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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 11th, 2011, 10:01 am 
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Alright creepy, according to the rsbandb highscores, I have done 3x more dungeoneering than you (i have triple your xp). I have a better idea of things, and the usefulness of a level 3 in a dungeon. I bet you have not done one dungeon with a lvl 3 that has 100+ dungeoneering and almost all 99 stills besides combat. Trust me, they help, they make armour, food, potions, unlock doors, and their cb level lowers the level of the monsters and the boss, making it easier. Once you start using world 148 instead of 117, you see more of these people, and to be honest i love having one in the dungeon.

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PostPosted: March 11th, 2011, 10:01 am 
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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 11th, 2011, 10:49 am 
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Zant Twilit wrote:
Alright creepy, according to the rsbandb highscores, I have done 3x more dungeoneering than you (i have triple your xp). I have a better idea of things, and the usefulness of a level 3 in a dungeon. I bet you have not done one dungeon with a lvl 3 that has 100+ dungeoneering and almost all 99 stills besides combat. Trust me, they help, they make armour, food, potions, unlock doors, and their cb level lowers the level of the monsters and the boss, making it easier. Once you start using world 148 instead of 117, you see more of these people, and to be honest i love having one in the dungeon.


That's like me claiming i know more about firemaking than you cause i have 99 in it. No i don't. Theres not much to know. And at level 73 dungeoneering i know how the skill works and i know i'd never accept a level 3 in my group.

I never ONCE said they don't help. The joke is you say they help and then repeat all your previous points that we've debunked time and time again! Repeated yourself! AGAIN!

Lets go over the checklist!

DEY MAKE ARMOUR
Don't need armour.

FOOD??
Monsters drop plenty.

POTIONZ??
Nope don't need. Takes a minute to grow a pot to boost a skill. That's a lot less time wasted than clearing every single room for a level 3.

UNLOK DOORZ??
Er..? I can do that. Why would i want one in my group. And unless hes 99 in all skills hes no more useful at this than any other high level cause his skills might not be needed for this door. IT MIGHT BE A DOOR REQUIRING STRENGTH EXP! HAHA!

LOWER BOSS LVL AND MONSTER LVL
So? Hes a level 3. He can't fight. *At all* so unless hes lowering them to the point where we can all one hit them (which hes not) hes not wortwhile.

I'll just copy and paste one of these replies to you whenever you raise one of these points again. It saves me typing.

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 11th, 2011, 6:16 pm 
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Lol well since you never said they didn't help, would that mean you're saying that they do help? Because that's all that I would want you to say :P

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 11th, 2011, 11:08 pm 
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CreepyPirate wrote:
Zant Twilit wrote:
Alright creepy, according to the rsbandb highscores, I have done 3x more dungeoneering than you (i have triple your xp). I have a better idea of things, and the usefulness of a level 3 in a dungeon. I bet you have not done one dungeon with a lvl 3 that has 100+ dungeoneering and almost all 99 stills besides combat. Trust me, they help, they make armour, food, potions, unlock doors, and their cb level lowers the level of the monsters and the boss, making it easier. Once you start using world 148 instead of 117, you see more of these people, and to be honest i love having one in the dungeon.


That's like me claiming i know more about firemaking than you cause i have 99 in it. No i don't. Theres not much to know. And at level 73 dungeoneering i know how the skill works and i know i'd never accept a level 3 in my group.

I never ONCE said they don't help. The joke is you say they help and then repeat all your previous points that we've debunked time and time again! Repeated yourself! AGAIN!

Lets go over the checklist!

DEY MAKE ARMOUR
Don't need armour.

FOOD??
Monsters drop plenty.

POTIONZ??
Nope don't need. Takes a minute to grow a pot to boost a skill. That's a lot less time wasted than clearing every single room for a level 3.

UNLOK DOORZ??
Er..? I can do that. Why would i want one in my group. And unless hes 99 in all skills hes no more useful at this than any other high level cause his skills might not be needed for this door. IT MIGHT BE A DOOR REQUIRING STRENGTH EXP! HAHA!

LOWER BOSS LVL AND MONSTER LVL
So? Hes a level 3. He can't fight. *At all* so unless hes lowering them to the point where we can all one hit them (which hes not) hes not wortwhile.

I'll just copy and paste one of these replies to you whenever you raise one of these points again. It saves me typing.



ill pick a reply you dont have something to copy and paste from.

