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What did you vote?
Yes 32%  32%  [ 36 ]
Yes 32%  32%  [ 36 ]
No (even though there isnt a no option ;p) 18%  18%  [ 20 ]
No (even though there isnt a no option ;p) 18%  18%  [ 20 ]
Total votes: 112
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 Post subject: Re: Bringing back the old wild and free trade?
PostPosted: January 1st, 2011, 9:26 am 
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i voted yes because although I hated the old wilderness, the free trade was what I played for. I'm not quite sure why I kept playing, but now I've been inspired to play more again because of free trade.

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PostPosted: January 1st, 2011, 9:26 am 
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 Post subject: Re: Bringing back the old wild and free trade?
PostPosted: January 10th, 2011, 8:11 pm 
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Yes, the G.E. will be a nice guide still and i loved pking <3

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 Post subject: Re: Bringing back the old wild and free trade?
PostPosted: January 11th, 2011, 4:32 am 
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I have a feeling that the whole 'bringing back free trade/wildy' stunt is purely to bring back more plaers who left when it was originall removed to increase income from the game for 2011. taxes have gone up in Britain, there'll be more to follow. I can't imagine Jagex would mind too much if the runescape economy suffers as long as their corporate economy is fine.

Either way, it'll be interesting to see how this plays out.

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 Post subject: Re: Bringing back the old wild and free trade?
PostPosted: January 11th, 2011, 6:42 pm 
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i couldnt really care about the free wildy but free trade again would be awesome to re implement i guess ill go vote yes.

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 Post subject: Re: Bringing back the old wild and free trade?
PostPosted: January 12th, 2011, 1:42 pm 
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I did vote yes, although I do see the pro's and con's of bringing back the wilderness and free trade. But I personally see it as being a game, and why not have the game return to the way you enjoyed it before. Hopefully Jagex can cope with the RWT, and still find way's to get rid of it without removing fun thing's in the game :).


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 Post subject: Re: Bringing back the old wild and free trade?
PostPosted: January 16th, 2011, 6:49 pm 
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Prepare to see a rise in bots and a lot of instability in the market. I just hope the Grand Exchange keeps its limits. I'm fine with being able to give people free stuff, but the market will explode constantly if the Grand Exchange isn't kept the way it is.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: January 16th, 2011, 6:49 pm 
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 Post subject: Re: Bringing back the old wild and free trade?
PostPosted: January 18th, 2011, 1:37 am 
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I personally did not vote on this. Free trade I dont mind coming back..I am however against the old wildy coming back. I've enjoyed the peaceful wildy aside from revenants. I havent had any trouble when im off wandering the wildy doing a clue scroll. I like doing star hunts that fall in the wildy and not having to worry about being claws or barraged. But oh well. Those things will still be manageable just more of a hassle no big deal.

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 Post subject: Re: Bringing back the old wild and free trade?
PostPosted: January 18th, 2011, 2:27 am 
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I haven't voted anything yet but for the first poll I didn't vote yes because I'm not too fussed about the matter. Free trade would be pretty cool to have back but I don't like the Wilderness and was always afraid of it. (Bad experiences as a newbie :P). Free trade would be good to have back though so I could help out friends who have just started the game or to just simply give stuff to existing friends.

Oh that reminds me, I kinda had a dream about Runescape last night. I was in the Wilderness and got attacked and killed and thought "oh why did they have to bring this back" and was panicking to get my stuff back! How sad lol.


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 Post subject: Re: Bringing back the old wild and free trade?
PostPosted: January 18th, 2011, 8:31 pm 
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I think this vote was rigged, because I really don't think that 91% of the RuneScape population voted yes. I voted no, and I really wish they weren't going to bring it back, but what can I do, I'm just 1 person.

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 Post subject: Re: Bringing back the old wild and free trade?
PostPosted: January 19th, 2011, 11:56 am 
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i bet tons of people just made member accounts or the bots made them just to vote. 91%.... clearly 50% of them never experienced the horrors of ice barrage at abyss. 35% who voted probably were probably bot companies. and 6% where those who just wanted free trade.

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 Post subject: Re: Bringing back the old wild and free trade?
PostPosted: January 19th, 2011, 2:03 pm 
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Trekkie wasn't the abyss one of the things that they said they were in fact going to move out of the wildy? Who uses the abyss anymore anyways? XD
And I'm not sure about if they said voting was member only or not or whether it was or not, but I voted on a F2P account and my vote seemed to go through fine.

But I've speculated that voting was rigged as well to end with at least 9/10 of people in favour of it.. looool.


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 Post subject: Re: Bringing back the old wild and free trade?
PostPosted: January 19th, 2011, 5:27 pm 
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^ well i don't play so i didn't read that anyway. and i still used the abyss. not going to be fun getting wilderness clues or the penguins.

i bet many bots voted.

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 Post subject: Re: Bringing back the old wild and free trade?
PostPosted: January 19th, 2011, 6:43 pm 
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trekkie wrote:
i bet many bots voted.

Wow, I didn't think about it that way - I bet Jagex didn't either.

