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How do you rate this update?
5/5 11%  11%  [ 4 ]
5/5 11%  11%  [ 4 ]
4/5 17%  17%  [ 6 ]
4/5 17%  17%  [ 6 ]
3/5 19%  19%  [ 7 ]
3/5 19%  19%  [ 7 ]
2/5 3%  3%  [ 1 ]
2/5 3%  3%  [ 1 ]
1/5 0%  0%  [ 0 ]
1/5 0%  0%  [ 0 ]
Total votes: 36
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 Post subject: 27th January 2009 - Magic Interface Features
PostPosted: January 27th, 2009, 3:35 am 
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www.runescape.com wrote:
27th January 2009 - Magic Interface Features

Have you ever wanted to teleport to a location you haven't been to for a while, only to find yourself looking through every icon to find the one you need? Our latest upgrade will put an end to this. The magic interface has a new feature that will enable you arrange your spells by category, and display either combat spells or teleport spells at the top of the interface. The default order will be the current, level-based one. This applies to all magic spell books.

The "you are here" button will now mark where you are on the world map, which you can open by clicking on the globe next to the minimap in the top-right-hand corner. This should make it easier for you to plan your journeys, as you’ll have a much clearer idea of your starting point.

One idea that came from the forums was to add a new teleport option to the ring of duelling so that it takes you to the Fist of Guthix minigame, and also to make the ring react more quickly when it has been activated. So we did exactly that! Thanks for the idea.

We’ve also made a small change to PvP worlds, so now the Teleport Block spell will be available to all players, not just members (although its level and rune requirements will stay the same).

Finally, it is now easier to ask gardeners to chop down trees for you, the LootShare radius is larger (and more symmetrical) than before, and Pikkupstix can now enchant the Slayer helmet for use as a Summoning headdress.

The full list of this week’s patches and fixes is available in the Recent Updates forum.

Enjoy these upgrades, and let us know what you think.

Mod Fetzki
RuneScape Content Team Leader

In other news...

You can now refill your plant pots from Farming patches even if you have a crop growing on the patch.

If you need crushed gemstone, such as in the Fairy Tale Part I quest, you can now get it by smashing opals, jade and red topaz with a hammer.

If you completed the Hazeel Cult quest by supporting Hazeel but have lost the Mark of Hazeel, you can now get another one from Clivet.

The "Empty" option on pots of bonemeal has been placed below the "Use" option, so that you don't accidentally empty them quite so often.

Players are no longer allowed to sit around Fletching and alching things while they're meant to be participating in the Great Orb Project.

It seems that some players have been wielding 'fun' weapons in single-way PvP to increase their drop potential. We've changed this so that any players with 'fun' weapons no longer increase their potential.

Ever tried to find a world to play on in the US and not known which would be suitable? Well, now we’ve added several of the states in which RuneScape is most popular to the world-select page. Even if your state isn’t on the list, why not log in to one of the others? This change doesn’t affect the world numbers available, and there’s nothing to stop you from playing on whichever world you choose.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: January 27th, 2009, 3:35 am 
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 Post subject: Re: 27th January 2009 - Magic Interface Features
PostPosted: January 27th, 2009, 7:24 am 
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I don't think this update was really needed, tbh..
Couldn't Jagex focus on more better updates?

Im just keeping the original setup.


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 Post subject: Re: 27th January 2009 - Magic Interface Features
PostPosted: January 27th, 2009, 7:48 am 
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I gave it a 4/5. I wasn't all that thrilled about the magic spellbooks being moved around, but I think it could be a bit useful. Plus, the minor fixes seem like they could be useful, like LootShare, Fist of Guthix teleport, and especially the Slayer Helm enchantment.

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 Post subject: Re: 27th January 2009 - Magic Interface Features
PostPosted: January 27th, 2009, 7:56 am 
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3/5 for me. Just as I suspected it would in my Informer application. :P I don't find it that flexible and user-friendly to me.

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 Post subject: Re: 27th January 2009 - Magic Interface Features
PostPosted: January 27th, 2009, 9:16 am 
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the magic interface is about what i expected for it a few minor choices.

the slayer helm enchantment is so-so as they still can only hold attack type scrolls.

all in all mediocre bug fixes *goes back to waiting on another decent quest*

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 Post subject: Re: 27th January 2009 - Magic Interface Features
PostPosted: January 27th, 2009, 9:40 am 
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Best update ever. Soley based on this:
Quote:
If you completed the Hazeel Cult quest by supporting Hazeel but have lost the Mark of Hazeel, you can now get another one from Clivet.

Hazaa!
5/5


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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: January 27th, 2009, 9:40 am 
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 Post subject: Re: 27th January 2009 - Magic Interface Features
PostPosted: January 27th, 2009, 10:33 am 
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Nothing too much here. Glad to see you can get the spell book back to normal with just the one click.

3/5

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 Post subject: Re: 27th January 2009 - Magic Interface Features
PostPosted: January 27th, 2009, 1:30 pm 
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all of them can only hold combat scrolls not just the slay helm which is lame now that im done with combat they finally add that in lol.. anyways the magic interface is ok... coulda been alot better though.


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 Post subject: Re: 27th January 2009 - Magic Interface Features
PostPosted: January 27th, 2009, 8:18 pm 
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I gave it 4/5. Because this whole year so far has just been tying loose ends and making things flow easier. Fixes are decent, but hey, let's see an end to a quest for one.

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 Post subject: Re: 27th January 2009 - Magic Interface Features
PostPosted: January 27th, 2009, 9:46 pm 
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I thought it was going to be different where you could drag and drop the spells into their places, some of the updates were alright, 3/5 from me.

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 Post subject: Re: 27th January 2009 - Magic Interface Features
PostPosted: January 28th, 2009, 9:59 pm 
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4/5. Not bad. At least I can arrange my spells the way I want them now. Kind of annoying to keep looking around for certain spells. Not that it makes a huge difference, but it's not a worthless update to me. :)

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 Post subject: Re: 27th January 2009 - Magic Interface Features
PostPosted: January 29th, 2009, 7:18 am 
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3/5 A few centameters away from a couple clicks isn't that much of a diffrence but sometimes usefull.

In Other news the updates were fair.

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 Post subject: Re: 27th January 2009 - Magic Interface Features
PostPosted: January 30th, 2009, 12:30 pm 
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3/5, this update isn't really needed. Sometimes it gets even more confusing to try to find the spell you're trying to cast.

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 Post subject: Re: 27th January 2009 - Magic Interface Features
PostPosted: January 30th, 2009, 7:06 pm 
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4/5

You Know I dont see anything wrong with it, I like it only because I only really use magic for teleporting so I dont have to walk everywhere
and now that I can have all the telly spells come first, even though It wasnt hard going down 1 inch to click on the spell...

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 Post subject: Re: 27th January 2009 - Magic Interface Features
PostPosted: January 30th, 2009, 9:07 pm 
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Mli 699 wrote:
I thought it was going to be different where you could drag and drop the spells into their places, some of the updates were alright, 3/5 from me.

Yeah, it would have been much nicer if you could just move around the spells wherever you want. You can do that in WoW, but there is a lot more spells in that game. I am happy about the quick chop with the trees though, that's always nice.


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