EVIDENCE????? give me numbers where a level three would slow a dungeon down? give me hard proof that he/she would slow it down. I love the justice system and would like to say a level 3 can join my team until proven guilty of slowing my team down. so PLEASE be my guest and test this out? (dont pick any newb lvl 3 either.. pick one of the lvl 3's that have 85+ dungeoneering... oh wait haha...he wouldnt pick you for his team ^.^ he'd probably rather pick me or someone else that actually has more experience in demonheim.

Dude...creepy.. come out and say you dont have any physical evidence of any of these problems you face in the dungeoneering skill lol. You have no proof of the bosses being cheap as you say because what is a cheap boss? As far as ive read a cheap boss is one that actually can defeat you multiple times. also as ive read you dont really wear much armour because apparently armor in demonheim is useless and isnt needed. Oh and you've got plenty of food to eat since all monsters drop enough food to defeat this "cheap" boss. yet you die time and time again. Do the monsters really drop enough food to not die? I dont think they do because you would be able to heal all the time and hense.. not die =P so apparently not..

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 12th, 2011, 10:18 am 
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i dont mind it that much.

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 12th, 2011, 11:10 pm 
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To be honest i h8 the skill my self due to the xp being so low, and even when your in a team there are always people who leach and do nothing.
But at the same time having lower levels affects the levels of the monsters making them weeker

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: March 12th, 2011, 11:10 pm 
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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 15th, 2011, 10:07 am 
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ChrisT wrote:
Dude...creepy.. come out and say you dont have any physical evidence of any of these problems you face in the dungeoneering skill lol. You have no proof of the bosses being cheap as you say because what is a cheap boss? As far as ive read a cheap boss is one that actually can defeat you multiple times. also as ive read you dont really wear much armour because apparently armor in demonheim is useless and isnt needed. Oh and you've got plenty of food to eat since all monsters drop enough food to defeat this "cheap" boss. yet you die time and time again. Do the monsters really drop enough food to not die? I dont think they do because you would be able to heal all the time and hense.. not die =P so apparently not..


Cause I'm me i held off replying to you because i was reliably informed by a certain Mr J mod who I'm best friends with that proof was coming. And come it has. TODAY IS THE DAY BROTHERS.

To start. Cheap is not dying multiple times. You've confused cheap with difficult. A mistake Jagex keeps making. Cheap is blocking off the boss so i can't attack him at all. Like Stomp has done on several occasions. Not just to me. It's meantioned on the RS wiki as well. It's a common problem. That's proof enough for most people. BUT WHATS THAT?? You want more?!

If these bosses wasn't cheap and bad would JAGEX really do THIS:

getownedwithproof wrote:
Dungeoneering – Bosses
* The smuggler will now explain boss tactics better.
* The divine skinweaver in the skeletal horde boss room has been updated to also display what she is saying in the chat window.
* Astea Frostweb’s magic attack has been lowered on low-tiered versions.
* Plane-freezer Lakhrahnaz’s shove attack now has a cooldown to prevent him using it too often.
* Lexicus Runewright will spawn fewer books on low-levelled versions of the boss.
* Night-gazer Khighorahk’s torches will stay alight for longer in solo dungeons.
* Sagittare will now teleport closer to the player to prevent excessive running.
* Stomp will now drop fewer rocks, and more will be removed each time rocks disappear.
* The gluttonous behemoth now has less health, and will only eat to full health once per dungeon.


BAM! BOOYA! **** I'm good. I mean I'm good but when I'm right and not just making **** up I'm extra good. Lexicus runewright was another boss i had issues with. *** would spawn way to many books.

Proof that jagex are listening to me and my brothers (and sisters) and are trying to fix this skill. CLEARLY they know whats what and who they need to be listening to. I make this thread. I get support and SUDDENLY WE GET THESE CHANGES?! OH. OH OH OH. COINCIDENCE??! I THINK NOT! HIGH FIVE WARREN;

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So that's bosses fixed. Not all but it's a start. What ELSE has Jagex fixed thanks to me and the other supporters in this thread?

jagexlistenedtous wrote:
As mentioned in the news, Dungeoneering prestige has been rewritten, so that when completing an already completed floor, a different floor from the same theme will be crossed off instead.


It's not matchmaking guys but it's getting closer to it. THAT IS A CLEAR IMPROVEMENT AND CLEARLY BECAUSE OF US.

totallyright wrote:
The lower-levelled Dungeoneering floors have had their XP rates increased.

It aint totally solo friendly BUT IT'S A START. THAT'S ALL WE ASK! HUZZAH!

They fixed all the skill rooms that i hated. I didn't meantion them in this thread but i did speak to mr JmOD as i said so hes clearly taken that on and decided i had a point.


