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Dp real?
yes 35%  35%  [ 14 ]
yes 35%  35%  [ 14 ]
no 15%  15%  [ 6 ]
no 15%  15%  [ 6 ]
Total votes: 40
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 Post subject: Death potential real in PvP? Poll
PostPosted: January 21st, 2010, 3:24 pm 
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First heard of this from xxturtxx. I believe it isn't real.


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PostPosted: January 21st, 2010, 3:24 pm 
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 Post subject: Re: Death potential real in PvP? Poll
PostPosted: January 21st, 2010, 4:44 pm 
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I know of a kid who died woth bandos and got a 10m drop next kill o

Good game of Scape Jose


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 Post subject: Re: Death potential real in PvP? Poll
PostPosted: January 21st, 2010, 5:11 pm 
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I enjoyed your story :)


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 Post subject: Re: Death potential real in PvP? Poll
PostPosted: January 21st, 2010, 9:15 pm 
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i love how you made a poll for this lol.

jose said my view on this topic. Yes it does exist because look...i died like what...10-15 times on the weekend (dang rushers) and then just today got swh.. how do u explain that lol other then maybe luck but i doubt it lol

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 Post subject: Re: Death potential real in PvP? Poll
PostPosted: January 21st, 2010, 10:08 pm 
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It seems like a way for Jagex to keep the players happy so they don't complain (quite) as much when they die. Because no doubt those people are going to try to PVP again, so be nice for Jagex to at least level the field a bit.

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 Post subject: Re: Death potential real in PvP? Poll
PostPosted: January 24th, 2010, 3:44 pm 
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If they made it to one sided then pvp would be even harsher then it already is. But there is most likely a system to keep the people who die a lot happy, or else they would think the game is ever worse then what they already think of it (and more riots would happen).

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: January 24th, 2010, 3:44 pm 
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 Post subject: Re: Death potential real in PvP? Poll
PostPosted: January 27th, 2010, 9:20 am 
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i got an 8k drop from a target on my pure after i hadnt died for quite some time-costed 70 ep
i died 2 times then killed my target and got a 200k drop at the cost of only 13 ep

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 Post subject: Re: Death potential real in PvP? Poll
PostPosted: January 27th, 2010, 12:33 pm 
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bonsai99 wrote:
i got an 8k drop from a target on my pure after i hadnt died for quite some time-costed 70 ep
i died 2 times then killed my target and got a 200k drop at the cost of only 13 ep



yea thats one thing ive seen after getting a high value drop. (as if my dp has all been used up) I will get a 200k drop and like 50+ ep is used up. then after i die a couple of times ill start to use 25% ep for 800k drops.

What do you say about that josec? Jagex even said their ep system is correct.

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 Post subject: Re: Death potential real in PvP? Poll
PostPosted: January 27th, 2010, 1:49 pm 
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vid or it didn't happen. Make a log kind of thing with deaths/drops.


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 Post subject: Re: Death potential real in PvP? Poll
PostPosted: January 27th, 2010, 5:02 pm 
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Oh and also, the easter pvp glitch would not have happened if dp did not exist


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 Post subject: Re: Death potential real in PvP? Poll
PostPosted: January 30th, 2010, 9:04 am 
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I don't believe dp. Drops are random in pvp (which is annoying, it should be back to the way it was). Old wildy ftw, but you have to deal with the new one. Anyway, the more you risk, and the more ep you have, the better your drops should be.

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 Post subject: Re: Death potential real in PvP? Poll
PostPosted: January 30th, 2010, 11:17 am 
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jsbrules2 wrote:
I don't believe dp. Drops are random in pvp (which is annoying, it should be back to the way it was). Old wildy ftw, but you have to deal with the new one. Anyway, the more you risk, and the more ep you have, the better your drops should be.


no...over 75k risk isnt nessasary. im risking 200k and getting 900k+ drops most of the time after ive died a few times. david's risking 500k and getting hardly much from what ive seen.

Also yea look up the pvp easter glitch.. or have someone explain it. thats stone cold proof there is dp lol

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 Post subject: Re: Death potential real in PvP? Poll
PostPosted: January 30th, 2010, 6:03 pm 
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Hmm. It's too hard to say since you really can't prove it with hard evidence. Those special cases mentioned could just be coincidence or dp at work. But I think it would be hard to tell.

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 Post subject: Re: Death potential real in PvP? Poll
PostPosted: January 31st, 2010, 5:47 am 
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ChrisT wrote:
jsbrules2 wrote:
I don't believe dp. Drops are random in pvp (which is annoying, it should be back to the way it was). Old wildy ftw, but you have to deal with the new one. Anyway, the more you risk, and the more ep you have, the better your drops should be.


no...over 75k risk isnt nessasary. im risking 200k and getting 900k+ drops most of the time after ive died a few times. david's risking 500k and getting hardly much from what ive seen.

Also yea look up the pvp easter glitch.. or have someone explain it. thats stone cold proof there is dp lol


Sorry david. Idk about hte easter glitch thingy, but it seems glitchy and not all the time. gl on your pks. I still don't believe in dp

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 Post subject: Re: Death potential real in PvP? Poll
PostPosted: January 31st, 2010, 10:52 am 
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jsbrules2 wrote:
Sorry david. Idk about hte easter glitch thingy, but it seems glitchy and not all the time. gl on your pks. I still don't believe in dp


ok time for some explaining:

On 11 April 2009, the glitch was discovered. It involved PvP worlds and beast of burden familiars.

* A member would summon a familiar with beast of burden capabilities and fill it with anything valuable, such as noted unstrung bows, poisoned arrows/poisoned bolts, stacks of coins, and anything that can be stacked.
* They would log out of a members world, and go to a non-member PvP world where summoning familiars are not allowed. Each time they die, it would count as them losing how much wealth was carried in the familiar despite the familiar no longer being summoned. This would gain millions worth of drop potential.
* The player who has gained millions worth of drop potential would go to a members PvP world and perform the PvP trick, also known as the 25k trick or now the 75k trick. Due to the game thinking that they lost millions and millions worth of items, most of the time the loot would contain well over 2-3 million coins worth of items, and other times well over 20 million coins worth of items. Items that were easily gained through this method are: Amulet of furys, Dragonfire shields, Dragon halberds, Ancient Warriors' Equipment, Corrupt Ancient Warriors' Equipment, Abyssal Whips.


And THAT is hardcore evidence death potential is real! :D

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