I was originally going to go through all of the changes things and pretend to react to each one individually to see if any actually made it easier.... but I ended up putting some poor formating into it after the 2nd one... so here is a little guide since it doesn't make sense:
[The improvement] - [A "reaction" to how it ruins the skill] ... [my serious take on how it's better and doesn't make it easier]
The smuggler explaining boss tactics better - geez next thing you know he'll be killing the boss for you
The skeletal weaver person having what she's saying in the chat box - way too easy now, now you don't have the annoyance of running to her to see if you can close the holes -.-
Frost webs magic attack lowered on lower floors - the difficulty shouldn't reflect what floor you're on!! way too easy... "She is by many considered a very annoying boss on the lower floors." - RS Wiki. Annoying = cheap ≠ hard ≠ annoying = cheap
Planefreezers attack having a cool down - way too easy if you're actually able to attack him and kill him now... It was just annoying, not difficult
The librarian summoning less books on lowered level versions - the difficulty of the boss shouldn't reflect the bosses level!... again it's more annoying than difficult when you're fighting a low level you should be easily able to take care of but they just summon 50000 books... not like it's hard to just click your food.
Nightgazers torches staying lit longer on solo - you can actually get a hit in while the torches are lit now?? this is terrible, you shouldn't be able to attack the boss at all... like that's what Creepy talks about cheap. It's not difficult that you have to run around a room lighting torches, attack the boss once and then run around the room lighting them again, it's just annoying.
Range guy teleporting closer - Huh you actually can attack the boss with out him teleporting across the entire room? Why, way too easy... See, it's just annoying -> cheap if you have to keep running so much just to attack him depleting your energy... Not difficult
Stomp with less rocks -> You shouldn't be able to attack him!... Creepy has already addressed this in like every single post he has made
Behmoth healing less -> I DONT HAVE A OPPOSITE REACTION TO THIS ONE... cuz I dunno why this was a problem if you just covered the food he didn't heal I thought. But regardless it isn't even hard to kill him in the first place so because you don't have to attack him for extended periods... don't really see how it's easier, just quicker.
Prestige rework - You should have to spend 5 hours waiting to get the floor you need... Seriously it's not that great but it does make it less annoying to train Dungeoneering. Yes it does make dungeoneering easier because it makes it easier to actually find a floor. Not being able to train dungeoneering because no one else is doing your floor doesn't make it difficult, it's just cheap.
Lowered floor xp rates increased - No!!! ... Idk how drastically they've been increased but common... everyone rushes those floors on complex 1 anyways so it doesn't really change anything and if anything it gives more incentive to actually do those floors properly (something I think you mentioned would be good, turt). The prestige system was designed the way it was for that anyways, so that you wouldn't just be doing the highest theme you could... You would always be going back to the old themes, or as they put it in the q&a, a bit of variety. So I doubt it was ever meant to be a burden to go back to those floors.
Anyways it took me like 2 hours to get level 8 dungeoneering when it came out, nothing better to put people new to dungeoneering off from wanting to train it.
Seriously, besides the behomth guy, all of those changes just made it less annoying, not easier. Turt, do you really think things being annoying makes them hard? People play games to have fun, not be annoyed. And sure you play games for challenges, but you can't just have something annoying and cheap and call it a challenge.
Blue October - His post is just having fun of it all it's not a serious celebration... like he wasn't pretending to be friends with a jmod? It was a joke lol
And it indeed has been explained a million times in the thread why a level 3 would bring down the experience... they help more than a leacher or a quitter, but in terms of which will complete the dungeon faster, 5 130s or 4 130s and a lvl 3, it's going to be the 5 130s. You can assume by not addressing it he thinks level 3s are helpful but if you read any his posts in the thread it says the opposite... as well as why.
By the way Turt, here is your evidence
Warren wrote:
For the level 3 to bring down the difficulty of the monsters enough to equal the equivalent of the lost 130:
The difficulty must be lowered to the equivalent of the damage the 130 would deal in addition to the damage the 130 would take as well as removing 1/5 of the monsters.
Now give me your evidence disproving that without citing the "innocent until proven guilty" which isn't necessarily de facto of the justice system
SUPER high five back at you... UNITED WE WILL ALL FIX DUNGEONEERING....
