Dang, it's been a year already?
I would definitely agree the tickrate system needs to be changed. The tickrate is way too slow for an ability system. When I press an ability it needs to launch 'NOW', not '...now'. I think this is tied to the core of the Runescape Engine though so Jagex would have to create a new Game Engine... which is needed anyways.
I still have to agree that RS's old system was one of the game's Unique aspects. It wasn't some ubre fast paced you-better-hit-the-right-key-oh-dang-you-hit-the-wrong-one game. It was... Runescape. Now it's... just another MMO. It may have been 'point and click' but there was something inviting about that.
One of my biggest issues with the EOC is how they have made equipment so... lackluster. There is no choice anymore. You wear what they tell you or you die, basically. What level are you? What attack type are you using? Ok, you must wear THIS! But I don't want to-TOO BAD YOU MUST!
Previously I could wear anti-mage armour and choose to melee, or wear melee armour and choose to range - both of these were viable and had their places. Now I have to wear the appropriate armour or I can't hit reliably.
They have
forced us into using the silly combat triangle. Runescape is the only game I know of that really forces any sort of 'Combat Order' onto the players.
I much preferred the old system of equipment that let me look at the defences and choose if I wanted stab, slash, crush, magic, or ranged defence. My offensive abilities were not nerfed just because I chose to have the best defence against my enemy.
Regarding abilities...
I primarily stick with Momentum. I have found that on average I do as well as anyone using abilities. The abilities just fire too slow and honestly don't do enough. If I want to be a button smasher I'll go play WoW, GW, EQ, LOTRO, D3, or a multitude of other games. If I want relaxed combat that is refreshing but won't have me pulling my hair out I'll play RS, with Momentum or Old School.
Bonsai99 wrote:
Pushed me away from the game and screwed with pricing too much. It also seems like they are pumping out new high level armour and weapons way too frequently.
Yea. In the old days we would get, what? One or two, MAYBE a small handful of new equipment each year. The whip was the bomb, but Dragon weapons still had their place. Nowadays there is no point getting the latest because it won't stay the greatest.
Bonsai99 wrote:
Cliff Dude wrote:
To the people who dislike EoC: What's the big draw to the old combat style of simply clicking and watching your character attack? Of course you can eat food and use potions but overall, but the combat itself is that initial click.
It was unique, simple, and the variety of special attacks was good. If I really wanted to spam abilities I wouldn't have played Runescape in the first place. Also the tick rate is far too slow in EOC. On top of that they totally destroyed PvP.
This.
Previously we had 38 Melee special attacks, 15 Ranged, and 3 Magic related ones. A total of 56. Granted, we couldn't use them simultaneously, but there were favorites and ones for specific purposes.
Now we have 13 Attack, 12 Strength, 13 Defence, 4 Constitution, 15 Ranged, and 15 Magic. A total of 72.
However, you can't use the Thresholds if you want to use an Ultimate and vice-versa. 14 Of our abilities are Thresholds, 20 are Ultimates. Nearly half of our abilities are locked into we've been fighting for a few moments. Is having more really better, even when we can't use them?
To those who use abilities, do you really use all 14 Thresholds AND all 20 Ultimates? Or do you only use your half-dozen basics to build adrenaline and then use your one, maybe two, favorite Thresholds or Ultimates?
...
But... It's here, and it's not likely to be changed because it's Jagex's Poster Child. If they changed it(note, I said 'change', not 'remove') it would be a huge step for Jagex. Almost like what they did with Coinshare but probably twice that, depending on the change.
We can't remove it, we can't change it. We can only live with it and suggest things that we, as the people who have to live with it, have noticed.
Change is fine, but it needs to be done right, and with ample notice and information given to the people who are being forced to accept the change.
The biggest cause of uproar about updates is due to the players and developers not understanding each other coupled with a lack of information.So... that's my spiel about it.
What do I think?
I still think they went about it wrong(Beta should've been longer, should've listened to players more), that it was unnecessary(yes, this is debatable, but I have yet to hear valid reasons supporting the 'it was
required ' idea), and that it could've been designed better.
So yea, there's my Thinking,
at this point.