Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 31 posts ]  Go to page Previous  1, 2, 3  Next
Should summoning add to a person's combat level?
Yes 17%  17%  [ 14 ]
Yes 17%  17%  [ 14 ]
No 33%  33%  [ 27 ]
No 33%  33%  [ 27 ]
Total votes: 82
Author Message
 Post subject: Re: The New Combat Level
PostPosted: February 11th, 2008, 1:31 pm 
Chat Moderator
Offline

Joined: January 17th, 2005, 5:30 pm
Posts: 2029
Location: There's a place in the world where the sun won't shine, consumed of color and depth. I'm not there. ca
RS Name: Alex 43
RS Status: P2P
Clan Name: Rsbandb! All the way!
I agree, summoning is not really a fair 'skill-meter' to depict strength and whatnot. I suppose it hardly matters now with the wilderness downed, but there's still the bragging rights of having incredible combat skill and ability.

Also, summoning creatures to fight with you only works with multi-combat areas! Combat levels should have influence EVERYWHERE!

I also agree that slayer is much closer to combat then summoning, but if you think about it, all slayer is is your dedication to killing something that somebody tells you to. Free combat points just for that one aspect. Dude, if you were a ruthless adventurer and warrior, you wouldn't take orders from ANYONE! So there goes slayer's chance for combat.

As for agility ... well, all defense really is is the chance of you being hit rather then affect max-hit, so said by Jagex, so you can't really add agility to the mix because it would simply be like a doubled-defense. No, that one's out too.

I guess all we're really left with is to hope either Jagex stems the summoning addition to combat levels a bit, maybe down to 132 or something, or that their next big update will involve something that will let us truly say that we've "earned" this combat level.

_________________
Image


Top
 Profile  
 
 Post subject: Register and login to get these in-post ads to disappear
PostPosted: February 11th, 2008, 1:31 pm 
Chat Moderator

Joined: September 9th, 2004, 1:47am
Posts: 9047
Location: In your web browserz


Top
  
 
 Post subject: Re: The New Combat Level
PostPosted: February 11th, 2008, 9:54 pm 
Dragon Member
Offline

Joined: February 9th, 2008, 12:58 pm
Posts: 2430
Location: upstairs
RS Name: Marking22
RS Status: P2P
no it shouldnt go towards your combat
cause i think summoning barely helps you with combat anyways

_________________
Image
My StatsMy Goals


Top
 Profile  
 
 Post subject: Re: The New Combat Level
PostPosted: February 26th, 2008, 11:20 pm 
Mithril Member
User avatar
Offline

Joined: August 7th, 2007, 8:08 pm
Posts: 103
Location: Georgia, USA us
RS Name: Dirtbiking06
RS Status: P2P
Clan Name: SSK
You should have made a "in the middle" choice, because that's what I feel. It's sort of cool as you can be higher level, but it would have been cooler to achieve that level WITHOUT summoning. I feel bad for the people who were close to 126, and summoning came out and wrecked them. You could practically be level 114 in combat, and literally show up as a 126. which is unbelieable but that's ridicolous. So now no level is a real accomplishment, maybe if you already maxed out in combat and you have 138 thats basically being 126 + another go at it, and your maxed again once you achieve 96+ summoning.

_________________
Image
Image
Image


Top
 Profile  
 
 Post subject: Re: The New Combat Level
PostPosted: February 27th, 2008, 5:23 am 
Runite Member
User avatar
Offline

Joined: April 12th, 2005, 7:59 am
Posts: 364
Location: Yorkshire, UK. cn
RS Name: Skate_Ilkley
RS Status: F2P
Clan Name: Miaow miaow >^-^<
As a free player, it doesn't affect me. It's very interesting to see your responses though. I would have thought it should add to the combat level but I have no valid opinion.

