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 Post subject: DISSAPPOINTMENT >:(]
PostPosted: February 13th, 2008, 4:06 pm 
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This is a list of all of the master quests in runescape... red quests are those that came out before recipe for disaster. green are those that came out after recipe for disaster.

* Back to my Roots (Members)
* Catapult Construction (Members)
* Contact (Members)
* Dealing with Scabaras (Members)

* Desert Treasure (Members)
* Dream Mentor (Members)
* Grim Tales (Members)

* Legends' Quest (Members)
* Monkey Madness (Members)
* Mourning's Ends Part I (Members)
* Mourning's Ends Part II (The Temple Of Light) (Members)
* Recipe for Disaster (Members)
* Regicide (Members)
* Roving Elves (Members)
* Swan Song (Members)


what i'd like you to notice about these is the actual difficulty of the quests... ever since the longest, biggest and, in my opinion, coolest quest came out, jagex has failed on a gargantuan level to produce quests that are actually "hard." the only one that even comes close is dream mentor, but thats only for the last 15 minutes of the quest. the massive boss battle is hard yes, but the rest is relatively easy. today's quest was actually rediculously easy. it should have been an experienced quest at best.

there may not be much content in this post, but the message is clear... jagex burned themselves out on rfd and now they suck at making good quests. agree, disagree, discuss, whatever.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: February 13th, 2008, 4:06 pm 
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 Post subject: Re: DISSAPPOINTMENT >:(]
PostPosted: February 13th, 2008, 5:23 pm 
I can see what you mean about how easy 'master' quests are now. I think they want to make the quest easy for the kids they are advertising the game for now. Also I think they are classify at this level because of the skill level required to do them.


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 Post subject: Re: DISSAPPOINTMENT >:(]
PostPosted: February 14th, 2008, 5:30 pm 
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The newest one was terrible, the hardest part was easy: firing the catapult.

I think that there must have been some people quiting/being fired after RFD as the quests suddenly got far, far easier.
Jagex really needs to look into hiring people who can actually make things difficult.

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 Post subject: Re: DISSAPPOINTMENT >:(]
PostPosted: February 14th, 2008, 6:29 pm 
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Well its not that easy being creative with coming up with quests. And then when you do think of something there is all the planning to think of, all the programming, changing current things in game to make the quest work with it. Its a long process. And right now Jagex is probably just trying to release quests to make themselves seem like they actually care about this game.

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 Post subject: Re: DISSAPPOINTMENT >:(]
PostPosted: February 14th, 2008, 6:42 pm 
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I actually find it a bit amusing. The only rationale I can think of for making this latest quest a master quest is the fact that it requires a master quest to start it. You could make that case for Catapult Construction but not contact. Contact's monster was rather simple and short. Yet it doesn't require master quests.

The game is just being dumbed down. I do want a good master quest to the caliber of Desert Treasure. I don't think that it'd fly now seeing as the majority of players are younger and low combat (<100). it doesn't take much to make quests once they have the basic framework programming wise. I'd wager that a good chunk of it is actual story planning and whatnot. The only quests that'd be "hard" to program would be ones that involve complex maneuvers or new types of things that havn't been done for such as the hot air balloons in Enlightened Journey. I think you get the idea.

But yea... we need new hard quests.

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 Post subject: Re: DISSAPPOINTMENT >:(]
PostPosted: February 14th, 2008, 7:04 pm 
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I don't do quests. Why? Because they're a waste of time. They can take hours, they're typically lacking any sort of storyline and/or depth, the rewards are almost always something like "500 thieving experience" and they very rarely require any thinking.

What would I like to see in a quest?

Mourning's End Part 2 is a prime example. It's got one of the hardest puzzles in the game, it's continuing a great storyline and aside from the ridiculously annoying agility obstacles, it's one of those quests you can actually feel good about completing. Who's going to bother with Zogre Flesh Eaters if they're looking for a challenge? No-one.

Mourning's End part 2 is, imo, the ONLY quest which should be classed as master. It is quite obviously in a different league to the others and i'd love to see more like it.

On a seperate note, maybe we're not getting MEP3 because no-one in development can come up with any ideas. The elven storyline is obviously one of the ones more emotionally attached to the creators and so they don't want to ruin it with crap like;
"THE ZMI IS IN PRIFFDINAS CONTROLLIN TEH ELVES WIV MIND R00NS L0L. DO A JIGSAW PUZZEL AND KILL A LV40 DEMONIC WURM TO STOP THEM!@!@"

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: February 14th, 2008, 7:04 pm 
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 Post subject: Re: DISSAPPOINTMENT >:(]
PostPosted: February 15th, 2008, 4:59 am 
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Marcinbu wrote:
Well its not that easy being creative with coming up with quests. And then when you do think of something there is all the planning to think of, all the programming, changing current things in game to make the quest work with it.


Yes, it would be hard for one person to come up with a good story line for a quest but a few people sitting down at a table could come up with some great ideas quickly.
If Jagex has their quest staff work by themselves they're making a huge mistake. A few people can come up with stuff one couldn't possibly think of.

