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 Post subject: 03-Mar-2010 - Changes to the Hitpoints Skill
PostPosted: March 3rd, 2010, 2:45 pm 
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Today, we have made significant modifications to the Hitpoints skill, the most important of these being that all ‘hitpoints’ are now multiplied by 10 and renamed ‘life points’, and the name of the actual skill being changed to Constitution. The numbers you see will be bigger, but they will still affect things in the same way.

It’s important to note that this will not change standard combat or the way you play the game.



The best way to describe these changes is with a few examples:

Example 1

Before today’s update:
A player has level 75 in the Hitpoints skill (this gives them 75 hitpoints).
The player has a max hit of 34.
The player is fighting a lesser demon, which has 79 hitpoints and a max hit of 8.
The player is carrying some lobsters, which heal 12 hitpoints each.

After today’s update:
A player has level 75 in the Constitution skill (which gives them 750 life points).
The player has a max hit of 340.
The player is fighting a lesser demon, which has 790 life points and a max hit of 80.
The player is carrying some lobsters, which heal 120 life points each.

Example 2

Before today’s update:
Two players are in PvP combat.
Player A has 21 hitpoints and a max hit of 7. He is carrying chickens, which heal 3 hitpoints each when eaten.
Player B has 92 hitpoints and a max hit of 45. She is carrying manta rays, which heal 22 hitpoints each.

After today’s update:
Two players are in PvP combat.
Player A has 21 Constitution (giving him 210 life points) and has a max hit of 70. He is carrying chickens, which heal 30 life points each.
Player B has 92 Constitution (giving her 920 life points) and has a max hit of 450! W00t! She is carrying manta rays, which heal 220 life points each.

Example 3

Before today’s update:
A player falls from an Agility shortcut and takes 4 damage. When the player takes damage, the amount of damage they take is subtracted from their current hitpoint total. Their current Hitpoint skill level also decreases by the same.

After today’s update:
A player falls from an Agility shortcut and takes 40 damage. When the player takes damage, the amount of damage they take is subtracted from their current life point total. Their Constitution level is unaffected.



As you can see from the above examples, your basic stat remains the same, but the amount of hits you can take (that’s ALL damage, not just from combat) have been multiplied by 10. Equally, the damage you deal has also been multiplied by 10, and all food will heal you 10 times as much.

Your current life points are displayed in the status globe at the top-right hand corner of the screen, next to the minimap. When you take damage, this number will go down, NOT your Constitution stat.

The Constitution skill on the stats interface is in the same place that the Hitpoints skill stat used to be (at the top of the second column of skills; however, your current Constitution level does NOT reflect how much damage you can take – you’ll have to look at the life point display next to the minimap to see that. The skill icon for Constitution is the same as was used for Hitpoints.

This news outlines what has changed with this update; if you’d like to know more about why we have implemented this update, please read this blog.

Mod Mark
RuneScape Lead Designer

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: March 3rd, 2010, 2:45 pm 
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 Post subject: Re: 03-Mar-2010 - Changes to the Hitpoints Skill
PostPosted: March 3rd, 2010, 3:01 pm 
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Hmm...interesting, to say the least. I read through the blog explanation, but idk if it really changes a whole lot. They just multiplied everything by 10. They can use 'Constitution" for quests and updates and potions now, but this seems like negligible type of thing. They said it makes the game more interesting, esp. for beginner players. But idk if this really does anything in the end except use bigger numbers. Percentages stay the same essentially, if my logic makes sense to you guys.I guess I'll just wait and see how it plays out. :?

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 Post subject: Re: 03-Mar-2010 - Changes to the Hitpoints Skill
PostPosted: March 3rd, 2010, 3:12 pm 
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Duke Juker wrote:
Hmm...interesting, to say the least. I read through the blog explanation, but idk if it really changes a whole lot. They just multiplied everything by 10. They can use 'Constitution" for quests and updates and potions now, but this seems like negligible type of thing. They said it makes the game more interesting, esp. for beginner players. But idk if this really does anything in the end except use bigger numbers. Percentages stay the same essentially, if my logic makes sense to you guys.I guess I'll just wait and see how it plays out. :?


it didnt just add a 0 at the end though.. i love it cause now instead of hitting 0's and the system actually hitting .X it actually gives a .x times 10 meaning that damage actually is done.

id rather hit single digits than hitting a 0 and not getting any farther in killing something

