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What do you rate this update?
0/5 7%  7%  [ 2 ]
0/5 7%  7%  [ 2 ]
1/5 4%  4%  [ 1 ]
1/5 4%  4%  [ 1 ]
2/5 4%  4%  [ 1 ]
2/5 4%  4%  [ 1 ]
3/5 4%  4%  [ 1 ]
3/5 4%  4%  [ 1 ]
4/5 11%  11%  [ 3 ]
4/5 11%  11%  [ 3 ]
5/5 21%  21%  [ 6 ]
5/5 21%  21%  [ 6 ]
Total votes: 28
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 Post subject: 11 November 2008 - Stealing Creation
PostPosted: November 11th, 2008, 1:59 pm 
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A magical portal has appeared in the Wilderness, and a group of mystics has set up camp around it. The portal leads to the ‘Primordial Realm’, an unfinished world in which sacred clay, the building material of the gods, lies scattered around. The mystics are recruiting adventurers to go through the portal and retrieve the clay. To serve their purposes, however, they believe the clay must be tempered by bloodshed, so they will only send volunteers through in two teams that must compete against one another. No items can be taken through the portal, so the teams will have to make any equipment they need out of sacred clay when they arrive.

Nearly every RuneScape skill has a use in Stealing Creation, whether for extracting sacred clay from locations, making it into equipment, or thwarting the other team's efforts. Skill-focused players can concentrate on gathering or processing the clay, while those who prefer combat defend them or harass the other team. Whenever a player is killed, all the sacred clay items they are carrying will drop to the ground for the victor to pick up. Players can build barriers to defend key locations, summon new creatures made of sacred clay, and even pick one another's pockets.

The mystics will reward those who serve them well, so players can buy new combat and skill items that inherit the shape-changing properties of sacred clay.

Mod John A
RuneScape Content Developer

Summary

Where to start Stealing Creation:
Speak to one of the mystics in their camp just south of the Bounty Hunter volcano

Requirements:

None


In other news...

The Hallowe’en Trick or Treat event has been removed. The Swept Away quest will remain in-game as a piece of members' content. To start the quest, you’ll need to speak to Maggie, who has moved her caravan to a spot just west of the Legends' Guild.

It seems the bracelet of regeneration was not only boosting the rate at which you regain Hitpoints but also the rate at which Hitpoints returned to normal after using potions with boosting effects. This has been fixed so the temporary boost always wears off at an ordinary rate.

We've fixed a bug that may have caused the in-game world map to not load every time.

The Fishing Trawler is for Fishing, so we have prevented players from leeching experience while undertaking other activities such as Fletching or enchanting items. This isn't fair to the legitimate players, and now the Trawler might not sink quite as often.

Several hats were still causing baldness, these have been rectified so you should retain your hairstyles. There were also numerous other graphical tweaks regarding clipping and render priority issues such as spiky hair appearing through hats.

And last but not least, some of you may have found that a lazy purple cat from the Hallowe'en event wouldn't change into a wily cat after exercise. This has been adjusted so your cat can become healthier again.


Article link: http://news.runescape.com/newsitem.ws?id=1477


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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: November 11th, 2008, 1:59 pm 
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 Post subject: Re: 11 November 2008 - Stealing Creation
PostPosted: November 11th, 2008, 8:39 pm 
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RS Name: rev9841
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Clan Name: organization XIII
4/5. the gameplay seems very well thought out, and it's smooth and simple to play once you learn the rules. the rewards are lacking in any sort of xp giving item, but the armor looks decent (hoping to see some stats on it soon) and i like the idea for skiller rewards. anyone got any idea how fast the axe can wc? rune ax speed...?

4/5, a 5/5 if they had any xp related rewards

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 Post subject: Re: 11 November 2008 - Stealing Creation
PostPosted: November 11th, 2008, 9:05 pm 
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Joined: October 30th, 2007, 9:44 pm
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4/5 here too. The game is good and you get to freeze people without wasting money. But the rewards need to be better than level 40 requirements to wield.

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 Post subject: Re: 11 November 2008 - Stealing Creation
PostPosted: November 11th, 2008, 9:44 pm 
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the game play is good but unless they put good rewards on this stuff im never going to play it.

0/5

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 Post subject: Re: 11 November 2008 - Stealing Creation
PostPosted: November 12th, 2008, 2:11 pm 
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I like it a lot.

Too bad that there are quite some few bugs with the rewards, but I love the minigame.

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 Post subject: Re: 11 November 2008 - Stealing Creation
PostPosted: November 12th, 2008, 3:10 pm 
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5/5, good gameplay, crappy rewards, did I say good gameplay? 5/5

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: November 12th, 2008, 3:10 pm 
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 Post subject: Re: 11 November 2008 - Stealing Creation
PostPosted: November 13th, 2008, 5:49 am 
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I've did a little testing. To bad most of the rewards are extremely bugged.

Code:
Volatile clay Fletching Knife

Cutting yew Logs into yew Longs bows(u)
Normal: 75 exp
Now: 118.8 exp
Bonus: +58.4% exp or +43.8 exp
Uses: 100

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 Post subject: Re: 11 November 2008 - Stealing Creation
PostPosted: November 15th, 2008, 9:33 pm 
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Way to easy to get the rewards, crappy rewards. 4/5 for gameplay but 0/5 for the rewards.

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 Post subject: Re: 11 November 2008 - Stealing Creation
PostPosted: November 24th, 2008, 6:37 pm 
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Quite a sucky update if I say so myself. I hope the quest is A LOT better then just another useless minigame.

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