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Rate This Update
0 16%  16%  [ 6 ]
0 16%  16%  [ 6 ]
1 3%  3%  [ 1 ]
1 3%  3%  [ 1 ]
2 0%  0%  [ 0 ]
2 0%  0%  [ 0 ]
3 8%  8%  [ 3 ]
3 8%  8%  [ 3 ]
4 5%  5%  [ 2 ]
4 5%  5%  [ 2 ]
5 18%  18%  [ 7 ]
5 18%  18%  [ 7 ]
Total votes: 38
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 Post subject: 15th July 2009 - PvP World Changes
PostPosted: July 15th, 2009, 3:33 pm 
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Runescape.com wrote:
Players who enter a PvP or Bounty World will now automatically become skulled and unable to use the Protect Item prayer. The skull will not disappear over time or when a player dies, unless they go to a non-PvP world, in which case the skull behaves like normal. Note that this means you will always lose everything you are carrying if you get killed by another player, and that there is no way for you to keep any items on death while in a PvP or Bounty World.

Additionally, on members’ worlds, your victims must now lose at least 75,000 coins’ worth of items (increased from 25,000) for your earning potential to be applied to the drop. On free-to-play worlds, the amount the victim must lose remains at 25,000 coins.

Please note that you will have to be in a safe area before you can next log into a PvP or Bounty World. You will need to log into a non-PvP/Bounty World in order to move to a safe area. This is to ensure nobody logs in risking more than they are aware of. A message will explain this on login if you try to enter these worlds. This only applies to your next PvP/Bounty World login; from then on, you will be able to log in as normal.

Mod Benny
RuneScape Content Developer

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: July 15th, 2009, 3:33 pm 
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 Post subject: Re: 15th July 2009 - PvP World Changes
PostPosted: July 15th, 2009, 4:01 pm 
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I hate this update!

Jagex what have you doing? #-o


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 Post subject: Re: 15th July 2009 - PvP World Changes
PostPosted: July 15th, 2009, 4:25 pm 
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wow pretty horrible update ik quite a few peeps who are quitting.

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 Post subject: Re: 15th July 2009 - PvP World Changes
PostPosted: July 15th, 2009, 7:13 pm 
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It's amazing. They nerfed pvp to kill 26king, but what happens is they killed everything except 26king itself.


**** real pking, I'm gonna start 76k tricking till members runs out now.


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 Post subject: Re: 15th July 2009 - PvP World Changes
PostPosted: July 15th, 2009, 7:46 pm 
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RS Name: Mi Thrill
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Although it didn't clear whole cheating issue in PvP it did improve PvP in overall. When risks were all gone PKers became noobier (what a word :o) and pvp vids with people pking with partyhats were as boring as hell.

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 Post subject: Re: 15th July 2009 - PvP World Changes
PostPosted: July 15th, 2009, 8:11 pm 
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Mi Thrill wrote:
Although it didn't clear whole cheating issue in PvP it did improve PvP in overall. When risks were all gone PKers became noobier (what a word :o) and pvp vids with people pking with partyhats were as boring as hell.

I beg to differ. I'm seeing a rise of pjers again. Lots of void dbowers and bandos clawers because everyone pks with d scim now.


d scim = lower hits = eating at lower hp = EASIER PJING

Not to mention that 26k is not dead, just 50k less profitable.


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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: July 15th, 2009, 8:11 pm 
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 Post subject: Re: 15th July 2009 - PvP World Changes
PostPosted: July 15th, 2009, 8:48 pm 
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Bad update although it doesn't really affect me. Everyone would be risking like nothing in pvp now!

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 Post subject: Re: 15th July 2009 - PvP World Changes
PostPosted: July 15th, 2009, 8:57 pm 
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I love it.

Now, people have to RISK things! Wow, imagine that, kids!

Oh but, whips, Dragon Claws, Godswords, etc., those are gonna crash hardcore.

Oh well.

5/5.

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 Post subject: Re: 15th July 2009 - PvP World Changes
PostPosted: July 15th, 2009, 9:04 pm 
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I'll have to go with a 1/5 on this one. :shock: Shocking, I know. It just doesn't seem right that you should be automatically skulled when going into worlds. Then again, this will keep people honest so now if they ever enter a world like the ones mentioned above, they will know that they can now possibly lose everything. :twisted:

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 Post subject: Re: 15th July 2009 - PvP World Changes
PostPosted: July 15th, 2009, 10:07 pm 
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hummerwar921 wrote:
I love it.

Now, people have to RISK things! Wow, imagine that, kids!

Oh but, whips, Dragon Claws, Godswords, etc., those are gonna crash hardcore.

Oh well.

5/5.

I didn't risk anything when I pk with max mage gear with karils in inventory with brews and restores as food. Makes perfect sense. :)


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 Post subject: Re: 15th July 2009 - PvP World Changes
PostPosted: July 15th, 2009, 11:12 pm 
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I like this update actually now people will stop that stupid "pvp trick". I think that was wrong to do it's like cheating yourself of the runescape exprience. The point is to work for the money not fine ways to cheat and get the money.

5/5 love it!!!

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 Post subject: Re: 15th July 2009 - PvP World Changes
PostPosted: July 16th, 2009, 5:30 am 
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supermankasl wrote:
I like this update actually now people will stop that stupid "pvp trick". I think that was wrong to do it's like cheating yourself of the runescape exprience. The point is to work for the money not fine ways to cheat and get the money.

5/5 love it!!!

Just made a quick 1.1m from 50% ep from 76king.

I love this update, wasn't even attacked once!


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 Post subject: Re: 15th July 2009 - PvP World Changes
PostPosted: July 16th, 2009, 5:35 am 
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i liked this update :)

this is how pvp should be (without proctect item prayer)
too bad this is not going to stop 26ker noobs (like kebbit)


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 Post subject: Re: 15th July 2009 - PvP World Changes
PostPosted: July 16th, 2009, 6:15 am 
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rs josec78 wrote:
i liked this update :)

this is how pvp should be (without proctect item prayer)
too bad this is not going to stop 26ker noobs (like kebbit)

yeps im not risking my 86m weapon, meant to be used in pvp, anymore so i figured i'll stop pking the real way and start 76king.


life's good.


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 Post subject: Re: 15th July 2009 - PvP World Changes
PostPosted: July 16th, 2009, 11:06 am 
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I don't really mind this update. I don't pk and I sold all my high-valued weapons over the past month.

What I do wonder is why don't they alter the drop table? Let the value of the drop rate range between 75% and 125% of the targets lost wealth? That should make pking fair for everyone.

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