Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 15 posts ] 
How do you rate these updates?
5/5 25%  25%  [ 11 ]
5/5 25%  25%  [ 11 ]
4/5 14%  14%  [ 6 ]
4/5 14%  14%  [ 6 ]
3/5 11%  11%  [ 5 ]
3/5 11%  11%  [ 5 ]
2/5 0%  0%  [ 0 ]
2/5 0%  0%  [ 0 ]
1/5 0%  0%  [ 0 ]
1/5 0%  0%  [ 0 ]
Total votes: 44
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 Post subject: 13th January 2009 - Logout Timer Increase
PostPosted: January 13th, 2009, 4:31 am 
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www.runescape.com wrote:
13th January 2009 - Logout Timer Increase

With this update we officially launch the RuneScape Upgrade Year! Today, we are bringing you three changes to different parts of the game.

Firstly, the logout timer has been increased from ninety seconds to five minutes. This means that you will not be automatically logged out before this amount of time has passed – particularly useful when you want to check the forums or the Game Guide while training combat or chopping down trees. The only exception to this is if you lose connection; if this happens, you will be automatically logged out after 30 seconds as usual (or after 60 seconds if you lose connection during combat). Make sure you stay on the watch for random events, and for other players who want to talk to you.

Secondly, we have had a look at the way the chat filter works. We have removed a number of words from the filter lists, which should make it easier for you to communicate in game. There is still a lot of work to be done, but rest assured that we will continue to work on this project over the course of the year. Please remember to be polite when communicating with other players: we are still on the look-out for people who don’t play by the rules.

Thirdly, we have introduced an alternative location for the Varrock teleport for players who would prefer to land near the Grand Exchange. If you have completed all the easy tasks in the Varrock Achievement Diary, you will now have the option of teleporting to the south entrance of the Grand Exchange. All you have to do to change your teleport location is talk to Rat Burgiss (if you’ve completed the easy tasks), Reldo (if you’ve completed the medium tasks) or Vannaka (if you’ve completed the difficult tasks). This will also affect your teleport tablets, as well as the portals and scrying pools in your house. You can of course change your teleport location back to the original spot in the market square at any time.

We would like to thank everyone who posted their ideas for further upgrades on the forums. As we have said before, we have a lot of ideas, but don't assume that we already have YOUR idea on the to-do list. Make sure you post on the forums – we have been reading eagerly what you have to say.

For a complete list of the various tweaks and fixes that have gone up, please read the ‘Patch Notes’ in the Recent Updates forum.

Mod Fetzki
RuneScape Content Team Leader

In other news...

You will now be able to get the phoenix eggling event after completing In Pyre Need even if you do not have the level 72 in Summoning required to tame the pet. If you do not meet the level requirement you will try to hatch the egg in the normal way, but will find yourself unable to and will take it away with you. Once you have achieved level 72 Summoning, you can hatch the egg and obtain the pet you 'choose' during the event.

A change has been made to allow dragon daggers, and their poisoned versions, to be converted to coins via CoinShare.

The Stealing Creation reward axes and pickaxes now have the correct wield requirements (40 instead of 41); they have also had their combat stats lowered slightly to bring them in line with other, similar items.

In response to recent player feedback, from our next game update we will be increasing the system update timer to ten minutes for most updates. Between ten and three minutes before the update process begins you will still be able to login, but when the update is less than three minutes away you will not be able to login until the update is complete.


www.runesape.com official forums wrote:
Patch Notes 13/01/09

Mod Luke
Jagex Mod


13-Jan-2009 11:28:43
The following small fixes and adjustments have now been made to the game. If you have any feedback about how this is presented, formatted, etc., please let us know so that we can improve this new feature.

