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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 16th, 2011, 9:36 pm 
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Creepy can I dung with you? I'm combat 100 with ******* skills and level 11 dung... surly you're game to help me out :P btw I'm gonna sit there and do nothing

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: March 16th, 2011, 9:36 pm 
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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 16th, 2011, 9:40 pm 
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peacekeeper0 wrote:
Creepy can I dung with you? I'm combat 100 with ******* skills and level 11 dung... surly you're game to help me out :P btw I'm gonna sit there and do nothing


Lol you shoulda said you was a 130... And kept all that other info out since he won't look you up on hs's nor will he interview you. All he'll look at is your combat level :)

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 17th, 2011, 6:17 am 
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I think creepy is just glued to his opinion and cannot accept THAT IT IS AN OPINION!

And as far as the xp rates being slow, yeah, right, when I was getting 80-85 using world 148, I was getting 75k+ per large dungeon, with each dungeon lasting about 30-40 minutes. That is about 150k ish per hour, pretty **** fast xp. Its just that when newbs sit around and arent serious about dungeoneering, the dungeon takes forever, and creepy seems like one of those people from what I have seen him say. And for people who are lower levels like 50 dungeoneering, of course the xp is not going to be fast, do you expece 150k per hour in a skill that you are level 50 in? Training combat at armoured zombies with 90+ stats is like 80k per hour, and people dont complain that it is slow. If at level 80 dungeoneering I can get 150k per hour, why do people complain about it when combat trains slower? It just seems slower because you actually have to put effort into it rather than click on a tree every 3 minutes.

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 17th, 2011, 8:51 am 
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And you're glued to your OPINION that it is fact that he thinks everything he says is fact not opinion. Seriously he never said what he was saying is fact? And neither did you so besides that first sentence I'm not going to point out that what you're saying isn't fact.
That's besides the point that some things presented in this thread are actually fact, but whether the skill sucks or not yeah that is opinion...
Especially since few counter arguments are even being made this entire time.

Omg though. Who even said to boost the xp for dungeoneering? It's said to boost the xp of SOLO... SOLO IS NOT THE SAME AS FIVE PERSON. The experience rate you get with multiple people is irrelevant to the experience rate you get while soloing. Why? Because they're two separate things.

And once again... the "it's only slow when someone sits around and does nothing and creepy you sound like the kind of person to do that" argument. First of all how does someone in your group sit around and do nothing if you're soloing, since you don't even have a group. Otherwise, no one is talking about the experience being slow for groups. Second, how do you know how he Dungeons based on anything he's said lol, that's just a cheap shot right there rofl. And third....... exactly? One of the whole arguments of this thread is the skill gets you to group with random people and have your experience rate dependent on their ability and competence (so you're just stating what has already been stated) and thus the SOLO (ONE (1) PERSON) experience should be boosted to make it a viable training method (soloing) so you can choose not to pair with do nothing randoms.

And turt, I guess you have a vigorous process of choosing dungeon partners huh. Did you not see or choose to ignore when Creepy said that combat level was the ONLY INFORMATION available to him when making a party? -.-
Plus Peacekeeper was joking about everything undesirable in a dungeon partner.


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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 17th, 2011, 11:13 am 
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Well I'd like thank Warren for bringing an end to this (and for having the most words :P) The bottom line is whether or not you like the Dungeoneering Skill is a matter of opinion. Some will think it's good while others will think it's "crap," and that's all there really is to it. I'm done ;)

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 17th, 2011, 6:19 pm 
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Don't get my post wrong, I'm completely with the pirate on this one... I cannot stand the skill.

But I know creepy would take me... and drag me along =P

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: March 17th, 2011, 6:19 pm 
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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 17th, 2011, 10:17 pm 
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I don't have any process of getting groups together warren. I love spending time inside a dungeon. It's like restarting runescape all over again with only the skills you currently have and the items you have bound.

With all that being said I still keep up with all the speedy people of the dungeon I don't believe any of my larges have lasted longer than 45 minutes other than this one where 3 of us had internet trouble because of a storm last year. But the great thing was as people were disconnecting we were staying with the dungeon and had potions/food/armour ready to take down the boss.