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 Post subject: Re: DISSAPPOINTMENT >:(]
PostPosted: February 15th, 2008, 6:26 am 
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I totally agree with you (its not hard to...you make such good points :) )
But I recently did Family Crestexpecting a nice hard quest and was dissapointed tbh. It just wasn't hard enough. :( The demon- 70hp? Wtf? Are you serious? I told a friend about this and he told me that it was a quest from classic and 70hp was considered to be quite high but why not change it when it came to rs2? It wouldn't be that hard.:-k


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 Post subject: Re: DISSAPPOINTMENT >:(]
PostPosted: February 17th, 2008, 2:46 pm 
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I think that There are alot of hard quests at the monent, and on a recent poll, I think that they might be trying to make easier quests at the moment. But I also think if they need harder quests, Hire a retired fantasy book writer. He would have lots of good ideas i bet.

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 Post subject: Re: DISSAPPOINTMENT >:(]
PostPosted: February 19th, 2008, 9:17 am 
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I like demonic wurms....
Ya i agree with everyone about quest dificulty, but my opinion doesnt matter because i am rather a noob having played for about 1 year and don't have recuirements for the quests. :oops:

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 Post subject: Re: DISSAPPOINTMENT >:(]
PostPosted: February 23rd, 2008, 7:50 am 
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Anubis wrote:
I don't do quests. Why? Because they're a waste of time. They can take hours, they're typically lacking any sort of storyline and/or depth, the rewards are almost always something like "500 thieving experience" and they very rarely require any thinking.

What would I like to see in a quest?

Mourning's End Part 2 is a prime example. It's got one of the hardest puzzles in the game, it's continuing a great storyline and aside from the ridiculously annoying agility obstacles, it's one of those quests you can actually feel good about completing. Who's going to bother with Zogre Flesh Eaters if they're looking for a challenge? No-one.

Mourning's End part 2 is, imo, the ONLY quest which should be classed as master. It is quite obviously in a different league to the others and i'd love to see more like it.

On a seperate note, maybe we're not getting MEP3 because no-one in development can come up with any ideas. The elven storyline is obviously one of the ones more emotionally attached to the creators and so they don't want to ruin it with crap like;
"THE ZMI IS IN PRIFFDINAS CONTROLLIN TEH ELVES WIV MIND R00NS L0L. DO A JIGSAW PUZZEL AND KILL A LV40 DEMONIC WURM TO STOP THEM!@!@"



actually, without zogre flesh eaters, completeing the chompy hunting ranged-subquest would be even more annoying because you can't make brutal arrows.you'd have to kill thousands of wolves just for the arrowtips. so zogreflesh eaters is actually a worthwile quest.

also, i'd say desert treasure, legends, monkey madness, rfd, and regicide all deserve the master quest title. just mournings end part 2 is the hardest quest in the game is all.

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 Post subject: Re: DISSAPPOINTMENT >:(]
PostPosted: February 23rd, 2008, 1:41 pm 
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ssjshadi wrote:
I can see what you mean about how easy 'master' quests are now. I think they want to make the quest easy for the kids they are advertising the game for now. Also I think they are classify at this level because of the skill level required to do them.

im with you on this one


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 Post subject: Re: DISSAPPOINTMENT >:(]
PostPosted: February 24th, 2008, 10:52 am 
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Jagex is uber failure. The only quest I found hard was Regicide and Some parts on RFD. I heard Mourning Ends 2 was very hard too. Monkey Madness was only hard on the tunnel. But Mourning Ends 1, Roving Elves,Legends,Desert Treasure and Contact! were a pie to me. Maybe they were easy but they were VERY nice. The new quests are just boring and pretty sad.

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 Post subject: Re: DISSAPPOINTMENT >:(]
PostPosted: February 24th, 2008, 11:00 am 
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Complete BS we need a good long quest again.


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 Post subject: Re: DISSAPPOINTMENT >:(]
PostPosted: February 24th, 2008, 12:41 pm 
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i've just randomly dawned on a somewhat good idea... perhaps the master quests are only really hard if you have the minimum requirements eh? i did many of these quests at low combat and low skills, and found many of them to be rather difficult. all of the red quests, and contact!, i did at a low combat level. maybe between 70 and 85. i thought all of them were hard at the time... i died once on swan song to the troll queen, didn't know i had to protect magic, and i thought that sea troll onslaught at the beginning would never end. for roing elves, i had to commit suicide bomb the moss giant and come back a second time to finish it off. regicide took a whole day for me to do. rfd had me cowering in fear from the bosses. me2 would have taken me a week to do without a guide, and even with a guide, it took me a whole day to do it, and it was still hard for me. monkey madness i did very early on and i died several times. desert treasure was a great challenge, and so was legends quest.

with low combat and barely having the agility/thieving/etc skill requirements to do the quests, they are very difficult indeed.

so what we really need is a quest with requirements that are challenging for combat 100+ players. how many of you did master quests at lower levels? if you did you can sympathize with me. perhaps skillwise, make some custom items that you would have to manually assemble. like a puzzle. puzzles that are different for everyone makes a quest harder. another idea, maybe a time delay puzzle, where if you fail it you have to wait a few hours to do it again, or start from the beginning again... so umm, yeah >.>

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