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Please rate this news post.
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 Post subject: 17th March 2009 - Route-finding Update
PostPosted: March 17th, 2009, 11:40 pm 
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In this week’s update, we’ve implemented an extremely frequently-requested improvement to route-finding. This should particularly improve the playability of the game in laggy situations.

For a long time (well, forever really) it has been the case that when you click to move somewhere, your character would occasionally run in the wrong direction for a few steps before turning around and going to the point you actually selected. Fixing this has been a popular request for a long time. It might sound like a simple task, but in fact it was very difficult, which is why we hadn’t managed it until now.

To fix the problem we have had to move the route-finding calculation onto our servers, so that the route is always calculated from the correct spot. However, before we could do that we had to upgrade all of our servers to be able to handle the extra computations required! We’ve finally made this investment, and have been able to update the route-finding accordingly.

We think this is a great example of a small change which should make a big difference to how the game feels to play.

Mod Michael
Game Engine Developer

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: March 17th, 2009, 11:40 pm 
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 Post subject: Re: 17th March 2009 - Route-finding Update
PostPosted: March 18th, 2009, 6:12 am 
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this helps so much!5/5

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 Post subject: Re: 17th March 2009 - Route-finding Update
PostPosted: March 18th, 2009, 7:58 am 
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Oh yeah... I remember this, when it's laggy as your running/ start to run away , It didn't bother me that much anyway. Jagex should put their sweet time into something better than this. 2/5

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 Post subject: Re: 17th March 2009 - Route-finding Update
PostPosted: March 18th, 2009, 9:01 am 
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It helps to save time from now on, like jagex said its a small change but with great effects...so 4/5.

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 Post subject: Re: 17th March 2009 - Route-finding Update
PostPosted: March 19th, 2009, 5:51 am 
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Nice not to be running backwards all the time but I keep stopping instead - so just as annoying - even worse when in combat - tahn before. Maybe it will get better as it beds in.

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 Post subject: Re: 17th March 2009 - Route-finding Update
PostPosted: March 19th, 2009, 9:34 am 
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This update is really ***** me off, now that you can click on areas where you can't actually go I've been having problems entering rooms thinking the doors are open and when I accidentally click into a black spot my character runs all over the place. I could live with running backwards bug but this "improvement" is driving me crazy. 1/5

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: March 19th, 2009, 9:34 am 
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 Post subject: Re: 17th March 2009 - Route-finding Update
PostPosted: March 22nd, 2009, 10:56 pm 
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3/5. It was a good idea, but as someone above mentioned, the fact that you can click areas you can't go or buildings with closed doors can get a bit aggitating.

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 Post subject: Re: 17th March 2009 - Route-finding Update
PostPosted: March 23rd, 2009, 9:52 am 
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5/5. I hate it when my character ran backwards for a few then going forward again especially when I'm trying to run away from a rev or something. Glad they got around to fixing that issue.

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 Post subject: Re: 17th March 2009 - Route-finding Update
PostPosted: March 23rd, 2009, 4:47 pm 
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5/5 seems to be the trend so far and I give it that as well. It is a great update that they have needed since I started playing. Great job Jagex...


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 Post subject: Re: 17th March 2009 - Route-finding Update
PostPosted: March 24th, 2009, 8:36 am 
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I don't like how i can't click outside of a building with the door closed and it won't put the marker the closest possible point to it. It will just leave it out there, even if its in the water. But still a 4/5




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