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Dungeoneering - Pointless/Good/Neither
Pointless 13%  13%  [ 8 ]
Pointless 13%  13%  [ 8 ]
Good 16%  16%  [ 10 ]
Good 16%  16%  [ 10 ]
No Meaning 13%  13%  [ 8 ]
No Meaning 13%  13%  [ 8 ]
Useful 3%  3%  [ 2 ]
Useful 3%  3%  [ 2 ]
Neither 5%  5%  [ 3 ]
Neither 5%  5%  [ 3 ]
Total votes: 62
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 Post subject: Re: Dungeoneering - Good/Bad/Neither
PostPosted: June 9th, 2010, 2:38 pm 
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Dungeoneering is good because of the rewards. Other than that its not very useful, as it's a skill that doesn't interact with anything outside Daemonheim.

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PostPosted: June 9th, 2010, 2:38 pm 
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 Post subject: Re: Dungeoneering - Good/Bad/Neither
PostPosted: June 10th, 2010, 4:30 am 
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atm its not useful outside daemonheim, but with batch 2 it will be =)
personaly i like this skill, but the main reason i train/play it are the fantastic rewards^^


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 Post subject: Re: Dungeoneering - Good/Bad/Neither
PostPosted: June 17th, 2010, 1:35 pm 
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let us not forget about the arcane stream necklace which gives 30% magic bonus which is good for magician players who want more damage boosts on their magic casting in battle for example killing ice strykewyrms


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 Post subject: Re: Dungeoneering - Good/Bad/Neither
PostPosted: June 24th, 2010, 9:12 am 
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Yeah its more like a minigame, Its good because of the rewards yeah. I could see jagex doing something stupid like making a skill like a minigame sooner or later by the way summoning was made, It got me thinking hmm what are jagex up to because the skill is weird. Although summoning is a very useful skill because of the advantages you get using the familiars.

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 Post subject: Re: Dungeoneering - Good/Bad/Neither
PostPosted: July 4th, 2010, 8:38 pm 
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Good.

Personally, I like dungeoneering. I think it's a nice change. RuneScape seemed to need something not so conventional. I plan on extending my opinion though, as I have not tried enough of it.

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 Post subject: Re: Dungeoneering - Good/Bad/Neither
PostPosted: July 25th, 2010, 4:31 am 
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I think it's pointless for myself because I don't see myself ever playing it enough to get any rewards. I just don't find the skill fun. I prefer simple skills that I can do on my own rather than having to find a big group to get the best xp.


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PostPosted: July 25th, 2010, 4:31 am 
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 Post subject: Re: Dungeoneering - Good/Bad/Neither
PostPosted: July 25th, 2010, 8:21 am 
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Dungeoneering => skill => experience -> no experience is pointless.


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 Post subject: Re: Dungeoneering - Good/Bad/Neither
PostPosted: July 25th, 2010, 8:57 am 
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So what if its a a minigame? I like minigames, and it has useful rewards and also the chance to just have fun.

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 Post subject: Re: Dungeoneering - Good/Bad/Neither
PostPosted: July 26th, 2010, 1:34 am 
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because it's not a minigame

it's a skill

duh

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 Post subject: Re: Dungeoneering - Good/Bad/Neither
PostPosted: July 26th, 2010, 7:50 am 
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No one can call it a minigame anymore, reasons why? Because it's not set to a specific place, and can only be done in one place. With batch 1.5 out, dungeoneering has officialy, in my eyes; Became a skill. Althought the chaotic weapons should be nerfed, i think overall it's really coming along. Reccently Mod Ash, and Mod John A have both said that they want to have dungeoneering batch 2 out before runefest. Just for people that want to know ;)

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