5/5 for me

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 Post subject: Re: 03-Mar-2010 - Changes to the Hitpoints Skill
PostPosted: March 3rd, 2010, 3:35 pm 
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It just makes the game look a little more exciting, overall i liked it. 4/5

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 Post subject: Re: 03-Mar-2010 - Changes to the Hitpoints Skill
PostPosted: March 3rd, 2010, 3:55 pm 
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Random and unneeded :(

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 Post subject: Re: 03-Mar-2010 - Changes to the Hitpoints Skill
PostPosted: March 3rd, 2010, 4:06 pm 
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ChrisT wrote:
Duke Juker wrote:
Hmm...interesting, to say the least. I read through the blog explanation, but idk if it really changes a whole lot. They just multiplied everything by 10. They can use 'Constitution" for quests and updates and potions now, but this seems like negligible type of thing. They said it makes the game more interesting, esp. for beginner players. But idk if this really does anything in the end except use bigger numbers. Percentages stay the same essentially, if my logic makes sense to you guys.I guess I'll just wait and see how it plays out. :?


it didnt just add a 0 at the end though.. i love it cause now instead of hitting 0's and the system actually hitting .X it actually gives a .x times 10 meaning that damage actually is done.

id rather hit single digits than hitting a 0 and not getting any farther in killing something

5/5 for me

That's what I mean by the percentages not changing. You will hit a .X more often than just a 1 or 0. Probably good, but still, doesn't change a whole lot of things imo besides getting more hits.

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PostPosted: March 3rd, 2010, 4:06 pm 
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 Post subject: Re: 03-Mar-2010 - Changes to the Hitpoints Skill
PostPosted: March 3rd, 2010, 4:09 pm 
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i dont like this i liked hp better! =(

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 Post subject: Re: 03-Mar-2010 - Changes to the Hitpoints Skill
PostPosted: March 3rd, 2010, 5:30 pm 
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Sort of makes sense, they just moved the decimal place over 1. I sort of want to know if you round down or up to find out how much xp you get per hit. I don't think they should have changed the name of the skill and also make it so that the icon in the skill tab changed depending on how many "life points" you have but it's just something I need to get used to. 4/5 as it's an alright update but I know a lot of people don't like it, already 3.7k posts on the topic on the RS forums and I think that number is going to rise.

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 Post subject: Re: 03-Mar-2010 - Changes to the Hitpoints Skill
PostPosted: March 3rd, 2010, 5:40 pm 
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I quite like it, Chris pretty much said my opinion :p

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 Post subject: Re: 03-Mar-2010 - Changes to the Hitpoints Skill
PostPosted: March 3rd, 2010, 6:35 pm 
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 Post subject: Re: 03-Mar-2010 - Changes to the Hitpoints Skill
PostPosted: March 3rd, 2010, 11:59 pm 
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Is this 'Constitution' or w/e the new skill they're so happy about?

Yes; Random and unneeded.

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 Post subject: Re: 03-Mar-2010 - Changes to the Hitpoints Skill
PostPosted: March 4th, 2010, 1:43 am 
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Burnt Joint wrote:
Is this 'Constitution' or w/e the new skill they're so happy about?

Yes; Random and unneeded.

No, it's not the new skill, but it will probably change a couple things from now on like quest requirements and skill training. Still, I don't want to be too quick to judge the new system. Only time will tell how it will play out. I think it will be for the better (hopefully). :?

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 Post subject: Re: 03-Mar-2010 - Changes to the Hitpoints Skill
PostPosted: March 4th, 2010, 2:20 am 
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<@[slayer]chun> a bear hit me 25
<@[slayer]chun> i dunno y they hit so hard now

<@geeker1992> btw i ran pass blue dragon it hit me 99

<@minute> **** that ice **** hit me 82 i panic n teled


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 Post subject: Re: 03-Mar-2010 - Changes to the Hitpoints Skill
PostPosted: March 4th, 2010, 4:33 am 
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Random, yet it just makes the game more exciting. Nothing wrong with it. 4/5

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 Post subject: Re: 03-Mar-2010 - Changes to the Hitpoints Skill
PostPosted: March 4th, 2010, 11:03 am 
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I also liked the update, it makes combat a little more exiting and allows for more hits.
5/5

Earth271072 wrote:
I quite like it, Chris pretty much said my opinion :p

there was actually a wow "private" server with that name, but it was shut down...

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