You wanna play that game? Well, just to warn you, when I think fo things to suggest I make sure it's worth suggesting. ~~~~~~~~~~~~~~
Do you feel that there should be a minigame for skills other than combat? (Pest Control and CW are mainly combat oriented) Well, here is my suggestion.
In this minigame, two teams try to capture the other's multiple bases (I was thinking 3 for each team). But, this is more complicated than it sounds...lots of skills are needed to capture.
~Skills and How You'd Use 'Em~ Thieving- Used to lay traps, disarm traps, setting explosives, lockpicking, etc.
Agility- Climb obstacles, evade attackers, maybe sneak in through cracks in walls/windows
Woodcutting- Needed to break doors, cut wood for making barriers, spikes could be set up around bases maybe
Herblore- Making the explosives! You want BOMBS!! Oh, and posions, maybe you could put those in the other team's medi-pack supply or something
Firemaking- Burn your opponents woodcutter's creations. Laugh at them as it burns. Burn climbing ropes your opponent has set up for easy escaping from their bases top floor..
Mining- break buildings from the seems! Destroy their walls with your awesome mining power, but you better head for the hills as the wall comes tumbling down or you'll get crushed
Smithing- Make locks, nails for wooden creations, maybe even some on-site weapons
Crafting- Reapir your buildings! Mix water and mortar together and replace the bricks that have been blown/broken off
(More suggestions for skills used/things they do would be welcome, I am out of ideas =\)
~How You'd Win~
There would be a certain time limit for each round. I was thinking 25 to 30 minutes. Each time you capture all of your opponents bases you get a point. Then a timer starts to count down. You must have all of you opponents bases captured for 3 minutes in total. If you lose control of one/all of them, the timer stops at where you were. When you recapture them all it starts counting down from where you left off. If no team meets the timer by the end of the round, the team withe the most points wins. If a team meets the timer, they win regardless of the time left in the match
I am undecided what the rewards would be for winning, but I was thinking points or tickets would be issued to the winning team. The rewards that can be purchased with the points/tickets would be materials used in the minigame that can be used outside of it, maybe some new armor or weapons, or maybe experience along with those.
~~PLEASE NOTE~~
You will still be able to attack and kill your opponents, there really isn't a minigame without that. But the other skills are needed more to actually win so everyone is happy. I guess.
Comments/more suggestions would be appreciated to help make this more in-depth/more liked by you. if you do not like this suggestion post your reason why and what you think would be better than something like this. My goal is to please everyone, even though I know that could never happen as there are always two sides to an issue.
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