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 Post subject: Re: Bringing back the old wild and free trade?
PostPosted: January 21st, 2011, 7:44 pm 
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Seriously, this is kind of ruining the game for me, to the point that I get angry. I agree, it was probably partially rigged (I also voted "no"). The wild and the economic chaos that is going to ensue aren't worth the benefits of free trade.
I'm just going to say it out right:
The old-style Wild is USELESS! It's one small step forward for JaGEx gaming Democracy, one GIANT Leap BACKWARDS for gameplay!
Congrats to all you overly nostalgic players out there that have been whimpering, whining, complaining, sniveling and groveling for the last few years. I hope you're happy now.

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 Post subject: Re: Bringing back the old wild and free trade?
PostPosted: January 21st, 2011, 7:59 pm 
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taken from Runescape Official Forum.

Quote:
General FAQ

How will the Grand Exchange work now?

Essentially it will work exactly how it worked before, just without any price restrictions. It means you will be able to offer to buy or sell at the price you think is right.

Will there be guide prices?

Yes. The guide price will be based on the previous day’s trading. The guide price will usually only change by a maximum of 5% per day, just as it currently works.

Will we be able to buy/sell items for whatever we want now?

Yes, assuming you find a buyer/ seller of course.

Can I give gifts to my friends now? Like a million if I wanted too?

Yes indeed!

You’ve said that the price limits will be removed, but what about the buying restrictions?

Buying restrictions will remain in place. These exist purely to reduce market monopoly and ensure a higher number of players can buy high demand objects like god swords.

Scamming

Will item scamming be a problem? What is being done to prevent item scamming?

Rules will still be in place to prevent item scamming, and players breaking those rules will suffer the wrath of our player support team. Warning screens, wildy walls, better examine options and clearer rules will help to prevent scamming – however, ultimately it’s up to you, the player to protect yourself just as it is today. Remember, if a deal sounds too good to be true, it probably is.

Will the trade warnings still be in the trade window to prevent item scamming?

Yes, and if people try to change the trade you will still have large red exclamation marks telling you that changes have occurred, which have to be re-confirmed.

Staking

What is going to happen with staking at the Duel Arena?

Staking is returning! So you will be able to bet anything tradable on the outcome of the battle.

Will I be able to stake in any other Activities?

You will be able to stake in Conquest!

The rat pits also remains if you want to bet a few coins on your cats prowess, but that’s just for fun and has restrictions in place.

Will you add more options for staking in the Duel Arena? For example “No Degradable Items” or “Team Staking”?

Not at this time, but potentially in the future.

What’s happening to duel tournaments?

We are switching off the duel tournaments with a view to reworking the activity in the future. Simply put, it wasn’t providing the service that either the players or JAGEX wanted to offer, and we felt it was better to remove it totally. People’s ranks and hiscores will be preserved in case they are relevant in the future.

Price Checker

Will the price checker feature be removed/changed now that players can freely trade?

It’s not being removed, it just won’t show trade limits any more. It will show the guide price (discussed above).

Gravestones

How will gravestones work now?

If you die in the wilderness there will be no gravestone. At all. If you were killed by a player, they get the drop. If you were killed by monster, the drop appears for everyone immediately.

Some areas of the wilderness are still PK free (like the original mage arena). In those areas AND in the rest of the game, a gravestone will appear and exist just as they do today. The gravestone can still be blessed and maintained by other players. A player returning to their gravestone will be able to reclaim all their lost items.

If a player doesn’t return to their gravestone and it crumbles away, all players will be able to pick up the loot.

Lending Items

How will item lending work? Will it be changed in anyway?

You can’t use borrowed items in the wilderness and you can’t stake a lent item. Aside from that it’s exactly as it was before. This isn’t restricted to combat gear, no lent items can be used at all in the wilderness.

If you enter the wilderness with one equipped you will have the lent item removed to your inventory, banked, or returned to the owner, depending on the space available.


Party Room

Will the Party Room be changed? Will they alert banks every time there is a drop on that world?

The party room remains in place but with no chest restrictions. Bankers and citizens will no longer chat spam. Items drop as soon as lever is pulled, there is no big countdown.

Hopefully player owned party rooms in the future :)

Player-owned House Reward Chests

Will the limits on POH reward chests be lifted?

The coin restrictions for each level of reward chest have been increased dramatically, with the top level chest (magic) having no restrictions.

Dropping objects in the Wilderness

How will dropping items in the Wilderness work now?

If you manually drop items on the floor in the Wilderness, they will be visible to everyone immediately, as long as the items were tradeable. Untradeable items will never become visible to other players.

If you manually put items on a table in the Wilderness, they will be visible to everyone immediately.

Wilderness/PvP Questions

Will we able to use extreme potions in the Wilderness?

No. However, a player with an “extreme” boost who enters the wilderness will have the boost reduced to “super” level. This duplicates the current function on PvP worlds.

What about untradeable items like Dungeoneering rewards/Korasi’s sword/fire capes etc? How will these work in the Wilderness?

One of three things will happen. Some objects will vanish, some drop cash (like anchor pre 07, will include Korasi’s sword), others drop a tradable equivalent (like summoning headgear that’s enchanted being dropped un-enchanted). Most popular untradeable PvP equipment will not vanish.