_________________
Image


Top
 Profile  
 
 Post subject: Re: The New Combat Level
PostPosted: February 27th, 2008, 12:10 pm 
Adamantite Member
Offline

Joined: July 25th, 2007, 2:41 am
Posts: 189
Location: Rhode Island us
RS Name: Coberis
RS Status: P2P
I agree that it shouldn't count as a combat skill, or at least change the combat formula a bit to make summoning give a few less combat levels like Alex 43 suggested. Also, like many people have suggested, maybe making summoning a more "combat related" skill would make sense too.


Top
 Profile  
 
 Post subject: Re: The New Combat Level
PostPosted: February 27th, 2008, 1:32 pm 
Dragon Member
Offline

Joined: May 27th, 2006, 6:26 am
Posts: 2159
Location: Photoshop england
RS Name: Humus_75
RS Status: Classic
Clan Name: Instinct
The Killer wrote:
It's definitely ruined that "AWESOME!" feeling of reaching 100 combat, and I have a hypothesis that 75% of the people with 100 combat have at least 40-50 summoning.


Im 101 combat and only 23 summoning. :)
I doubt it would be 75%. Many people had 100 combat before summoning was released. Tbh I don't think it should raise your combat, cos no-one really uses the pouches as much as they craft them. :P


Top
 Profile  
 
 Post subject: Register and login to get these in-post ads to disappear
PostPosted: February 27th, 2008, 1:32 pm 
Dragon Member

Joined: September 9th, 2004, 1:47am
Posts: 9047
Location: In your web browserz


Top
  
 
 Post subject: Re: The New Combat Level
PostPosted: February 28th, 2008, 3:43 pm 
Black Member
Offline

Joined: February 23rd, 2008, 12:46 pm
Posts: 55
Location: Where ever i want to be us
RS Name: Arrow O W N
RS Status: P2P
Clan Name: Glory Of Sardomin
No it should not i really do not see the point in it. And tbh i don't even enjoy summoning all we need is another stat that blows..


Top
 Profile  
 
 Post subject: Re: The New Combat Level
PostPosted: March 5th, 2008, 7:30 pm 
Adamantite Member
Offline

Joined: August 27th, 2005, 4:44 pm
Posts: 169
Location: Castle Wars usually, occasionally in Varrock. us
RS Name: Marcinbu
RS Status: P2P
I hate the new combat level cause now there is a new insult going around. People keep calling others fake level 100s. Meaning that the person is only 100+ because they have a decent summoning level. I've been called this numerous times even though my F2P combat level is 100... :roll:

_________________
Image


Top
 Profile  
 
 Post subject: Re: The New Combat Level
PostPosted: March 5th, 2008, 7:51 pm 
Rsbandb Donor
Offline

Joined: January 28th, 2006, 12:22 pm
Posts: 4453
Location: ONTARIbrO ca
RS Name: Skype Jay
RS Status: F2P
Marcinbu wrote:
I hate the new combat level cause now there is a new insult going around. People keep calling others fake level 100s.

Call them PC products. :)


I don't see why it should count towards your combat because it's too strict for when you can use them in combat, and in places you can, they don't help much. Yay, my creature can deal 5 damage per fight, although, my final hit would of hit the extra 5 and I would of got my own XP for it.

Maybe a little bit if you could send your familiar in to fight for you and there would be ways of healing it... but getting familiars to fight without you attacking is somewhat difficult.
I probably could of got 1900 total before 100 combat if it wasn't for summoning counting towards combat, so that makes me extremely angry! :evil:

Players around you in multicombat areas are more helpful, and they don't count towards your combat so....


Top
 Profile  
 
 Post subject: Re: The New Combat Level
PostPosted: March 5th, 2008, 8:23 pm 
Steel Member
Offline

Joined: February 8th, 2008, 2:10 pm
Posts: 47 gb
RS Status: P2P
At the moment there's no good excuse for it to add to cb lvl. The familiars are so pathetic, they should add maybe one or two combat levels MAx, and even then it's only applicable in multi cb..

I like it though. Unaggro brimhaven dogs, maxed combat is now an achievement again after the old PC fiasco. Hopefully jagex will make it worth its cost with the new updates coming this month.

