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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: May 8th, 2011, 10:25 am 
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best way to train this skill is to do it with friends with skype or vent etc.

unless you're trying to farm an item, it is a lot easier and faster with a talkable group

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PostPosted: May 8th, 2011, 10:25 am 
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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: May 8th, 2011, 11:15 am 
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trekkie wrote:
best way to train this skill is to do it with friends with skype or vent etc.

unless you're trying to farm an item, it is a lot easier and faster with a talkable group


And there is the flaw!

Trying to get a bunch of people, on at the same time, who can sink a considerable amount of time into the game to level up. It's stupid of them to expect us all to pull that off on a regular basis.

Lets face it if you've played world of warcraft to end game you know duneoneering is just jagexs way of trying to do raiding. And as per usual there about 5 years behind the times. Blizzard realized long ago you can't expect people to put aside real life to play there game and introduced matchmaking. Now i get teamed up wth others after the same thing and if one quits we simply find another there and then.

And that's the tip of the iceberg on where Jagex went wrong with this skill. Clearly they was inspired by raiding so how the hell they cocked this up so badly is beyond me because theres so many systems in place in that game to make raiding as easy and enjoyable as possible for all and Jagex seems to have stripped that to the bare bones and figured "that'll do" well it wont do Jagex. WE SHALL NOT STAND FOR IT.

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: May 8th, 2011, 6:52 pm 
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How is combat so **** up? To ko someone you must know when to hit. If you know when to hit it no longer becomes a dice roll. Your lack of Pking skills shows this. I would slap you in the back of the head with a sledge hammer (metaphorically) if we were pking and you safed against me. I would also teleport as soon as you did safe along with everyone else around that you tried to pk. Ask ANY PKer. Dude. I even risked 50m worth of armor and never safed in the period I used it. I hit crazy combos on the kid. I always stayed at 550 or less hp too. (he had an ags that could easily hit 750. I risked at low hp to kill him because I knew I would hit the last blow and it did the trick. That right there is pking at it's finest. And that takes honor and skill to pull off. If I was safing the whole fight he woulda teleported and I wouldn't have gotten the good loot I had.

But that's off topic.

Btw NEVER did I say you had to be 80+ to enjoy a skill. I said to get the good experience you have to be 80+ atleast. Really what skill gives you top experience Per hour 1-99. if you enjoy training skills like that runescape is the wrong game to be playing -.- people like you really annoy me and your probably just trolling to get me to say all these things but eh. I'll feed your hunger every time as long as I get to keep rejecting your reality and substituting he correct one. Good day to you sir

Edit:

Just saw the next post you did. And it seems you do not understand this game doesn't need match making.

Players already have made match making. It's called 90+ worlds for the people that love dungeoneering and 105+ worlds for those that are crazy serious for going all the way to 120+.

And I don't think you move around much on the forums and runewire because there is actually a team here in bnb that is currently going for 120 dng together.

You underestimate everyone that plays runescape to be perfectly honest. I bet 75% of the people get their homework done after or during school to just go home and relax to play rs for the rest of the night. That's 5-9 hours of rs time a day and about 10-18 dungeons a day. At my leven that's a minimum of 700k a day. Comparing that to rcing... That awesome xp/day and kids aren't actually going through mind numbing states because dungeons have puzzles and no 2 dungeons are the same.

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: May 9th, 2011, 12:15 am 
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ChrisT wrote:
To ko someone you must know when to hit. If you know when to hit it no longer becomes a dice roll. <cuttheboringstuff>


To KO someone you need to insure they don't eat any food otherwise you run away. So unless they bow down and allow you to get in your lucky hit you run away. Brilliant. True pking. And it is lucky. OHH YOU NEED TO KNOW WHEN TO HIT. rotfl wtf. The only control you have over when you hit is at the start of the fight (be that you get first hit or they do) and in your spec attack. And that's STILL a dice roll.

Fill out this check list for me and lets see;

Can you guarentee your going to hit?

Can you guarentee what your going to hit? The EXACT number?

No? Then it's a dice roll. And even if perhaps I'm mistaken and there is a weapon or two out there with a spec that is guarenteed to hit X (it wouldn't surprise me if jagex was stupid enough to add that in) it's 1 or 2 hits a fight out of a ton of lucky swings. Good job. Mad skillz.

You can sway the dice in your favour. You can never fully 110% guarentee a win. And as long as theres LUCK involved it'll never be anything more than mediocre.

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Btw NEVER did I say you had to be 80+ to enjoy a skill. I said to get the good experience you have to be 80+ atleast. Really what skill gives you top experience Per hour 1-99.


You what?

Quote:
Oh and I'm completely ignoring all references to "turds" until you finally earn the right to go to 90+ worlds. 117 is full of noobs that aren't serious about training past 80.


I "earn the right" to go to a better world? Sure sounds like your telling me i need to level up to enjoy the skill. Sounds pretty elitist too was you not accusing me of doing that earlier?

OH and i just had to deal with some fool who didn't seem to understand how fires worked in dungeoneering. Apparently a tier 1 fire is just as good as a tier 10. **** babysitting these idiots t hey don't deserve to be around me. Then he sulked when i refused to give him any crabs. If this idiot hadn't insisted i cook them on a tier 1 fire I'd have enough not burnt to share. As it goes i wanted to make a point so i gave him all the burnt ones. :lol:

Quote:
You underestimate everyone that plays runescape to be perfectly honest.


:lol: No i don't.

UPDATE:

An average dungeoneering run:
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Ask yourself people; Is this fun? Does this look fun? DOES THIS LOOK LIKE a well thought out, cleverly put together decent skill or does it look like a big ball of frustration and bad ideas? Despite what some people claim it matters not one bit what world your on. You get this **** everywhere.

Oh and i got KO'd by a boss that hit more than i could heal. Again. While in a full armour set this time. Cheap ****.

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: May 9th, 2011, 5:27 am 
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CreepyPirate wrote:
Oh and i got KO'd by a boss that hit more than i could heal. Again. While in a full armour set this time. Cheap *******


There is a way to avoid heavy hits from every boss. Dungeoneering bosses are not like Bandos when you attack the fatty Graardor until he is dead. When fighting Dungeoneering bosses, you actually have to do more than attack and eat. You have to do other stuff to either make the boss vunerable, or avoid a heavy hit.

And Creepy does not know what Dungeoneering is like on w148 or any other higher level Dungeoneering world. So don't say those worlds suck if you have no first hand experience. Get your Dungeoneering level in the mid to high 80s, try w148 for a floor, then come talk to me. And do not forget the fact that being in a crappy team does not mean you aren't doing a terrible job. Based on things you have said in this thread, it seems like you would be a typical person who is not serious when training this skill.

And the whole thing about best xp at 80+, what other skill gives 150k+ per hour at lower levels? Better xp at higher levels is typical of any skill. If you got the same xp/hour at level 30 Dungeoneering as you would at level 80, you would be getting more than one level per floor, which is not how a skill should be.

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: May 9th, 2011, 5:42 am 
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Zant Twilit wrote:
There is a way to avoid heavy hits from every boss. Dungeoneering bosses are not like Bandos when you attack the fatty Graardor until he is dead. When fighting Dungeoneering bosses, you actually have to do more than attack and eat. You have to do other stuff to either make the boss vunerable, or avoid a heavy hit.


You can't avoid this bosses attacks he disables your melee prayer and swings away. You can't reactive your prayer right away and theres no where to run as your in a small room. HE deals so much damage that it's literally impossible to heal through. It's literally impossible to avoid death without running away and teleporting. Screwing my team in the process. It's cheap it's a bad bad cheap boss t hat needs nerfing. Or removing from the game completely and replaced with a boss that takes actual tactics and not just dependent on cheap KO's

CHEAP does not = hard.

Zant Twilit wrote:
And Creepy does not know what Dungeoneering is like on w148 or any other higher level Dungeoneering world. So don't say those worlds suck if you have no first hand experience. Get your Dungeoneering level in the mid to high 80s, try w148 for a floor, then come talk to me. And do not forget the fact that being in a crappy team does not mean you aren't doing a terrible job. Based on things you have said in this thread, it seems like you would be a typical person who is not serious when training this skill.


I'm saying it's impossible for every single person on those worlds to be perfect and flawless when doing dungeoneering. Which is what you two are claiming. Which is ridiculous. You get ******* on those worlds just like any other world. AND AGAIN i do not take the ******* "GET TO LVL 80" as a valid excuse to this skill being crap. YOU CANNOT ignore all 80 levels and then claim it's all peachy beyond that cause;

1) It's not.

2) That's 80 levels that are bloody awful.

Stop making up excuses.

moo wrote:
And the whole thing about best xp at 80+, what other skill gives 150k+ per hour at lower levels? Better xp at higher levels is typical of any skill. If you got the same xp/hour at level 30 Dungeoneering as you would at level 80, you would be getting more than one level per floor, which is not how a skill should be.


Way to argue with yourself. I don't remember ever saying anything about exp rates apart from them being **** solo.

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PostPosted: May 9th, 2011, 5:42 am 
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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: May 9th, 2011, 11:24 am 
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we should just leave creepy to his little "dungeoneering sucks world" and go off to train...

i mean you can lead a troll to rock cakes... but you cant make it eat them.