What about the revenants? What is going to happen with them?

Revenants will be added to a new PvP enabled dungeon. Revenants will have all PvP unique drops such as brawlers, corrupt dragon and statues added to them. Revenants will no longer teleblock or freeze opponents but will continue to change combat styles and generally cause havoc.

The Forinthry bracelet now has new functionality – you can use it to repel revenants and also give temporary immunity to damage from them.

What is going to happen to all the old PvP world drops like statius sets or artifacts etc?

See above – will be dropped by revs.

Will we have all the old PvP mechanics back just as they were? Will there be any big changes?

It’s pretty much back as it was.

There are a few extra escape routes in the wilderness than there were before, however most of them cannot be used whilst under attack.

Obviously we have new weapons, curses and an entire summoning skill to generate new tactics.

What about all the quests that are in the Wilderness? Will these be left where they are or moved?

No player doing a quest will ever be under the threat of being killed by another player. Quests will exist in areas of the wilderness but these areas cannot be used for pking.

Post quest rewards like the beacon network and spirit of summer portals will remain in the wilderness, with some gaining extra rewards to compensate for the extra risk. Players who already have the original reward can return to collect the “bonus” we have added.

Will I have to walk through the Wilderness to get to the lair of the Corporeal Beast?

No. The games necklace will have a teleport option that will take you into the first cave if you have completed Summers End. If you’re feeling brave you can walk there of course.

What about all the minigames/activities that are in the Wilderness? Will these be left where they are or moved?

They will be relocated. There is a new cave located just north of Falador called the “Gamers Grotto” which will contain Stealing Creation, Clan Wars and a portal to fist of Guthix. Previous teleport options will now direct the player here.

Clan wars dangerous “free for all” battles will now follow standard wilderness rules of item loss.

What about penguins or shooting stars? Will they be moved out of the Wilderness?

We have not changed anything regarding the penguins or the shooting stars.

What about treasure trails?

The number of possible treasure trail locations remains the same, however you won’t be sent to the wilderness as often as you were.

Will you add any “safe” worlds for non-pkers to use without fear of being killed?

No. It’s the wilderness, it’s not meant to be safe.

Changes to the engine, like RuneTek5 will change the way PvP works, as a lot of old tactics like trapping people. Will this be changed back?

No.

What about 1 itemers? I hate 1 itemers...

We’re designating a small number of worlds as High-Risk Wilderness Worlds. On those worlds, the Protect Item prayer and curse cannot be used inside the Wilderness. Outside the Wilderness, the prayer and curse will work as normal. You would be warned before logging into these worlds.

Are you changing the PvP and Bounty worlds?

Yes. PvP worlds will no longer exist. Bounty mechanics will be removed. Bounty and Rogue hiscores will remain. In the future we intend to create a new activity using bounty hunter gameplay. Those worlds previously used for PvP and bounties will now become suggested worlds for Pking and high risk wilderness (see above).

In the original wilderness there used to be a tactic of attacking a monster and deliberately trying not to kill it in order to escape from a pker. You changed it for PvP worlds. Are you bringing that back?

That tactic has been removed. Any player attacking a monster in the wilderness can be attacked by another player, even if you are in single way combat.

The volcano banker

Is the bank by the craters going to be removed?

Yes. Look out for Maximillian Sackville in a bank near you!

Summoning

How will Summoning work in the Wilderness?

While you are in the wilderness, your combat level will act as though you didn’t have any summoning, so will be a maximum of 126. All calculations regarding which other players you can fight will be based on this level, just as with F2P wilderness.

If you have any summoning levels, your combat level display will indicate this. This will give other players an idea of your “potential” to summon aid.

For example:

If you are currently a level 138 player, your combat level in the wilderness would be displayed thus:

xxepicpkerxx 126+12

If you were in level 3 wilderness, you could fight players between level 123 and 126. Those players would be able to see the +12 and so would know of your potential to summon ALL familiars – particularly dangerous in multiway combat areas.

What happens when my familiar or I die while in the Wilderness?

When your familiar dies or despawns while carrying items in the Wilderness, the items will be dropped. If it was killed by another player, that player will get the dropped items first, then later to everyone as with normal wilderness kills. Otherwise, the items will become visible to EVERYONE immediately, so you can’t sneakily dismiss your familiar to prevent pkers getting the loot.

If you are killed while your familiar is carrying items, those items will be awarded to your pker, just like the items in your inventory.

Can I attack other familiars? What will happen?

Attacking someone’s familiar in the Wilderness will follow the standard rules of engagement, so you will be skulled if you’re the aggressor.

Ordering your familiar to attack a player or familiar will follow exactly the same rules.

Other small changes to Wilderness content

Anything else being added or changed?

Runite rocks in the wilderness will refill much faster than other Runite rocks in the game.

The chaos Elemental has had his drop table improved and can also drop the old PvP specific armour and weapons.


for me, I say people may find it easier to manipulate the market.
having people buy __ for 100 mil (no restrictions, can do whatever you want). drive price up, then sell on mass. makes it faster to drive prices up and down.

those people should be arrested for insider trading.

on another note, pvp will no longer exist.

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