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 Post subject: 03-Mar-2010 - Shattered Heart
PostPosted: March 3rd, 2010, 2:46 pm 
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While you're out and about practising your non-combat skills or wandering around your house, keep an eye out for ‘strange rocks’. These will usually appear in your inventory and will be of interest to the archaeologists at Varrock Museum.

As you deliver each strange rock to the museum, your discovery will start to take shape; you’ll have the opportunity to gain a little more Kudos from your peers; and you’ll also get some extra knowledge in Agility, Construction, Cooking, Crafting, Farming, Firemaking, Fishing, Fletching, Herblore, Hunter, Mining, Runecrafting, Smithing, Thieving or Woodcutting (depending upon which skill you were training when you discovered the strange rock).

The museum archaeologists encourage you to train each of the skills listed above, as only then will you be able to find every piece of...whatever it is you’re finding. Indeed, it may well be a good time to train a wide variety of skills, so as to gather resources in preparation for future skill training or the upcoming Bonus XP Weekend (starting Friday 12th March).

You can also learn something of Dahmaroc, a Second Age mage who was cursed in a battle over the limited supply of runes in those dark times. With diligent study, this could lead to another reward, this one of more solid and permanent construction...

If, for any reason, you'd prefer NOT to receive these strange rocks while training, you can talk to the archaeologists to toggle their appearance off (or back on) after taking them your first strange rock.

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Summary:

Where to start Shattered Heart:

Once you've discovered a 'strange rock', take it to the archaeologists at Varrock Museum.

Requirements to play Shattered Heart:

There are no requirements to play Shattered Heart, though you will need to train all non-combat skills to get the most out of it.


In other news...

The members' skill-total world requirement has been increased from 1000+ to 1500+. The free players' skill-total world requirement remains at 1000+.

TzTok-Jad now has a second animation played on him when he's being healed. This will be shown at the same time as his usual animations, so won’t interfere with the fight.

When infusing granite lobster pouches (level 74 Summoning), you can now use any size of granite, not just 500g blocks. Equally, when infusing praying mantis pouches (level 75 Summoning), you can now use any colour of ‘flower’ (whether grown from mithril seeds or bought), not just red flowers.

When buying poison chalices from Stankers at the Coal Trucks, or climbing boots from Tenzig in Burthorpe, you’ll now see a shop interface instead of having to click through chat.

We've added five microtutorials to the advisor system for Agility, Hunter, Slayer and Thieving, and more information has been added about a number of members' items and locations.

RuneScape's minigames have been renamed to 'Activities' and all references to 'minigames' have changed in accordance (predominantly on the Knowledge Base, but also a few in-game references). Some of this content has been reclassified as Distractions & Diversions, skill-based tasks or areas (on the KB); the content itself has not changed.

Strykewyrm and other Slayer changes:

You can purchase the ability to be assigned ice strykewyrms from Slayer masters (using Slayer points after completing Smoking Kills).
You need to be wearing a TzHaar fire cape to cause 2x damage to ice strykewyrms with fire spells (without it, fire spells inflict 1.5x damage).
The TzHaar fire cape adds +40 damage (see other news about changes to the Hitpoints skill) to all attack types when worn to fight ice strykewyrms.
Ice strykewyrms may cause you extra damage if you're not wearing a TzHaar fire cape.
Strykewyrms should no longer lose focus on the player they were attacking.
You can now block a 5th task if you have more than 250 Quest Points.
You can purchase the ability to be assigned aquanites by Kuradal.
You can now purchase the ability to deal killing blows faster to those Slayer creatures that require them.
The crystal chime now has an auto chime feature, which should help when fighting warped terrorbirds and warped tortoises.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: March 3rd, 2010, 2:46 pm 
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 Post subject: Re: 03-Mar-2010 - Shattered Heart
PostPosted: March 3rd, 2010, 3:10 pm 
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Ugh, another member update. Though this time, they have released a lot of content for free players as well as members. Looks like Jagex has been working overtime these past couple months. :P

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 Post subject: Re: 03-Mar-2010 - Shattered Heart
PostPosted: March 3rd, 2010, 3:56 pm 
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Looks like a cool idea. I have gotten 2 rocks wcing already

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 Post subject: Re: 03-Mar-2010 - Shattered Heart
PostPosted: March 3rd, 2010, 5:26 pm 
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I like a lot of the extra updates but this update is alright. Gives me something to look forward to once i complete the statue. I think they gave Construction to easy to get but whatever, must give the least amount of xp. 4/5

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 Post subject: Re: 03-Mar-2010 - Shattered Heart
PostPosted: March 6th, 2010, 8:50 pm 
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Mli 699 wrote:
I like a lot of the extra updates but this update is alright. Gives me something to look forward to once i complete the statue. I think they gave Construction to easy to get but whatever, must give the least amount of xp. 4/5


Is construction the easiest one rock to get? What about the hardest one ? I got a construction and farming rock so far, but don't seem to be able to get the mining rock even though I've mined over 2k concentrated ores.

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 Post subject: Re: 03-Mar-2010 - Shattered Heart
PostPosted: March 6th, 2010, 9:16 pm 
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Owen1892 wrote:
Mli 699 wrote:
I like a lot of the extra updates but this update is alright. Gives me something to look forward to once i complete the statue. I think they gave Construction to easy to get but whatever, must give the least amount of xp. 4/5


Is construction the easiest one rock to get? What about the hardest one ? I got a construction and farming rock so far, but don't seem to be able to get the mining rock even though I've mined over 2k concentrated ores.

Ya, all you do is stand in your house and you get it. Mining is mining a rock, not a concentrated rock, so like coal or iron I believe. It does give a big amount of xp in the end but I can't remember where I saw it (or heard it)

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: March 6th, 2010, 9:16 pm 
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 Post subject: Re: 03-Mar-2010 - Shattered Heart
PostPosted: March 13th, 2010, 8:56 am 
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yea concentrated rocks dont give the strange rocks for shattered heart tho any regular rock, essence, or gem mined has a chance for it if i recall hearing right.
the xp reward is only in each skill as you place both strange rocks on the statue as 1 piece, up to almost 10k xp at lvl 99 in the skill.

fun lil update going to be working on my 3rd build of the statue soon after the bonus xp weekend is over.

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