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How would you rate this months upcoming updates out of 5?
5 0%  0%  [ 0 ]
5 0%  0%  [ 0 ]
4 13%  13%  [ 1 ]
4 13%  13%  [ 1 ]
3 25%  25%  [ 2 ]
3 25%  25%  [ 2 ]
2 0%  0%  [ 0 ]
2 0%  0%  [ 0 ]
1 13%  13%  [ 1 ]
1 13%  13%  [ 1 ]
Total votes: 8
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 Post subject: 01-Jun-2011 - Behind the Scenes - June
PostPosted: June 1st, 2011, 8:15 am 
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RuneScape.com wrote:
01-Jun-2011 - Behind the Scenes - June

Eager to try out a new item slot? Forget rings, quivers or shoe slots: if you’re fashionable you’ll want an aura slot! Before the release of these buffing items, there’ll be two other updates in which you’ll have to overcome some imposing obstacles: a sea monster in our newest master quest, and a troll invasion in a new distraction and diversion.

Deadliest Catch (members)

This month’s master quest will ring bells for anyone interested in the guaranteed content polls. As named by you, the sea monster Thalassus has been terrorising the cold and inhospitable oceans to the north. No one has survived to sketch a picture of this hulking beast, but the inns are full of rumours: Thalassus is the size of the Wizards’ Tower, they say; sailors are eaten and digested while still alive in its belly.

Fisherman Jones wants to end the scare stories by landing the beast (gaining a little glory in the process). To join him, you’ll need a Fishing level of 70, a Hunter level of 67 and a Thieving level of 60, and there’s wieldable fishing nets on offer, and a range of bank deposit boxes to unlock if you do. The quest also offers you the opportunity to embark ten more times for additional Hunter XP, should you prove to be an enviable harpooner.

Troll Invasion (members)

Forget forum trolls: if you want a real nuisance, you can’t beat the real thing! Trolls are swarming down the hills of Burthorpe and are threatening to lay waste to any imperial guard that gets in their way. Who can stop them? Well, you, of course, but in two very different ways. This month’s single-player distraction and diversion allows you to choose between taking the trolls on in straight combat, or tending the defences that hold them back. Better still, there are no requirements to do so.

Take to the battlefield and you will face 20 waves of increasingly belligerent trolls, from the common mountain troll to the summoning troll, dynamite troll and Cliff, who – you’ve probably guessed – ate an entire cliff face for his first meal. If that proves too easy, there’s a more intense 7 wave version to conquer, which has an increased difficulty level.

For the skill-focussed among you, there is the option of keeping the gatehouse maintained instead. Tend to the ballista, top up the oil vats and repair broken barricades to keep the trolls from being successful. Your actions will increase the morale of the troops, who will fight back with increased vigour. Hold out for 10 minutes (the time it takes for a troll to get hungry for Burntmeat’s cooking) and the victory is yours. You will gain an XP tome for your first defence each month, and smaller XP rewards for any defence you complete after that.

Loyalty Rewards (members)

Last but not least, this month sees a huge selection of exciting rewards that you’ll be able to access through the Members Loyalty Program. Earn Loyalty Points to unlock a fantastic range of items, from custom titles to unique emotes, exclusive new costumes and amazing auras in a new player worn slot.

Don’t forget to register within the first two weeks of launch to take advantage of our introductory offers on the fantastic selection of rewards!

Have fun!

Mod Mark
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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: June 1st, 2011, 8:15 am 
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 Post subject: Re: 01-Jun-2011 - Behind the Scenes - June
PostPosted: June 1st, 2011, 2:37 pm 
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Loyalty Rewards (members)

Last but not least, this month sees a huge selection of exciting rewards that you’ll be able to access through the Members Loyalty Program. Earn Loyalty Points to unlock a fantastic range of items, from custom titles to unique emotes, exclusive new costumes and amazing auras in a new player worn slot.

Don’t forget to register within the first two weeks of launch to take advantage of our introductory offers on the fantastic selection of rewards!


It seems like Jagex is slowly turning runescape into a crappy facebook game.

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 Post subject: Re: 01-Jun-2011 - Behind the Scenes - June
PostPosted: June 4th, 2011, 7:41 am 
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bonsai99 wrote:
Loyalty Rewards (members)

Last but not least, this month sees a huge selection of exciting rewards that you’ll be able to access through the Members Loyalty Program. Earn Loyalty Points to unlock a fantastic range of items, from custom titles to unique emotes, exclusive new costumes and amazing auras in a new player worn slot.

Don’t forget to register within the first two weeks of launch to take advantage of our introductory offers on the fantastic selection of rewards!


It seems like Jagex is slowly turning runescape into a crappy facebook game.

I have a feeling it has something to do with being a member for over a month and getting some crappy worthless item of "achievement".

If the "auras" are anything other than decorative, I'll be surprised, and a bit happy.

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 Post subject: Re: 01-Jun-2011 - Behind the Scenes - June
PostPosted: June 4th, 2011, 10:52 am 
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I said this in-game, but I do hope that these "auras" wont turn every p2p player into sparkling characters from twilight or something.

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 Post subject: Re: 01-Jun-2011 - Behind the Scenes - June
PostPosted: June 4th, 2011, 7:19 pm 
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I look forward to seeing what jagex does with these auras. It would be cool to see them give more than just experience or damage boosts that we already get from other
things that are already in the game. Perhaps an aura that increases weapon speed, or maybe an aura that gives your weapon a chance to do some special ability on hit.

I hope the member's loyalty program isn't the only way to get auras, that would be disappointing. I also hope that Jagex keeps the benefits from this program to be cosmetic only.
It's cool if the aura you get from the loyalty program turns your hatchet into an octopus or whatever, but if you have an advantage over other players just because you have been
a member longer, I have a problem with that.


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 Post subject: Re: 01-Jun-2011 - Behind the Scenes - June
PostPosted: June 4th, 2011, 10:21 pm 
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Ascensia wrote:
I hope the member's loyalty program isn't the only way to get auras, that would be disappointing. I also hope that Jagex keeps the benefits from this program to be cosmetic only.
It's cool if the aura you get from the loyalty program turns your hatchet into an octopus or whatever, but if you have an advantage over other players just because you have been
a member longer, I have a problem with that.


Completely agree with you on that

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: June 4th, 2011, 10:21 pm 
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 Post subject: Re: 01-Jun-2011 - Behind the Scenes - June
PostPosted: June 4th, 2011, 10:53 pm 
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Something I've heard talk of on an other unnamed forum is that Jagex might use their "Jagex coins" program to do Loyalty Points. I don't think this will turn into full-blown RWT, as someone still has to buy it, but I don't think it would be right.

That being said, I think it would be interesting if any auras were tradeable somehow.

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 Post subject: Re: 01-Jun-2011 - Behind the Scenes - June
PostPosted: June 4th, 2011, 11:13 pm 
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I think tradeable auras would be interesting as well. You could have useful combat auras be rare drops from monsters or bosses, and useful skilling auras could be obtainable through some sort of birds nest type event.


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 Post subject: Re: 01-Jun-2011 - Behind the Scenes - June
PostPosted: June 5th, 2011, 11:06 am 
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This is the first step towards Jagex's own gold shop....

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 Post subject: Re: 01-Jun-2011 - Behind the Scenes - June
PostPosted: June 6th, 2011, 5:32 am 
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I'm going to lol when Discovery Channel sues Jagex.

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