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How would you rate this update out of 5?
5 18%  18%  [ 5 ]
5 18%  18%  [ 5 ]
4 21%  21%  [ 6 ]
4 21%  21%  [ 6 ]
3 7%  7%  [ 2 ]
3 7%  7%  [ 2 ]
2 4%  4%  [ 1 ]
2 4%  4%  [ 1 ]
1 0%  0%  [ 0 ]
1 0%  0%  [ 0 ]
Total votes: 28
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 Post subject: 12 August 2008 - Runecrafting Guild and Game
PostPosted: August 12th, 2008, 3:25 am 
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Jagex wrote:
12 August 2008 - Runecrafting Guild and Game - For All Players!

Ever since a brave adventurer rediscovered Runecrafting, mages from the Wizards' Tower have been working hard to figure out its intricacies. In fact, so many have been drawn to Runecrafting's secrets that a guild has formed.

Not everything is rosy and happy in the guild. An argument has raged over the magical reaction that creates rune stones: are green or yellow orbs more important in the process? Agree to resolve their conflict and you'll find yourself in our newest minigame, The Great Orb Project!

The purpose of this team-based minigame is very simple: collect more coloured orbs than the opposing team. Watch out, though, as they will be pushing your orbs out of the way to stop you winning. This frenetic minigame offers few rules and a great alternative to conventional Runecrafting - all with a range of rewards, of course. Expect rune essence, Runecrafting XP and new magical equipment if you wipe the floor with your opponents.

The Runecrafting Guild also offers a number of features that are not tied to the minigame. The rune altar map helpfully shows the location of all altars; one mad wizard has learned how to repair abyssal pouches; and the head of the guild is working on a marvellous omni-talisman that combines the powers of all existing talismans into one.

Note that the guild is available to both free players and members - the Runecrafters want all the help they can get!

Summary
Where to find the Runecrafting Guild:

The guild can be accessed through a portal, upstairs in the Wizards' Tower.
Requirements to access the Runecrafting Guild and minigame:

Level 50 Runecrafting
Rune Mysteries
The guild is available on F2P, but some individual features are for members only
Access to:

A new guild
A fast-paced, team-vs-team Runecrafting minigame - The Great Orb Project
Various new items for runecrafters, including a new outfit



In other news...

Beyond the Runecrafting Guild, this update brings you a few small things that should make your lives easier...

Kazgar, Mistag and Dartog have been given right-click options so you can quickly ask them to guide you through the Lumbridge Swamp Caves. Elkoy, the guide from the Tree Gnome Village maze, has been given a similar option.

When you previously right-clicked on a chat message from another player, you were always offered the option to 'Add friend' and 'Add ignore'. If that player was already on your Friends list, those options weren't very useful, so we've replaced them with a new 'Message' option. This is identical to what would happen if you clicked on your friend in your Friends List. (This is not available on Quick Chat-only worlds.)

Tai Bwo Wannai village welcomes its newest arrival, Imiago. If you've completed Jungle Potion, he'll be willing to protect your calquat trees from disease in exchange for eight poison ivy berries.

The gardeners who protect bush patches have always demanded payment to look after poison ivy bushes. It's been pointed out on the Forums that poison ivy bushes never get diseased anyway, so the gardeners no longer offer to look after them.

We've also fixed the following bugs:
  • Treasure Trail sliding puzzle boxes were getting stuck, making them impossible to complete.
  • The roof of the Grand Exchange was failing to disappear correctly when you stood underneath it. Similar bugs were affecting the front of Varrock Palace and bits of the Warriors Guild.
  • The Amulet of Catspeak was incorrectly positioned on female characters.
  • The Amulet of Fury was not rendering correctly with the Bandos chestplate on male characters.
  • If you wore a blue snelm, your chathead was appearing yellow.
  • The 3D models for skillcapes were using too many polygons, resulting in bizarre graphical glitches. They have now been remodelled to resolve this problem; their appearance is largely unchanged, but you may notice some slight changes.
  • Mud pies were positioned incorrectly when you wielded them.
  • Flared trousers were rendering incorrectly with most boots.
  • The 'fine shirt' base kit had a glitch affecting the neck area on male characters.
  • The mind tiara was missing part of its model.
  • Baba Yaga's hair was clipping through her hat.
  • The progress hats from the Mage Training Arena were not rendering correctly with players' hair.
  • Radimus Erkle, master of the Legends' Guild, had a rendering problem with his cape.
  • The obsidian cape was rendering incorrectly with certain tops.
  • Bogrog was checking for the wrong Summoning level when players tried to exchange praying mantis pouches for shards.
  • Trimmed chaps and Wilderness capes were rendering incorrectly on female characters.
  • The mime mask and zombie mask items were displaying incorrectly during dialogue.
  • Players could walk through a rope barrier in the Varrock Museum.


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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: August 12th, 2008, 3:25 am 
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 Post subject: Re: 12 August 2008 - Runecrafting Guild and Game
PostPosted: August 12th, 2008, 6:15 am 
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This proves that jages does read the suggestion board!!!

My suggestion on the Runescape Forum wrote:
Are you tired of having to search for the person in your friendslist that just PM'ed you?
I know I am.
Sometimes it takes me more then 2 minutes to find that one person and that just drives me insane.
Wouldn't it just be easier if you could right-click on the person's name that PM'ed you and choose the 'message' option?

When someone PM's you now, you can choose 'Add friend' or 'Add ignore'.
What I want to accomplish with this suggestion is that a 'Message' option will be added to that.

So, if you right-click on someone that PM'ed you who isn't in your friendlist yet, you'll have 2 options:
- Add Friend
- Add Ignore

If that person is in your friendlist you'll have these 2 options:
- Message
- Remove Friend

A player needs to be on you friendlist before you can have the right-click message option.


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 Post subject: Re: 12 August 2008 - Runecrafting Guild and Game
PostPosted: August 12th, 2008, 6:21 am 
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W00t Runecrafting Guild is for F2P too! Awww, I need 50 Runecraft though. :| (Well, gives me another reason to train it)

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 Post subject: Re: 12 August 2008 - Runecrafting Guild and Game
PostPosted: August 12th, 2008, 7:11 am 
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RC Guild seems interesting, and metalmaniac, Jagex must like your ideas!


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 Post subject: Re: 12 August 2008 - Runecrafting Guild and Game
PostPosted: August 12th, 2008, 11:15 am 
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Yesterday I was having a great problem with the treasure trail puzzle. I had to keep on re-opening it to be able to move the pieces. Good thing it got fixed.

Runecrafting Guild sounds awesome. Going to try the minigame to try to see if the exp is good. There are even rc tele-tabs now =D Definitely going to use them for Runecrafting if they aren't too expensive.

I pronounce this update a 5 =)

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 Post subject: Re: 12 August 2008 - Runecrafting Guild and Game
PostPosted: August 12th, 2008, 1:28 pm 
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'bout time we get a new guild and the 50 rc requirement will hopefully keep some of the noobs out of the minigame.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: August 12th, 2008, 1:28 pm 
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 Post subject: Re: 12 August 2008 - Runecrafting Guild and Game
PostPosted: August 12th, 2008, 5:00 pm 
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Love it love it love it! Faster training via game if you can win alot, lumby ring brings better rewards here (the ability works in minigame), the teletabs speed runecrafting, plus the omni-(Whatever staff, tiara, talisman pick the one you want/have) is the master card of runecrafting. I like this rcing got fun now!


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 Post subject: Re: 12 August 2008 - Runecrafting Guild and Game
PostPosted: August 12th, 2008, 5:18 pm 
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I love this (or at least I would like to) The game is a great idea but I always have the luck of bein on the crap team. Rewards are great, I just need to find my nitch. I think my 80 RC helps a bit.

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 Post subject: Re: 12 August 2008 - Runecrafting Guild and Game
PostPosted: August 12th, 2008, 7:22 pm 
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Wait ... what? A RC Guild? Nice idea Jagex :) lots of helpful things there, definetly something players will want. Lots of smaller changes and fixes too, that's always nice to see. Can't rate yet since I haven't tried the game .. doesn't sound too complex.

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 Post subject: Re: 12 August 2008 - Runecrafting Guild and Game
PostPosted: August 13th, 2008, 7:29 am 
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Interesting..

3/5

Starting at 5..

-1 for the eventual rune drops in price.

-1 for having a team minigame. I hate relying on other people.

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 Post subject: Re: 12 August 2008 - Runecrafting Guild and Game
PostPosted: August 13th, 2008, 9:58 am 
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yup i think that was a great addition to runescape...now for them to fix everything else? I mean, nothinges perfect, but the game is getting better slowly buts surely


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 Post subject: Re: 12 August 2008 - Runecrafting Guild and Game
PostPosted: August 13th, 2008, 10:53 am 
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I went to check out this guild and it's pretty small. There were lots of cool stuff there but who would need to be told where the alters are?

Next, I played the game and thought that it was a great game but there were so many dman noobs doing things wrong it just made me so mad that I quit. People need to learn how to play the game.

So 4/5 it is.

but is it good rcing xp? idk.


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 Post subject: Re: 12 August 2008 - Runecrafting Guild and Game
PostPosted: August 13th, 2008, 11:30 am 
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AndyMaster24 wrote:
Interesting..

3/5

Starting at 5..

-1 for the eventual rune drops in price.

-1 for having a team minigame. I hate relying on other people.


Yeh, I'm not keen on yet another 'team game'. Played it a bit last night and got a fair few ponts but lots of players ranting at any new player who comes along and hasn't got the grasp of the game. would have been so much better if you got points for the number of orbs you got yourself. The altar tele tabs are a great reward though.

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 Post subject: Re: 12 August 2008 - Runecrafting Guild and Game
PostPosted: August 14th, 2008, 12:47 pm 
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not to bad the minigame was fun. the rewards help speed up traveling to the altars and up to 1k tokens per win is very nice.

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 Post subject: Re: 12 August 2008 - Runecrafting Guild and Game
PostPosted: August 14th, 2008, 8:20 pm 
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It's good. Would be better if the lvl was lower :oops:


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