* Torch flames were appearing in the floor above in a few locations.
* Fixed render issues with the Pendant of Armadyl and the Varrock achievement reward armour.
* Earth elementals will now always drop something.
* The phoenix pouch gave the wrong experience when created because the charm required changed during development.
* The magic secateurs can now be used in "In Pyre Need".
* "In Pyre Need" chat clarified in a few places.
* The fight in "In Pyre Need" has been fixed to cover some odd circumstances.
* Several interfaces have been updated code-wise (there’s little or no visual difference).
* The giant hand from Balthazar Beauregard’s Big Top Bonanza has been adjusted to look better when wielded.
* Several typos and grammatical errors have been fixed.
* A table in Sophanem had the wrong examine.
* A couple of animation bugs have been fixed in the "Surprise Exam!" random event.
* Guthan's bodies have been graphically adjusted so all four metal studs on the chest should now show correctly.
* Hooknose Jack has been in a fight with our graphics team and his nose was bent in the scuffle.
* The lunar helm no longer causes odd stretching.
* A few extra Stealing Creation quick chat phrases have been added.
* The Stealing Creation platelegs reward has been lengthened by our craftsmen and now reach your feet.
* Stealing Creation reward hammer now gives the correct experience for flatpacked furniture.
* The Stealing Creation reward interface had the wrong number in a tool tip.
* The Stealing Creation reward staff should no longer clip through your shoulder when running.
* Stealing Creation items in the Fishing and Woodcutting skill guides are now correctly listed as members.
* Penguin emotes are properly kept across sessions.
* Amulet of fury now sits closer to your chest.
* Villagers in Tai Bwo Wannai will now let you know how much of your favour remains after they pay you for helping out in the Tai Bwo Wannai Clean-up minigame.
* The splash sound has been synchronised with a stepping stone Agility shortcut if you fail and fall into water.
* The symbol on Father Lawrence's chest is no longer visible on his back in normal detail.
* Part of a farmer's face was missing in low detail.
* Dagon’hai robes no longer clip through the Falador Achievement Diary shield.
* A section of wall was missing in Seers’ Village.
* Some black grass has been repainted green like normal grass should be!
* The “Shining” music track had incorrect unlock information.
* "Addy" items have been changed to "Adamant" to help you find them on the Grand Exchange.
* The exclamation mark on the map in Temple Trekking/Burgh de Rott Ramble wasn’t showing up all the time, but now should.
* Duke Horacio will now only give you an air talisman during Rune Mysteries when you have inventory space.
* The quest journal for Eadgar's Ruse now correctly crosses off the requirements if you meet them.
* The quest journal for the Holy Grail will now inform you if you've killed the Black Knight Titan.
* A specific ladder to a dungeon will no longer put you in some railings.
* The final cutscene in As A First Resort has had its interface tweaked and now renders properly.
* A cupboard was missing the back panel in the Exam Centre.
* The code checks on the Oo'glog pools have been improved and optimised.
* The ectoplasm-covered bed sheet has had its colour adjusted to be more in line with ectoplasm.
* The ghostly Ahrim's robes have been corrected to match the non-ghostly version.
* The weapons master found in the Shield of Arrav quest now fights as one should.
* The message you get at Bounty Hunter when the crater is full has been updated.
* A rug in the Burthorpe Games Room was a bit dusty on the edges and has been cleaned.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: January 13th, 2009, 4:31 am 
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 Post subject: Re: 13th January 2009 - Logout Timer Increase
PostPosted: January 13th, 2009, 8:13 am 
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I think it is a good update. i hate how if I went to the kitched to get somethingt o eat, i would be logged out.

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 Post subject: Re: 13th January 2009 - Logout Timer Increase
PostPosted: January 13th, 2009, 8:15 am 
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now if only they had given the phoenix egg a bit higher odds of acquiring.

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 Post subject: Re: 13th January 2009 - Logout Timer Increase
PostPosted: January 13th, 2009, 8:26 am 
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logout timer to 5 mins, is both good . So I dont have to keep right clicking the screen every 20 secs, but i'll still do, but now I guess I can check my myspace messages without going back to my runescape tab

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 Post subject: Re: 13th January 2009 - Logout Timer Increase
PostPosted: January 13th, 2009, 1:11 pm 
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I sent in a report about the hammers not working for flatpacks the other day, and im so glad they fixed it. cause kindly speaking.. that made me not a happen person lol.. anyways the 5 minute logout update was long over due imo.


