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How do you rate this update?
5/5 32%  32%  [ 16 ]
5/5 32%  32%  [ 16 ]
4/5 8%  8%  [ 4 ]
4/5 8%  8%  [ 4 ]
3/5 8%  8%  [ 4 ]
3/5 8%  8%  [ 4 ]
2/5 2%  2%  [ 1 ]
2/5 2%  2%  [ 1 ]
1/5 0%  0%  [ 0 ]
1/5 0%  0%  [ 0 ]
Total votes: 50
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 Post subject: 27th May 2009 - Dungeon maps and spam filter
PostPosted: May 27th, 2009, 8:27 am 
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www.runescape.com wrote:

Ever since we launched the world map there have been suggestions that dungeons should be incorporated into it. As Mod Ash pointed out in his world map update Development Diary, this was not as easy as it sounds, but we think it was worth the effort, and will make navigation underground easier. Also, you can now toggle the You Are Here button on and off, in case it obscures information on the world map you want to read, and the search feature on the world map has been improved so you can find the places you search for more easily.

Our next update is a spam filter, which will relieve your chat window from repeated messages such as “you swing your pick at the rock”. We trawled through the principal skill-training activities and flagged over 2,700 messages that will now be filtered out as spam. To activate this function, just right-click on the game tab under the chat window and select “filter game”. Don’t worry about missing out on important feedback from the game; messages like “you are horribly burnt by the dragon’s fire” (in case you are fighting dragons without the proper equipment) will still get through.

We have made graphical improvements to the leprechauns, hitsplats, and the Hitpoint bar - just a few of the graphical improvements that we continue to do alongside updates to the game. You might also notice that the Hitpoint bars of monsters with more than 200 Hitpoints have been extended, but don’t worry - they haven’t been given any more Hitpoints! This is just to help you see more clearly how many Hitpoints a monster you’re fighting has. The leprechauns have also been moved closer to their Farming patches.

Last but not least we have made a change to the free world by removing most of the options that lead to members-only content, such as pickpocketing, agility shortcuts, members’ quests and more, in order to make the free game what it should be: a great game in its own right, and not a demo for the members’ game. None of these features will be removed from the members’ game, however.

Enjoy, whether as a free player or a member.

Mod Fetzki
Head of RuneScape

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: May 27th, 2009, 8:27 am 
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 Post subject: Re: 27th May 2009 - Dungeon maps and spam filter
PostPosted: May 27th, 2009, 8:33 am 
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The health bars look..rather out of place i think. Is everyones health bars the same size? Or does it change going by our hits level? Cause mines really long.

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 Post subject: Re: 27th May 2009 - Dungeon maps and spam filter
PostPosted: May 27th, 2009, 9:04 am 
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I like the dungeon maps and spam filter, but gotta dislike the HP bar. It makes me a shark when I still have like 75 HP left. It was fine before, but guess I'll have to get used to this.

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 Post subject: Re: 27th May 2009 - Dungeon maps and spam filter
PostPosted: May 27th, 2009, 4:31 pm 
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Haha I feel bad for the people in the content crew that spent hours putting together and making dungeon maps...

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 Post subject: Re: 27th May 2009 - Dungeon maps and spam filter
PostPosted: May 27th, 2009, 6:00 pm 
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Yay for the spam filter and f2p world changes :D But hp bar change? Meh, not really that needed. I guess 4/5?

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 Post subject: Re: 27th May 2009 - Dungeon maps and spam filter
PostPosted: May 27th, 2009, 7:19 pm 
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Love this update.
HP bar is great and the dungeon maps are quite nice as well. Leprechauns don't need anymore changes though....

5/5 None the less.


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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: May 27th, 2009, 7:19 pm 
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 Post subject: Re: 27th May 2009 - Dungeon maps and spam filter
PostPosted: May 27th, 2009, 10:11 pm 
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I love all of it. 5/5.

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 Post subject: Re: 27th May 2009 - Dungeon maps and spam filter
PostPosted: May 28th, 2009, 7:27 am 
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I like it.
Anyone know that the house that you use to get into Zanaris with a draynor staff in the lumby swamps got changed.?


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 Post subject: Re: 27th May 2009 - Dungeon maps and spam filter
PostPosted: May 28th, 2009, 12:45 pm 
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The dungeon maps are great and the new combat hits and the hp bar look great.

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 Post subject: Re: 27th May 2009 - Dungeon maps and spam filter
PostPosted: May 28th, 2009, 8:11 pm 
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I really love the spam filter. I don't have to see any more of "You clean the dirt from the Ranarr", or "You mix the ingredients into a potion". I can actually pay attention to people talking to me now. I's excited!

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 Post subject: Re: 27th May 2009 - Dungeon maps and spam filter
PostPosted: May 29th, 2009, 11:02 am 
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Shwa wrote:
I really love the spam filter. I don't have to see any more of "You clean the dirt from the Ranarr", or "You mix the ingredients into a potion". I can actually pay attention to people talking to me now. I's excited!

That explains what I'm thinking exactly! <3 you Shway!!! :D

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 Post subject: Re: 27th May 2009 - Dungeon maps and spam filter
PostPosted: May 29th, 2009, 11:21 am 
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I don't like the hp bar very much, the old one seemed to be working fine. The dungeon maps are nice, it was pretty stupid only to have a map of the surface. Spam filter = yay! Now it's not necesarry to fill the ignore list with advertisers.


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 Post subject: Re: 27th May 2009 - Dungeon maps and spam filter
PostPosted: May 29th, 2009, 3:27 pm 
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Ataronchronon wrote:
Spam filter = yay! Now it's not necesarry to fill the ignore list with advertisers.


I think you may have missed the point...this was to filter out game spam. Like doing a repetitive action over and over. For people you can just turn the public chat to hide!

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 Post subject: Re: 27th May 2009 - Dungeon maps and spam filter
PostPosted: May 29th, 2009, 4:01 pm 
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yea i liked all the updates except the hp bar
for some reason it does not fit into the game

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 Post subject: Re: 27th May 2009 - Dungeon maps and spam filter
PostPosted: May 29th, 2009, 8:43 pm 
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I like the new progress bar. Change is good.

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