*goes off to get 99 slayer and then to train dng to 120 without complaints*

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: June 16th, 2011, 9:05 pm 
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In my humble opinion, Dungeoneering should NOT be a skill. It is little more than a complex mini-game, and should be classified as such. At least Jagex didn't make it as a combat skill, am I right? haha


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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: June 29th, 2011, 12:32 pm 
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Even though it seems this thread has died down I would like to throw out a few thoughts of mine.
First of all even though i love the skill i wouldnt have called it a skill it is more like a minigame.
Even though i get crappy exp from just duoing with an IRL friend it is a ton of fun.
When you can talk with someone while doing it it makes it Very fast and is some of the most fun I've had ingame besides bossing.


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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: August 2nd, 2011, 12:00 pm 
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ChrisT wrote:
we should just leave creepy to his little "dungeoneering sucks world" and go off to train...

i mean you can lead a troll to rock cakes... but you cant make it eat them.

*goes off to get 99 slayer and then to train dng to 120 without complaints*


Hi,

I'm level 80 dungeoneering. It's still ****. Groups are still full of incompetent fools who can't figure out the very basics. You are also not level 120 dungeoneering. Presumably you gave up because it was such an annoyance trying to train it.

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: August 2nd, 2011, 9:15 pm 
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CreepyPirate wrote:
ChrisT wrote:
we should just leave creepy to his little "dungeoneering sucks world" and go off to train...

i mean you can lead a troll to rock cakes... but you cant make it eat them.

*goes off to get 99 slayer and then to train dng to 120 without complaints*


Hi,

I'm level 80 dungeoneering. It's still ****. Groups are still full of incompetent fools who can't figure out the very basics. You are also not level 120 dungeoneering. Presumably you gave up because it was such an annoyance trying to train it.


Aaaaaaaaand boom goes the dynamite. I could have told you it would still suck at 80 creepy. the weapon rewards are overrated in my opinion, it's a horribly thought out skill (that shouldn't be a skill in the first place, it's about as useful as the buthorpe games room), and it relies on other players to level "efficiently". this is a load of hogwash, if you've played this game, you know that more often than not, you're within 5 pixelated squares of a mentally handicapped 12 year old. i'm 36 dungeoneering. i do it whenever my room mate and i feel like doing something pointless. that's the only reason it's that high.

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: August 2nd, 2011, 10:15 pm 
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hey! creepy! wake up call! i think that you need to just accept the fact that you're not the center of attention, you're not the only person in the world, and that not everyone thinks the exact same way that you do!

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: August 2nd, 2011, 10:37 pm 
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CreepyPirate wrote:
ChrisT wrote:
we should just leave creepy to his little "dungeoneering sucks world" and go off to train...

i mean you can lead a troll to rock cakes... but you cant make it eat them.

*goes off to get 99 slayer and then to train dng to 120 without complaints*


Hi,

I'm level 80 dungeoneering. It's still ****. Groups are still full of incompetent fools who can't figure out the very basics. You are also not level 120 dungeoneering. Presumably you gave up because it was such an annoyance trying to train it.


Lol I dungeoned all the way up to the time I quit. Maybe you forget this little fact? I now play the game dungeoneering originated from... World of warcraft.

Now from these dungeons we have this thing called the dungeon finder. It pairs people up with random players (of the required level because unlike runescape we go through dungeons that are based on our level) and we still get these things we call "pugs"

They aren't the greatest people to dungeon with but eh it's a game... People are gonna push your buttons and theres no way Out of that.

Glad you finally made it to 80. But RS has gone to hell and I wouldn't even wanna taint my computer with it again lol. I played wow for a week and came back to rs for a few minutes and it was like ahhhh how did I even play this game for 5 years.

Bots have completely taken over the game, the better players have quit, and just yea... It's just a dead game. I bet 95% of the players bot it now lol. Jagex doesnt care as long as they get their 5$. Mean while they kissed my 5$ goodbye because I'm giving my 12$ to blizz =D

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: August 2nd, 2011, 11:02 pm 
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96.87% players who make up a statistic about the botting population are either botters or liars (oh you said you bet i missed that). But in 2007 with the botting problem, it was that the botters and gold farmers were using fake credit cards for their memberships so Jagex wasn't making any money from it. So what's changed about that now, did the major organizations sign an agreement with Jagex that they would use legitimate memberships as long as Jagex turned a blind eye or something?

Lol apparently the leader can kick you from DGs. Uhm what kind of skill makes you work 1 hour for a little XP only to have some ******* kick you out before you get it

btw I tried soloing out again and found even with doing the highest level you can and then calculating xp per hour from that it isn't even a viable option, at least in comparison to large 5:5 that rolls along nicely. I saved F32 to do with Jay though and within 10 minutes of the DG (+ the 10 min to get the group) everyone had left the party. Haha


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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: August 2nd, 2011, 11:33 pm 
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Warren wrote:
Lol apparently the leader can kick you from DGs. Uhm what kind of skill makes you work 1 hour for a little XP only to have some ******* kick you out before you get it

After a team vote.

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