As for the mechanisms of training summoning, i liek it how it is. I admit, it's not summoning, it's pouchcrafting, but to be frank after the effort i put into gathering charms and making pouches, making cash to buy shards, and all the rest of it, i'd be annoyed if i then had to USE a useless familiar for 12 hours a day to gain the xp for it. If they where useful perhaps...but they're not. At least, so fat i'm up to mith minotoars, and they don't even make a dent into anything i can't already one hit.

So yeah, whilst i admit freely that summoning, logically, should not touch combat, i'm glad it does for all those reasons. I do think though where it matters, such as in BH, f2p combat levels should be shown.


Top
 Profile  
 
 Post subject: Re: The New Combat Level
PostPosted: March 6th, 2008, 5:02 pm 
Steel Member
Offline

Joined: March 6th, 2008, 4:23 pm
Posts: 43 england
RS Name: tdog master
RS Status: P2P
hmm this is kinda a hard topic but here goes, yes it should add to ur combat but there should b a way that when u right click them it shows how summoning has affected them if u get me like (+6) on the end maybe a gd idea :s?

_________________
Image
http://www.tribalwars.net/2165357.html
http://s1.battleknight.co.uk/index.php? ... f=OTE1ODU4 dont use this link use the 1 below
http://s1.battleknight.co.uk/index.php? ... f=OTE1ODU4


Top
 Profile  
 
 Post subject: Re: The New Combat Level
PostPosted: March 7th, 2008, 3:56 am 
Adamantite Member
User avatar
Offline

Joined: February 22nd, 2008, 10:53 am
Posts: 159
Location: South West England england
RS Name: Rodsay
RS Status: P2P
I wish they had not included summoning into the combat formula and it seems to have had a lot of influence on my combat stat. When summoning came out I was combat 91 or 92 and it soon jumped to about 96 as I got a few summoning levels (now 37 mainly from Tears).

It is now 98 and only 2 of those are what I call genuine combat levels, from defence and strength.

I was trying to maintain my combat below 100 for as long as possible. I had noticed that if high levels went round in 'plain' armour they often got comments like 'level 120 and only wearing <whatever>.' Under 100 and they don't notice you, you are invisible :D

_________________
Image
ImageImage


Top
 Profile  
 
 Post subject: Re: The New Combat Level
PostPosted: March 14th, 2008, 4:22 pm 
Rsbandb Donor
Offline

Joined: May 18th, 2005, 7:45 am
Posts: 1042 england
RS Name: Bee_Keeper0
RS Status: Classic
I don't think it should. It's a combat skill maybe, but it still shouldn't be added to the combat level. Too me, level 126 has always been the top. If I see someone that level, I'm impressed. It's the classic high level. And I'm ***** they increased it, because level 127+ to me, looks wrong.

_________________
Sure.


Top
 Profile  
 
 Post subject: Re: The New Combat Level
PostPosted: March 14th, 2008, 4:41 pm 
Dragon Member
Offline

Joined: September 20th, 2007, 8:43 pm
Posts: 1332
Location: Wonderland us
RS Name: Unbirthday
RS Status: P2P
I agree. I'm actually one of those people who recently hit 100 combat. And now I see all these people getting it like it's laying on the ground for anyone to pickup. Idk, it's just 100 combat loses it's uniqueness now.

Also, now with summoning, I have people questioning my 104 combat. When really I only have level 4 summoning for the quest.


Top
 Profile  
 
 Post subject: Re: The New Combat Level
PostPosted: March 14th, 2008, 5:57 pm 
BANNED
Offline

Joined: June 27th, 2006, 1:03 pm
Posts: 1366
RS Status: Classic
Yeah, I used to think that level 100 was something cool, but now everyone has it. I admit, I even used Summoning to level my combat, but somehow it doesn't feel like an accomplishment to have high combat anymore.


Top
 Profile  
 
Display posts from previous:  Sort by  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to: