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What do you rate this update?
5 28%  28%  [ 9 ]
5 28%  28%  [ 9 ]
4 16%  16%  [ 5 ]
4 16%  16%  [ 5 ]
3 3%  3%  [ 1 ]
3 3%  3%  [ 1 ]
2 0%  0%  [ 0 ]
2 0%  0%  [ 0 ]
1 0%  0%  [ 0 ]
1 0%  0%  [ 0 ]
0 3%  3%  [ 1 ]
0 3%  3%  [ 1 ]
Total votes: 32
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 Post subject: 08-Feb-2010 - Strykewyrms
PostPosted: February 8th, 2010, 11:14 am 
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The humungous and deathly strykewyrms are happy to harmlessly tunnel about RuneScape, but they have trained senses that can smell a slayer from a mile off. Those who are assigned a strykewyrm task will find that they lure strykewyrms from the ground, but they may wish they hadn’t; once roused, a strykewyrm will do their very best to take them down!

Three breeds of strykewyrm are known to the Slayer masters of Runescape: jungle strykewyrms (level 73 Slayer) can be found near the coast north-west of Oo’glog; desert strykewyrms (level 77 Slayer) stir the sand east of Al Kharid (over the stile by the palace); and ice strykewyrms (level 93 Slayer) churn up the ice in a cave near to where you find the Muspah (but only after you’ve completed the Tale of the Muspah). Ice strykewyrm assignments are unique to Kuradal. You will need to own a TzHaar fire cape to be assigned them, and you will need to wear a fire cape to inflict any damage.

As with other Slayer creatures, each strykewyrm has a rare drop, which should prove to be very useful for slayers, mages and rangers. The jungle and desert strykewyrms, respectively, drop the hexcrest and the focus sight, which give combat and Slayer bonuses for Magic and Ranged (much like the black mask already does for melee). Indeed, anyone with a slayer helmet, focus sight and hexcrest can combine them all into a full slayer helmet, which incorporates all of these items’ bonuses into one slayertastic piece of headgear.

The ice strykewyrms’ unique drop, the staff of light, can be used as a slayer staff, has stats roughly equivalent to a dragon weapon, causes +15% Magic damage, has a special attack that reduces any melee damage that is received by 50% for one minute AND has a 1/8 chance of not using up runes each time a damage-dealing spell is cast with it!

The rune-saving effect can be combined with a full set of combat robes (improving the chance to 1/5) or battle robes (for an impressive 1/2 chance of saving runes). Also, any time the staff does not save your runes, the robes themselves will still have their usual chance of saving you any mind, chaos, death or blood runes used by the combat spell you are casting. These robe sets can both be earned as rewards from the Fist of Guthix minigame.

From beneath it devours… Happy slaying everyone!

Mod Chris L
RuneScape Content Developer


In other news...

After listening to your feedback, the F2 key will now toggle the chat window when you're holding the orb of oculus, otherwise known as the machinima camera. This should help you direct your actors on camera!

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: February 8th, 2010, 11:14 am 
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 Post subject: Re: 08-Feb-2010 - Strykewyrms
PostPosted: February 8th, 2010, 12:06 pm 
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This looks like an awesome update, especially so seeing as it adds a new bit for the highest useful Slayer level. Considering the highest one requires a Fire Cape... I might have to get one..

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 Post subject: Re: 08-Feb-2010 - Strykewyrms
PostPosted: February 8th, 2010, 6:06 pm 
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They still need to work out all the details for the machinima camera. But this small update is a good step. Otherwise, member stuff doesn't directly affect me. Looks like slayer is becoming a better skill slowly but surely.

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 Post subject: Re: 08-Feb-2010 - Strykewyrms
PostPosted: February 8th, 2010, 10:20 pm 
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Sweet update, uncampable monster makes it even better. Heard of people offering edibles and even partyhats for that new staff :s


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 Post subject: Re: 08-Feb-2010 - Strykewyrms
PostPosted: February 9th, 2010, 7:29 pm 
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Now I semi have another reason to get a fire cape, along with raise my slayer level. 5/5 from me.

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 Post subject: Re: 08-Feb-2010 - Strykewyrms
PostPosted: February 11th, 2010, 4:24 am 
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Strykewyrms is similar as snake. Its very dangerous. Ice Strykewyrms requires Fire Cape and 93 Slayer to get damage, the one with Jungle requires 73 Slayer and Desert requires 77 Slayer. It does not appear that is not a Slayer task or assignment.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: February 11th, 2010, 4:24 am 
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 Post subject: Re: 08-Feb-2010 - Strykewyrms
PostPosted: February 11th, 2010, 1:48 pm 
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Everyone wants a staff of light :P

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 Post subject: Re: 08-Feb-2010 - Strykewyrms
PostPosted: February 14th, 2010, 9:54 pm 
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Great update. Can't see why some people are complaining about the Fire Cape requirement.

Wyrms remind me of WoW Crush Bursters (http://i.thottbot.com/ss/o/32232.jpg)

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 Post subject: Re: 08-Feb-2010 - Strykewyrms
PostPosted: February 14th, 2010, 10:23 pm 
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Finally, magic and range get the updates they deserve

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 Post subject: Re: 08-Feb-2010 - Strykewyrms
PostPosted: February 17th, 2010, 7:43 pm 
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These Strykewyrms were a great update, but when i killed them i wasn't expecting their burrowing attack that hits 30. Also, while at the Jungle strykewyrms, i logged out to take a break from runescape, and logged back in and was hit for 30 damage because someone's wyrm burrowed right where i logged in :cry: , but other than that they were an amazing update, especially the items such as the staff of light and the hexcrest. The drop rate on the hexcrest seems rather generous, because i got a hexcrest drop while on my first trip to the Jungle Strykerwyrms, and i consider myself a very rare receiver of rare drops.

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 Post subject: Re: 08-Feb-2010 - Strykewyrms
PostPosted: February 18th, 2010, 7:26 pm 
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These Strykewyrms hits hard up to 30, use Protect Melee or Magic would be advised.

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 Post subject: Re: 08-Feb-2010 - Strykewyrms
PostPosted: February 19th, 2010, 12:29 pm 
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good update on the whole, good for slayer...

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 Post subject: Re: 08-Feb-2010 - Strykewyrms
PostPosted: February 21st, 2010, 1:43 pm 
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I can only kill up to Jungle Strykewyrms unfortunately. Very happy with this update.
I've killed a few as a slayer task and even got an Hexcrest! Get in!
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I almost left it on the floor since I wasn't expecting the Portuguese translation to be Abracamáscara :) . But its all good.
Decided to keep it since it was only 2M when I got it.

When this update came out I saw a few people trying to trade mint cakes for the staff of light on the forums. But I don't think they had luck? I think...

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 Post subject: Re: 08-Feb-2010 - Strykewyrms
PostPosted: February 21st, 2010, 1:46 pm 
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Always nice to have a high level player update along with a great new item, and interesting twist on how you need a fire cape for the ice one.

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 Post subject: Re: 08-Feb-2010 - Strykewyrms
PostPosted: February 21st, 2010, 2:39 pm 
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Nice update. Staff of light could have used a little more thought, but a great high level update nevertheless :)


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