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 Post subject: Re: DISSAPPOINTMENT >:(]
PostPosted: February 24th, 2008, 4:59 pm 
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Cooper wrote:
i've just randomly dawned on a somewhat good idea... perhaps the master quests are only really hard if you have the minimum requirements eh? i did many of these quests at low combat and low skills, and found many of them to be rather difficult. all of the red quests, and contact!, i did at a low combat level. maybe between 70 and 85. i thought all of them were hard at the time... i died once on swan song to the troll queen, didn't know i had to protect magic, and i thought that sea troll onslaught at the beginning would never end. for roing elves, i had to commit suicide bomb the moss giant and come back a second time to finish it off. regicide took a whole day for me to do. rfd had me cowering in fear from the bosses. me2 would have taken me a week to do without a guide, and even with a guide, it took me a whole day to do it, and it was still hard for me. monkey madness i did very early on and i died several times. desert treasure was a great challenge, and so was legends quest.

with low combat and barely having the agility/thieving/etc skill requirements to do the quests, they are very difficult indeed.

so what we really need is a quest with requirements that are challenging for combat 100+ players. how many of you did master quests at lower levels? if you did you can sympathize with me. perhaps skillwise, make some custom items that you would have to manually assemble. like a puzzle. puzzles that are different for everyone makes a quest harder. another idea, maybe a time delay puzzle, where if you fail it you have to wait a few hours to do it again, or start from the beginning again... so umm, yeah >.>


That's a very good point, I myself did many of the "master" quests at level 100-110.
I found them easy enough although I did have a habit of leaving key items in the bank while I wandered off into the realm of runescape.
Jagex should rethink how they label the quest difficulty. There should be two or even three difficulties.
This should, of course be thought over before added as this could cause some confusion into which difficulty you'd fall into.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: February 24th, 2008, 4:59 pm 
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 Post subject: Re: DISSAPPOINTMENT >:(]
PostPosted: February 25th, 2008, 5:11 am 
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Cooper wrote:
actually, without zogre flesh eaters, completeing the chompy hunting ranged-subquest would be even more annoying because you can't make brutal arrows.you'd have to kill thousands of wolves just for the arrowtips. so zogreflesh eaters is actually a worthwile quest.

also, i'd say desert treasure, legends, monkey madness, rfd, and regicide all deserve the master quest title. just mournings end part 2 is the hardest quest in the game is all.


Zogre Flesh eaters was the first easy quest which came to my head. :p

Legends, in my eye, no longer deserves the master quest title. The only thing hard when I started playing was the 107 quest points, maybe 45 herblore. We've got well over double those quest points now and the other skills can be raised so easily through tears of guthix, experience lamps and so on.

I walked through desert treasure at 118 (before summoning), but I s'pose that is one of the hardest quests.
-

The others you mentioned weren't that hard unless you were a low level while doing them. :\

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 Post subject: Re: DISSAPPOINTMENT >:(]
PostPosted: February 25th, 2008, 6:34 pm 
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As I didn't even have to read the words, I could tell what you meant. I'm guessing that you said something about the master quests they claim today aren't really considered master quests comparing to the old ones. I'm not sure though, this is just infering from looking at the GREEN and RED text (Quests). Sorry if this isn't what you meant, but I found that cool that I could figure that out lol.

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 Post subject: Re: DISSAPPOINTMENT >:(]
PostPosted: March 7th, 2008, 7:01 am 
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yeah quests are way to easy atm but be fair to them they have sot them selves in the foot atm every 1 is copmplaining about every think. runescape is rapidly going down hill big time

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 Post subject: Re: DISSAPPOINTMENT >:(]
PostPosted: March 7th, 2008, 3:18 pm 
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I wanna see them make a master quest with something to do with Ali the merchant.

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 Post subject: Re: DISSAPPOINTMENT >:(]
PostPosted: March 8th, 2008, 4:47 am 
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Cooper wrote:
i've just randomly dawned on a somewhat good idea... perhaps the master quests are only really hard if you have the minimum requirements eh? i did many of these quests at low combat and low skills, and found many of them to be rather difficult. all of the red quests, and contact!, i did at a low combat level. maybe between 70 and 85. i thought all of them were hard at the time... i died once on swan song to the troll queen, didn't know i had to protect magic, and i thought that sea troll onslaught at the beginning would never end. for roing elves, i had to commit suicide bomb the moss giant and come back a second time to finish it off. regicide took a whole day for me to do. rfd had me cowering in fear from the bosses. me2 would have taken me a week to do without a guide, and even with a guide, it took me a whole day to do it, and it was still hard for me. monkey madness i did very early on and i died several times. desert treasure was a great challenge, and so was legends quest.

with low combat and barely having the agility/thieving/etc skill requirements to do the quests, they are very difficult indeed.

so what we really need is a quest with requirements that are challenging for combat 100+ players. how many of you did master quests at lower levels? if you did you can sympathize with me. perhaps skillwise, make some custom items that you would have to manually assemble. like a puzzle. puzzles that are different for everyone makes a quest harder. another idea, maybe a time delay puzzle, where if you fail it you have to wait a few hours to do it again, or start from the beginning again... so umm, yeah >.>


True, I find that it is much easier to do all combat related quests, even the most difficult ones left me with half+ a pack of food left.

I only ever have touble on the puzzle quests such as Dealing with Scabaras, I found the mind game quite enjoyable, I really hadn't gotten that much fun out of a quest since I first started and found it challenging to find some woad leaves :P

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: March 8th, 2008, 4:47 am 
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