To those that followed me: We did this. WE brought about this change and WE made this game a better place for everyone. The fight is not over. BUT IT IS A BEGINNING. AND WE WILL CONTINUE TO FIGHT FOR THE RIGHT TO PARTY.....WITH PEOPLE AROUND OUR LEVEL.

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To those that opposed me:
I forgive you.

Now join our fight. We've proven we can make change. WE'VE PROVEN WE HAVE THE POWAH SO LET THE TRAIN ROLL ON TILL DUNGEONEERING IS AWESOME.

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 15th, 2011, 10:52 am 
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Okay now you're getting annoying, first you have not answered the main point of Lvl 3 skiller pures. Second younsaid that cheap doesn't mean easy, but all those updates did was make them easier. Third, no one has ever disagreed with you on xp rates. Fourth I don't understand what the prestige rewrite had to do with your match-making idea. Fifth, dude chill lol, it's just a discussion, calling people "brothers and sisters" and all caps and "forgiving people who disagreed," seriously o.O? Get over yourself dude, this isnt a cult or whatever lol.

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 15th, 2011, 11:01 am 
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Blue October wrote:
Okay now you're getting annoying, first you have not answered the main point of Lvl 3 skiller pures. Second younsaid that cheap doesn't mean easy, but all those updates did was make them easier. Third, no one has ever disagreed with you on xp rates. Fourth I don't understand what the prestige rewrite had to do with your match-making idea. Fifth, dude chill lol, it's just a discussion, calling people "brothers and sisters" and all caps and "forgiving people who disagreed," seriously o.O? Get over yourself dude, this isnt a cult or whatever lol.


First i answered the lvl 3 skillers over and over again. I'm not doing it again.

Second. I did not say cheap doesn't mean easy. Seriously will you please read the posts first. You're getting annoying.

Third i never said anyone did disagree with me on xp rates. Read the second point.

Fourth it's made finding a group easier. Which is why i wanted matchmaking. It's not hard to understand if you read it.

Finally I'm celebrating. It's a victory. A well earned victory. We deserve to celebrate. Please don't put a negative on that.

edit: Actually you know what? I'll be serious for a split second:

Your STILL arguing against this? XD These are all CLEAR improvements. Whats to argue about?

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 15th, 2011, 12:44 pm 
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First: Well then Im assuming that you believe the Lvl 3's are helpful then.
Second: You did say cheap doesn't mean difficult. Well those updates makes the Bosses Less difficult, I'm sorry I didn't use your exact wording?
Third: You have made it seem like those who disag
Fourth: Again with the reading -.- I thought your matchmaking idea was about finding people on the same floor as you.
Fourth: Then who ate you forgiving?
Finally: Then you have a very strange way of celebrating things.
I am excited that they are updating the skill.
What Jmod are you referring to btw?

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 15th, 2011, 12:58 pm 
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No Jmod. I lied about that. I do that.

Also those updates don't make it easier. It makes them more fair. Now Stomp removes rocks quicker and drops them less. It's more FAIR now because i can attack him. I could always kill Stomp without the rocks easily. Hes never been difficult. Hes just always been cheap.

See heres the issue you or someone else claimed to know more cause you have more dungeoneering exp. Then you should have noticed at times Stomp can lock you out from attacking him almost perminantly to the point where he can knock 960HP off me twice. And that's not called difficult that's called "i can't attack him i can only stand here and be hit" now it's a fair fight. Now if hes killing me even while I'm attacking him that's down to me not being prepared.

Unbelievable your trying to argue these clearly great fixes to some seriously broken bosses is a bad thing. Thank god Jagex is listening to me and my brothers.

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 15th, 2011, 2:13 pm 
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yea -.- im very dissapointed with jagex with this update.. I was just about to go dungeoneering before i saw this.

Your -.- nvm im not even gonna get banned for what i was about to say lol.. This updated made these bosses extremely easy. Whats next... will corporeal beast have its mage attack speed reduced? will nex become soloable to every maxed player in rs?

Today is the first day ive actually thought about quitting. Jagex are killing the game by making it so much easier for newbs (yes newbs..not noobs) that complain that this is too hard or this is complicated..

people need to look at what woox can do and realize it takes skill to play runescape. It seems that the skill of runescape is quickly diminishing away though so idk. I'm probably gonna join VH soon and just help them out.

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 15th, 2011, 2:38 pm 
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Lol, you tend to pretend that your friends with a jmod? Well I've gone and checked the update, I'm happy about most of the updates, but made some of the bosses too easy, but I wont know until i check.

