Do you want comments here, or where, for your video?
First, your supplementals are an interesting thing which would be good for the RS community to watch. It'd be nice if you could get more viewing them. May I suggest sometimes getting other people on there as well, for differing opinions/debates?
Second...
By your system, if a pure has 90 Attack/Strength and 70 Defence and 1 magic, he could wield a wand and be combat level 73. He stakes against a level 100 and gets them to bet high and then he pulls out dual drygores and his combat goes to 162. Oh ****!
Sorry, but that system seems more flawed then either of the current ones.
Combat level should never be based on the combat triangle. Combat level is a representation of your overall combat ability, not your ability in a specific skill. 126/138 was flawed in this regard in that Melee would always take priority. The new system needs to be built with this in mind so that it doesn't follow them same path. Combat Skill + Defence is way too simple and doesn't tell anything about the player's combat ability. You're 200, 200 WHAT? I know you have 99 defence, wahoo, that just means you can wear tetsu - which I would know if we're PVPing because overrides(thankfully) don't show in PVP. I can see your weapons, yes, but what about your Prayer? What about your Summoning? Are you going to pull ancient magics on me? Will you flip to an ascension crossbow? None of this information is given with the simplistic 200 based system.
We need a system where every combat skill is weighted the same. If someone chooses to raise one really high and leave the others low, than that's their choice. Overall it'll do them more harm than good.
And Shane, you talk about the past as if it's evil. If that were the case, History would not be a subject in school and University. Here's a fitting quote:
Quote:
"Those who forget the past are doomed to repeat it."
Being stuck in the past is one thing, returning to one's folly is one thing, but
learning from the past and previous actions is an entirely different thing.
Being stuck with the same thing is just as bad as being stuck in the past.
Constantly changing without learning is just as bad.
If we do not learn we cannot make positive changes. Change in and of itself is intrinsically neutral. It becomes evil if it is done without thought. It becomes good if it is done with serious, intelligent thought and consideration.
The past isn't evil, History isn't evil, and previous eras of Runescape weren't evil either.
Just thought I should add that bit as it seems whenever you talk about or refer to the past you imply that it is evil or bad.