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 Post subject: 24-Jun-2010 - Quiet Before the Swarm
PostPosted: June 24th, 2010, 10:42 am 
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Quiet Before the Swarm is the first in a new series of Void Knight content (three quests and one activity), which will come to a conclusion in the coming months. The series will involve all of the main orders of knights in RuneScape, but revolves around the mysterious Void Knights and their long-running struggle to prevent their greatest fear – a full-on pest invasion of RuneScape.

For too long, the Void Knights have been diligently, yet quietly, fighting their battle against the pests in Pest Control. In this quest, you will travel to the Void Knights’ Outpost to inquire about the possibility of a pest slipping past their vigil and escaping onto the mainland. There, you’ll put your investigative and puzzle-solving skills to the test, wading through a torrent of small community squabbles to discover who could do such a thing.

The time has come to put names to the Void Knights’ faces and get inside their heads (literally, in some cases!) as you unscramble thoughts, guide broken memories into place and fight your way to the truth – but the truth is never black and white; there are always shades of grey...


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Summary:

Where to start Quiet Before the Swarm:

Speak to Sir Tiffy in Falador Park.

Requirements to start Quiet Before the Swarm:

Imp Catcher
Wanted!
Level 42 Strength
Level 35 Attack
Completed at least one game of Pest Control


In other news...

We’ve changed the animations for all of the Strike, Bolt, Blast, Wave and Surge spells (for all four elements). These spells now use some of the game engine's newer features such as particles, and have updated sound effects to accompany them.

We’ve added a smithing anvil to the town of Lumbridge, which can be found next to the furnace that's a short distance north of Lumbridge Castle.

It is now much easier to obtain hunting supplies from the ruined boat in the penguin area.

We've added a counter for the friends and ignore interfaces in the lobby and in-game, so you can see how many entries are in each list and how many more spaces you have available.

You can now set a marker position or waypoint on the World Map. You'll then get a hint arrow to help you get there! Also, scrolling the mouse wheel over the World Map will now zoom in/out focused upon the location of your mouse cursor.

It’s now faster and more efficient to churn cheese. When churning, you will now create wheels of cheese. While these wheels cannot be traded, they can be sliced into vast quantities of cheese which can be. Furthermore, you’ll get a little Cooking experience for each piece of cheese you slice. Each cheese wheel will give you a minimum of five pieces of cheese, but the higher your Cooking level, the more cheese you’re likely to get. In addition, new milk-seller NPCs can be found wandering near the dairy cows and dairy churns.

We’ve updated the climbing boots that you are able to buy after starting the Death Plateau quest. The price of existing boots will be increased to be more appropriate in relation to their usefulness (i.e. their combat stats). A new, second type of climbing boot will be provided to enable questers to complete the quest for the same low cost they used to be able to (the climbing boots for the quest will not have combat stats). You can buy either type of boots from Tenzing the Sherpa in his hut on the path to Death Plateau.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: June 24th, 2010, 10:42 am 
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 Post subject: Re: 24-Jun-2010 - Quiet Before the Swarm
PostPosted: June 24th, 2010, 10:54 am 
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lol nice update jagex

btw this isnt me


Last edited by Reventon42 on June 24th, 2010, 11:15 am, edited 1 time in total.

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 Post subject: Re: 24-Jun-2010 - Quiet Before the Swarm
PostPosted: June 24th, 2010, 11:02 am 
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Reventon42 wrote:
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lol nice update jagex



Wait....thats a 1.4B profit if i'm right.


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 Post subject: Re: 24-Jun-2010 - Quiet Before the Swarm
PostPosted: June 24th, 2010, 11:03 am 
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Reventon42 wrote:
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lol nice update jagex



Woah... Someone mad ea nice profite

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 Post subject: Re: 24-Jun-2010 - Quiet Before the Swarm
PostPosted: June 24th, 2010, 3:45 pm 
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Only thing of interest to me is the anvil in Lumby haha

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 Post subject: Re: 24-Jun-2010 - Quiet Before the Swarm
PostPosted: June 24th, 2010, 3:51 pm 
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Jagex just screwed over the economy,typical pkers have 100+ climbers....thats 7.5m

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: June 24th, 2010, 3:51 pm 
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 Post subject: Re: 24-Jun-2010 - Quiet Before the Swarm
PostPosted: June 24th, 2010, 4:03 pm 
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Who here is willing to pay 75k for Climbing Boots with a +2 str bonus?

Anyone?

Yeah. And I doubt others will either. If something costs 75k at the store, and you need to have done the quest to use the boots anyway, why does anyone think that these boots are going to stay so expensive?

Sure, a few people lucked out. But the vast majority of people not only did not luck out, but they wouldn't use something like climbing boots when Adamant or Rune boots provide better protection and the same strength bonuses. Addy boots are basically free (4k each?) and with 1 strength bonus lower and better defence overall, only the no-defence pures are going to lose out. Not to mention that you'll have needed to finish that quest (not that the requirements are slightly hard to begin with) in order to buy the boots.

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 Post subject: Re: 24-Jun-2010 - Quiet Before the Swarm
PostPosted: June 24th, 2010, 8:17 pm 
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Seems like a good update. The boots are kind of a moot point, but otherwise I liked the anvil being added and a couple other things.

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 Post subject: Re: 24-Jun-2010 - Quiet Before the Swarm
PostPosted: October 8th, 2010, 6:52 pm 
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This quest really upset me. When I began it, I was thinking "Wow. Look at all of these new characters! I'm going to grow so fond of them!"

*Spoiler Alert*

THEN THEY ALL DIED! I connected with Squire Sam and Mikal, but nope. They're dead now. The next 2 quests will have what...4 main characters instead of the 10 that could've been. I'm very disappointed.

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