Btw.. Creepy if you say we don't need armor again I'm gonna take you into the wild and see how long you can tank me on food... I highly doubt you'll last long without armor ;)

Warren.. You might wanna read zant's post again... Nowhere did he say people sitting around in a solo.

One more thing. Jagex made this game with balanced Players in mind... If you can't be balanced in the fact that you don't want to get a group together to get more xp than I guess your out of luck bud. I was getting 60k an hour training defense because I chose not to train strength and attack but I didn't once complain about it. I was like it's well worth it once I get 99 def and keep the low ATK/STR. (which did turn out great in the end with me gaining billions)

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 18th, 2011, 7:33 am 
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Blue October wrote:
Well I'd like thank Warren for bringing an end to this (and for having the most words :P) The bottom line is whether or not you like the Dungeoneering Skill is a matter of opinion. Some will think it's good while others will think it's "crap," and that's all there really is to it. I'm done ;)


YES!!! FINALLY SOMEONE SAYS THIS!!!!!!

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 18th, 2011, 8:52 am 
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We were arguing over whether or not it was opinion that dungeoneering is bad skill this entire time? I guess we were on different pages, because I really wasn't. This whole thread has been pointing out why some people think it's a bad... in other words, what needs to be fixed to make it a good skill to everyone. Maybe some were caught up in taking Creepy's humour for seriousness but I don't think it's necessary to keep saying that it's his opinion... pretty sure he already knew that.

Some things aren't opinion though. Like the bosses being cheap and cheap not equalling difficult... that is hardly opinion and even if it was, obviously Jagex agreed with that.


Chris, Yeah obvs he never said people were doing nothing in a solo. That was my point, no one was saying the XP for group dungeons should be boosted so if you're saying the experience rate is good as it is you can't say that it is only bad when people sit around and do nothing... because if you're countering that xp shouldn't be boosted in a solo, you have to be talking about solo.
Unless Zant was replying to someone who was complaining that dg xp was just plain slow... dunno if there were anyone in this thread saying that.

And you want to keep saying Jagex made this game with balanced players in mind... exactly. Dungeoneering is designed for a group of people with high combats and high skills. Or if you're not high combated, then a group of people with medium combat and medium skills. Not for 4 balanced players and then bring a person with high skills but no combat at all in. XD
Anyways yeah... it was said xp for solo should be boosted to make it an option, not boost it more than for group dungeons. And not because you don't want to get a group together, but because:
The process of finding a group sucks
A groups of randoms is generally always terrible (I dunno how you are finding these great groups mine are always terrible and now that I've said that are you going to associate that with being my fault or something lol I sound like the type of person to do nothing??)
Quote:
I get why you put it in. But don't FORCE me to **** team up with these idiots just to get any sort of decent exp. It's ******* i'm not a **** babysitter i shouldn't have to deal with these idiots just to progress in your game. Give me a viable CHOICE.


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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 18th, 2011, 3:03 pm 
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if the process of finding a group sucks...go solo m8. Some of my friends in VH do nothing but solo every floor and they dont mind it lol. I really wouldn't mind it either but as i have said before probably 90% of my dungeons have great people that stick with it and are agile with their dungeoneering.

^ and that ends the discussion on comparing solo xp to group xp

btw. i didnt say skillers were great for not being the most balanced. But it takes a mature type of person to make a skiller and stick with it till 90+ skills. this being said they are great people to have in a dungeon with you.

I also didnt say you had to be balanced to have a good dungeoneering team. There could be a team of pure combat and it wouldnt make a difference. I'm saying creepy needs to either: A. not get heated and just understand all teams wont work. or B. Suck it up and go solo. and theres always the C. option of not training dungeoneering like alot of the people that hate dungeoneering.