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 Post subject: Re: 13th January 2009 - Logout Timer Increase
PostPosted: January 13th, 2009, 2:38 pm 
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1/5 for the chat filter,now you can swear :? 5/5 for the logout timer increase. =D>

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: January 13th, 2009, 2:38 pm 
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 Post subject: Re: 13th January 2009 - Logout Timer Increase
PostPosted: January 13th, 2009, 3:43 pm 
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Hah yeah, chat filter lets ... a few more things go that it used to censor. Just a little suprised - now most likely the report abuse button will be abused if everyone's set on Jagex's strict moderation ... then again ... maybe they've lightened up. Or maybe it's a trap to ban tons of players, who knows. There's probably half the Runescape population chatting it up with curse words right now anyway :P

Besides that, the new autolog timer sounds great (they give some excuse for it but I think most of us just multitask anyway). Makes me want to play more actually :? go figure. New Varrock telespot is a nice addition too. 4/5 due to possible censor drama & random deaths. Hate to admit it but that timer's probably saved me from a tree spirit or two that I'd be unaware of otherwise.

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 Post subject: Re: 13th January 2009 - Logout Timer Increase
PostPosted: January 14th, 2009, 8:27 am 
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Good update. 5 min log out was NEEDED. Also there are restrictions on the words. Saying my *** hurts is ok by Jagex. but calling them it with the word hole after IS reportable. I remember a jagex mod giving a different example that applies the same thing.

Examples found on RS official forums
Mod Jon H wrote:
Jagex Mod
13-Jan-2009 12:58:20

Hi all,

I'd like to make it clear that if players use any words in an inappropriate or offensive way, we will take the appropriate action. If a word is used in an inoffensive way, we will see the context and take no action.

One example is the word 'suck'. The vast majority of the time, this is used in a totally innocent and inoffensive way:

"I need to train my woodcutting, right now I suck!"



mod raven wrote:
The truth of the matter is that the people who were determined to insult other people would have bypassed the censor anyway, meaning that people using these words appropriately were being silenced for no reason.

The phrase "I suck at woodcutting" is hardly offensive. Neither is "I kick *** at woodcutting".


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 Post subject: Re: 13th January 2009 - Logout Timer Increase
PostPosted: January 14th, 2009, 10:23 am 
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5 mins timer is one of the best updates in a long time.

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 Post subject: Re: 13th January 2009 - Logout Timer Increase
PostPosted: January 14th, 2009, 1:03 pm 
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Earth271072 wrote:
1/5 for the chat filter,now you can swear :? 5/5 for the logout timer increase. =D>


it's not swearing... well cept the one thing >> but i have heard way too many people say that *** and suck are swear words, if u seriously believe that then u are/were too guarded by ur parents. It's a good update and there are going to be immature people all the time. Like before it was the thing that looked like a ***** kids were doing. it happens and that's what the report button and ignore button is for. Just like irl someone is being stupid you either leave or ignore.

If you don't like that idea write their name down and next time ur in pvp look for them and own them :)

but seriously though it's 2009. Times are changed and you have to change with it.


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 Post subject: Re: 13th January 2009 - Logout Timer Increase
PostPosted: January 14th, 2009, 4:32 pm 
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This update was awesome, so many little correction that were all good.


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 Post subject: Re: 13th January 2009 - Logout Timer Increase
PostPosted: January 15th, 2009, 4:12 pm 
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Good Update can get a peanut butter and jelly sandwich while not logging out :D


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 Post subject: Re: 13th January 2009 - Logout Timer Increase
PostPosted: January 16th, 2009, 10:06 am 
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How could one person give this a 1/5? It's a great update!

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 Post subject: Re: 13th January 2009 - Logout Timer Increase
PostPosted: January 16th, 2009, 4:43 pm 
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Awesome update =D> 5/5

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 Post subject: Re: 13th January 2009 - Logout Timer Increase
PostPosted: January 17th, 2009, 2:31 pm 
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One of the best updates of all-time for Runescape in my opinion...6/5 :P

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