuneFest, fossil island, the needle, it's all there it just needs the cherry on top. I'm not saying that we absolutely need this. What I am saying is this is the perfect time to do it if it is to ever be done. I know Jagex hasn't said a word about this, but can we whisper a dream? Until next time, Happy RuneScaping.
IFB, short for Insane Final Boss, is perhaps the most difficult achievement in RuneScape. It combines an immense numbers of hours of grinding, skill at efficient and high-level bossing, and good luck. To put in perspective how difficult of a feat IFB is, we know that there were around 2,000 players who at some point have owned the Trimmed Completionist Cape BEFORE Castle Wars was removed as a requirement, there are around 15,000 players who have owned the Completionist cape at some point, over 20,000 players currently have max total level (including 120 slayer/invention), and 620 people have achieved what some feel is the most difficult feat in the game – 5.4B (max) experience. Current players who have at some point owned the IFB title? Under 250 total. While this number seems miniscule on its own, it’s important to note a significant percentage of those 250 no longer have IFB due to new bosses coming out, so the real number is likely far lower. While there are a few extremely niche rare titles that compete with it or are rarer such as Gamebreaker, the Wikian, and Gold Warden (very few of whom are IFB ironically), it could be reasonably argued IFB is the crowning achievement of RuneScape 3.
Currently, players must unlock 50 boss pets to achieve the title, with some pets averaging well over a hundred hours to acquire. Additionally, players must have a minimum of 100 kill count in each boss, including hard mode – Elite Dungeons group mode counts, but this is the only place where that is the case. Just the bare minimum for kill count at each of the bosses is already hundreds of hours. Bosses like Vorago for example are just a few kills per hour with a pet rate of 1/5000. While the addition of a threshold to the Vitalis pet certainly made IFB less RNG dependent, even a single threshold at Vorago takes a minimum of around 250 hours – this assumes you’re never failing kills and doesn’t account for waiting for teams to form which is tons of time. Furthermore, the supplies for IFB incur a huge number of hours as well. Most players will get their Max cape prior to attempting for IFB to unlock the boss portal, which is a big task on its own. The many thousands of untradeable overloads and replenishment potions add further to the length of this achievement.
Due to its prestige, and my love for bossing, I decided this year to make IFB one of my primary goals. As I write this article, I’m AFKing Commander Zilyana – the last of the “fully AFKable” bosses on my IFB list. Currently, I’m at 24/50 pets. This seems like I’ve got a ton left – which is true – but I’ve got the “most difficult” bosses out of the way. I’ve done all of the pets for Araxxor, Vorago (including hardmode), Solak, Telos, Raids, and Nex: Angel of Death. At any point, I could get six additional pets for the Barrows: Rise of the Six brothers since they’re functionally just buyable after 100 RotS KC.
Lately, I’ve been trying to approach IFB as small bite size pieces. I’m focusing now on getting my 100 kills for each of the GWD2 challenge modes, and just have twin furies to go. Tasks like this are incredibly tedious, and there were many points during the Vindicta CM grind – that boss is just awful – where I wanted to give up on the whole project. One strategy I’ve been taking is to use reaper assignments to incentivize me to do such bosses. The fact Custom Trimmed Masterwork doesn’t degrade during reaper assignments is a small boon to for these more annoying assignments, as I can use max gear without incurring a cost – in the grand scheme of things, this is such a miniscule cost that it’s not meaningful, but small little boosts to my will to fight on have been the key for me to stay on target. For me, and I think this is the case for many pursuing IFB, “easier” bosses are actually far more challenging to stay motivated to continue. I absolutely love content like Telos or Solak and would be doing those all day if I wasn’t trying for IFB. A much simpler, more accessible boss like Kalphite King or Queen Black Dragon, on the other hand, are absolutely brutal to force myself to do.
As of today, here’s my current boss KC.
As you can see, the most difficult part of my journey remaining is the 3 Elite Dungeons (EDs). Many players find EDs so tedious that even a few of those with IFB – those who put in literally thousands of hours into their title – aren’t even bothering to go back for them, or at least haven’t prioritized it. While the Vitalis threshold made IFB much easier – it used to be said owning a Vitalis was 95% of IFB – the addition of the EDs added a ton of time to the requirement and made it much more difficult to acquire.
The biggest positive from this goal has been the increased opportunity to PvM with people outside my normal circle. Since I became extremely serious about PvM – around the end of 2016 – I started only bossing with people who were among the most elite players in the game. I already had BiS everything with nearly infinite cash to spare, so my only incentive to play was to become as good at high level combat as I possibly could be. IFB opens the door to more casual play – bosses like Dagannoth Kings or Gregorovic don’t require the same level of skill or intensity so I can play with all kinds of friends. If anyone is interested in helping me out with any of the bosses I’ve got left, or if you want to start an IFB journey on your own, feel free to message me in game or on the RSBANDB Discord!
It’s Slayer and combat week and this spurs discussion on live games and the Summer Escape. Also questions on everything ranging expanding existing content, new areas, the Master Quest cape, and live streams. Plus tech news that’ll scare you.