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 Post subject: 13 November 2012 - Dungeoneering XP and Gravestones
PostPosted: November 13th, 2012, 3:13 pm 
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RuneScape.com wrote:
Dungeoneering Improvements (Free Players & Members)

There’s nothing like breaking new ground in the murky depths of Daemonheim with a full party of friends at your side. If you prefer to go it solo or with just one or two friends, though, some of Daemonheim’s sweetest swag could – until now – feel unobtainable. That wasn’t fair, and today’s update changes that.

Clearing floors in Daemonheim now gives you far greater XP returns than before – at least double for a solo player – as well as a far higher yield of tokens. While a full group of five is still the fastest way to progress, no-one should feel that Daemonheim's bounty is out of reach. Start saving up for that chaotic rapier!

In line with feedback received on the Evolution of Combat, we’ve also overhauled the item binding system. Everyone - regardless of Dungeoneering level - can now bind ten items. You won’t get to carry all ten at a time, of course; they’ll go into a remotely-held pool of bound items, from which you'll be able to select loadouts by speaking to the Smuggler. You can return to the Smuggler at any time to switch your bound items, and he'll remember up to three presets for ease of use. The number of your bound items that can be included in a loadout varies according to your Dungeoneering level:

1 Dungeoneering: 1 item
20 Dungeoneering: 2 items
50 Dungeoneering: 3 items
90 Dungoneering: 4 items
120 Dungeoneering: 5 items
With this new system, you never need be without the right weapon for the job – doubly important when the Evolution of Combat lands in a week’s time. Switching between specialised melee, range and mage setups is as simple as a trip back the smuggler and will no longer take such a heavy toll on your inventory. Couple that with a slick new interface to manage the new system, and no foe need stand in your way.

Gravestone Update (Free Players & Members)

Ever died in Darkmeyer, watched as your gear faded before your grasping fingers, and found yourself in a city full of hungry vampyres, wearing just your undergarments and an expression of dismay? Brr…

With the new gravestone interface, there's no longer any reason to be left out in the cold. Just click once on your gravestone to neatly display everything you dropped on death, allowing you to choose the items from your gravestone rather than clicking frantically through a long list. It's also possible to click the gravestone timer while nearby, to take you straight to the point of your demise - useful if there's more than one stone about. There are also 'take all' and 're-equip all' buttons, so you'll be up and back into the fray before you know it.

Mod Liono & Mod Chris L

In Other News

We've made a selection of tweaks to the Crucible based upon player feedback:
We've placed a Prayer altar in each of the Crucible's banks to help out between battles.
The pairing mechanic has been reworked to give fairer opponents.
Familiars have been disallowed.
Information about the Supreme Champion has been made clearer.
The Supreme Champion role will now deal more damage, and reward an extra trophy bone per killing blow.
Gorajian mushrooms are now allowed into the arena.
Put some boom into your skilling with Explosive Skilling Animations, now available in Solomon's General Store!
The prizes on the Squeal of Fortune have been overhauled! Along with a shiny new interface, Yelps has added prismatic pendants, which can be turned into the skill pendant of your choice. You're more likely than before to strike lucky with a rare prize, and some of the smaller coin and XP rewards have been replaced with handy items for your day-to-day gameplay.
The 3 quest points awarded for Prince Ali Rescue have been removed. As such, the quest point total has been lowered from 338 to 335.


Read the original news posting here: http://services.runescape.com/m=news/du ... ring-xp--gravestones

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: November 13th, 2012, 3:13 pm 
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 Post subject: Re: 13 November 2012 - Dungeoneering XP and Gravestones
PostPosted: November 13th, 2012, 7:35 pm 
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This is great for people who solo dung a lot but a large percentage of solo dungeoneers are bots, they really need to deal with bots first before implementing something like this, its only making the problem worse.

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 Post subject: Re: 13 November 2012 - Dungeoneering XP and Gravestones
PostPosted: November 13th, 2012, 9:07 pm 
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Too bad the CSB is glitched, otherwise a good update.

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 Post subject: Re: 13 November 2012 - Dungeoneering XP and Gravestones
PostPosted: November 13th, 2012, 9:30 pm 
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I still find doing larges to be faster xp, considering most of the teams I go with can do a large faster than some people can do a small

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 Post subject: Re: 13 November 2012 - Dungeoneering XP and Gravestones
PostPosted: November 14th, 2012, 6:49 pm 
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4/5 on both. I have yet to find out if the HUD for the Grave disappears midcombat. Least we have a one-click option to wear instead of clicking like mad.

Have yet to try the new dungeon out.

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 Post subject: Re: 13 November 2012 - Dungeoneering XP and Gravestones
PostPosted: November 15th, 2012, 1:20 pm 
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Good to see the solo DG rate addressed and an extra bind at level 90.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: November 15th, 2012, 1:20 pm 
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 Post subject: Re: 13 November 2012 - Dungeoneering XP and Gravestones
PostPosted: November 24th, 2012, 3:34 pm 
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As a soloer the higher xp is nice, but the new binding rules and the bound item bank with the smuggler were by far the glowing highlight of this update.


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