I picked option C. With melee stats. I think melee sucks and should be modified. Hmm maybe i should make a thread. "MELEE and why it's crap" ^.^ what do you say warren

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: March 18th, 2011, 3:51 pm 
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How does it end the discussion? Soloing it's a viable choice because the xp rate doesnt compare, which is why it's part of this thread... there should be the option to solo it (and by option not get 10x less xp). You know people who don't mind the xp rate but there are also people who like to train other skills as inefficiently as possible and they don't mind getting low exp rates so how do I even know what kind of people they are in that respect...

Where were you in this thread... he needs to suck it up and go solo? He wants to, but obviously you don't choose to do something extremely inefficient.

Yeah not all teams work? In my dungeons again I've only had 1 team that was good. But if you take 5 people who don't suck and put them in a team where everyone has combat or put them in a team where one is a pure skiller, the team of combat will finish faster. If you take 5 people who suck and put them in a team where everyone has combat or put them in a team where one is a pure skiller, the team of combat will finish faster. And I only get that from logic and the from when I had a level 5 in the group I didn't notice great change in the difficulty of the monsters... everyone had left that group within 10 min anyways. Before asking me for evidence of this I want your evidence that they make the DGs faster.
And I dunno what you were getting at by bringing balanced players into group making then.

And make that thread? Why would I even care I hate melee in the first place and even if I didn't, if you had ideas to modify it that made sense and made it less annoying, I would support it anyways?


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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: April 3rd, 2011, 12:51 pm 
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i find dungeoneering is fun, except FINDING A PARTY IS AWFUL world 117 ftl =[ but i think chaotic is worth it so i try not to complain


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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: April 3rd, 2011, 5:53 pm 
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darkauraownz wrote:
i find dungeoneering is fun, except FINDING A PARTY IS AWFUL world 117 ftl =[ but i think chaotic is worth it so i try not to complain


lol who goes to w117 anymore for a good team >.< there are leet dungeoneering worlds and clans that will ban a player if they leech or something of that nature.

btw warren.. sorry didnt see that post till now so lets see.. extremely inefficient cant be compared to doing a dungeon with other people. Alot of minigames are more efficient with more people. the thing i have a problem with is how creepy snipes dungeoneering like he does. If your gonna make a good rant make it cover everything.

Your pawning off the gauntlet to gather evidence when i have no problem with dungeoneering. Should i be the one to gather evidence of me not eating pork if eating pork was against the law? nope. it would be the guys that brought me into court lol because its innocent until proven guilty ^.^

Still havent covered the reason why creepy is so low lvl. Man i hated dungoneering at low lvls too lol. I think everyone does until a friend tells them that xp gets 100+ times better as you get into the higher levels. You and creepy should know this by now since i've said it so many times before.

something new i found was my friend did 1-85 99% from solo's. He found soloing faster experience because you dont have to spend time finding teams and you dont have to communicate with yourself because its only you. Unless you have a team that has ts/vent then i would have to agree that it would be quicker to solo.

you'll still probably find me in teams because of just the need to be around other players. I cant stand doing things alone and will take every opportunity to go do different activities with a team as i can.

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: April 3rd, 2011, 5:56 pm 
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I'm under the opinion that finding a party of competent people to train dungeoneering with is a waste of time, which is why I try to train it with a group of friends, although getting them online at the same time is quite difficult. Due to this, I haven't trained it very much at all in the past few months, although I find the prospect of chaotic weapons quite enticing.

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 Post subject: Re: DUNGEONEERING and why it's crap
PostPosted: April 6th, 2011, 1:47 pm 
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Here is the thing, I agree with several of the points you make. But i am level 103 combat, and i do dungeons with level 130s and it's the 130s that are the noobs half the time! My main issue of the skill is that other than the rewards you get there is no other reason for having 99 or even 120, now the rewards are great but to me it still seems one dimensional. Another issue i have, and that you guys have already brought up is SOLOING, i find soloing relaxing but i never do it except when rushing because the exp is terrible, and for that reason i try to find good teammates (which is rare), and live with it. I have no problem with EXP being higher for groups, i just wish it were a tiny bit more even not just getting 10%-20% of a group.


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