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 16th, 2011, 2:33 pm 
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I was originally going to go through all of the changes things and pretend to react to each one individually to see if any actually made it easier.... but I ended up putting some poor formating into it after the 2nd one... so here is a little guide since it doesn't make sense:

[The improvement] - [A "reaction" to how it ruins the skill] ... [my serious take on how it's better and doesn't make it easier]

The smuggler explaining boss tactics better - geez next thing you know he'll be killing the boss for you
The skeletal weaver person having what she's saying in the chat box - way too easy now, now you don't have the annoyance of running to her to see if you can close the holes -.-
Frost webs magic attack lowered on lower floors - the difficulty shouldn't reflect what floor you're on!! way too easy... "She is by many considered a very annoying boss on the lower floors." - RS Wiki. Annoying = cheap ≠ hard ≠ annoying = cheap
Planefreezers attack having a cool down - way too easy if you're actually able to attack him and kill him now... It was just annoying, not difficult
The librarian summoning less books on lowered level versions - the difficulty of the boss shouldn't reflect the bosses level!... again it's more annoying than difficult when you're fighting a low level you should be easily able to take care of but they just summon 50000 books... not like it's hard to just click your food.
Nightgazers torches staying lit longer on solo - you can actually get a hit in while the torches are lit now?? this is terrible, you shouldn't be able to attack the boss at all... like that's what Creepy talks about cheap. It's not difficult that you have to run around a room lighting torches, attack the boss once and then run around the room lighting them again, it's just annoying.
Range guy teleporting closer - Huh you actually can attack the boss with out him teleporting across the entire room? Why, way too easy... See, it's just annoying -> cheap if you have to keep running so much just to attack him depleting your energy... Not difficult
Stomp with less rocks -> You shouldn't be able to attack him!... Creepy has already addressed this in like every single post he has made
Behmoth healing less -> I DONT HAVE A OPPOSITE REACTION TO THIS ONE... cuz I dunno why this was a problem if you just covered the food he didn't heal I thought. But regardless it isn't even hard to kill him in the first place so because you don't have to attack him for extended periods... don't really see how it's easier, just quicker.

Prestige rework - You should have to spend 5 hours waiting to get the floor you need... Seriously it's not that great but it does make it less annoying to train Dungeoneering. Yes it does make dungeoneering easier because it makes it easier to actually find a floor. Not being able to train dungeoneering because no one else is doing your floor doesn't make it difficult, it's just cheap.

Lowered floor xp rates increased - No!!! ... Idk how drastically they've been increased but common... everyone rushes those floors on complex 1 anyways so it doesn't really change anything and if anything it gives more incentive to actually do those floors properly (something I think you mentioned would be good, turt). The prestige system was designed the way it was for that anyways, so that you wouldn't just be doing the highest theme you could... You would always be going back to the old themes, or as they put it in the q&a, a bit of variety. So I doubt it was ever meant to be a burden to go back to those floors.
Anyways it took me like 2 hours to get level 8 dungeoneering when it came out, nothing better to put people new to dungeoneering off from wanting to train it.

Seriously, besides the behomth guy, all of those changes just made it less annoying, not easier. Turt, do you really think things being annoying makes them hard? People play games to have fun, not be annoyed. And sure you play games for challenges, but you can't just have something annoying and cheap and call it a challenge.

Blue October - His post is just having fun of it all it's not a serious celebration... like he wasn't pretending to be friends with a jmod? It was a joke lol
And it indeed has been explained a million times in the thread why a level 3 would bring down the experience... they help more than a leacher or a quitter, but in terms of which will complete the dungeon faster, 5 130s or 4 130s and a lvl 3, it's going to be the 5 130s. You can assume by not addressing it he thinks level 3s are helpful but if you read any his posts in the thread it says the opposite... as well as why.

By the way Turt, here is your evidence
Warren wrote:
For the level 3 to bring down the difficulty of the monsters enough to equal the equivalent of the lost 130:
The difficulty must be lowered to the equivalent of the damage the 130 would deal in addition to the damage the 130 would take as well as removing 1/5 of the monsters.

Now give me your evidence disproving that without citing the "innocent until proven guilty" which isn't necessarily de facto of the justice system



SUPER high five back at you... UNITED WE WILL ALL FIX DUNGEONEERING....
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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 16th, 2011, 6:37 pm 
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I didn't really read any of these posts,

BUT i'd like to say:

Dung sucks at lower level, once you hit 75+ it becomes A LOT more enjoyable.
Im not sure why, but there just something about the faster xp, and the higher floors are easier on the eyes than the lower floors.

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