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How do you rate these small updates?
5/5 13%  13%  [ 4 ]
5/5 13%  13%  [ 4 ]
4/5 13%  13%  [ 4 ]
4/5 13%  13%  [ 4 ]
3/5 7%  7%  [ 2 ]
3/5 7%  7%  [ 2 ]
2/5 7%  7%  [ 2 ]
2/5 7%  7%  [ 2 ]
1/5 10%  10%  [ 3 ]
1/5 10%  10%  [ 3 ]
Total votes: 30
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 Post subject: 17 July 2007 - Game Improvements
PostPosted: July 17th, 2007, 4:07 am 
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www.runescape.com wrote:
17 July 2007 - Game Improvements

We've just added a bunch of extra features to the game to make your lives a bit easier and much safer. These range from improving existing interfaces to changing the way magic logs look.

We've introduced a couple of changes that should make the trade system easier and safer to use. Firstly, the trade interface now shows you how many free inventory spaces your trade partner has. Secondly, the interface provides a visual warning when your partner removes an item from their offer. If you're worried about your trade partner suddenly changing their offer, this is certain to make it much more obvious.

Throughout various areas of the game we've added the ability to 'make-x' on some more items. This includes a lot of the areas of Cooking such as pie making, pizza making and potato making. It also includes making arrows, potion making, glassmaking, amulet stringing and a number of other areas. You might have noticed that 'make-x' for smithing is missing - do not fear! It is still being worked on and will be brought to you soon.

A new warning system has been unveiled, which will allow veteran players to mute those pesky warning messages that they see on a daily basis. Areas like the Shantay Pass and the Wilderness will no longer force you too see a long message explaining the dangers of the area, unless you want it to. Newer players, and those that have not been to the area enough times, will still see the messages and be safer for it, but those that are more familiar with the dangers will be able to toggle them on and off as they see fit, speeding up journeys through the desert and other dangerous areas. If you want to check out the new warning interface, head to Lumbridge and find the Doomsayer, who wanders around near the Lumbridge Guide.

We have added Town Criers to Varrock, Falador, Draynor, East Ardougne and Seers' Village. These knowledgeable men know all about the Rules of RuneScape as well as providing some handy information regarding Player Moderators and what they can and can't do. So, if you have a question regarding a Rule and don't want to look on the website, just talk to a Town Crier!

We've also updated the Duel Arena so that you'll get a warning if you try to take a double-handed weapon into a single-handed duel, kebabs can no longer reduce your Hitpoints and will affect a different skill instead, and magic logs now look properly magical and very different from other logs.

New Random Event

Just when you thought school was out...SURPRISE! It's an exam for you! Mr. Mordaut is going to put you on the spot and test your abilities at spotting patterns. Will you prove your worth or be sent to the back of the class?

Aside from the terrifying Mr. Mordaut, the class is full of delinquents and dunces: from the bored goblin and the zombies who want (to be) brains to the giant trying to better himself and the imp serving time in the corner. It's just like being back at school - well, it would be if your teacher was a dragon and you had a mummy for a classmate. To prove that you've learnt something in his class, Mr. Mordaut will grant you a tome of experience when you leave.

We like to keep a bit of variation in Random Events but without just adding new ones, so in order to keep the balance right, we've removed the Broken Axe event. We've also magically repaired any broken axes you have, and any handles missing a head have been whisked away to wherever it is that lonely axe handles go.

Click here to read about all the Random Events you might come across.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: July 17th, 2007, 4:07 am 
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PostPosted: July 17th, 2007, 4:27 am 
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Great...all we need are more ways to make this game easier..
a "make-x" for herblore?? Gah now I'll have to type in something when I want to make two potions. The new trade window thing and the warning remover are the only good parts of this update.

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PostPosted: July 17th, 2007, 7:07 am 
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colinsoccer123 wrote:
Great...all we need are more ways to make this game easier..
a "make-x" for herblore?? Gah now I'll have to type in something when I want to make two potions. The new trade window thing and the warning remover are the only good parts of this update.


I agree with the Herblore part, it is turning into what stringing is for fletching - SLOW :evil: However, I will let this slide as item scammers are now going to have an extremely hard time trying to scam anyone anymore :D

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 Post subject:
PostPosted: July 17th, 2007, 12:03 pm 
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Wtf...I still have a broken axe. :P I do like these updates so I'll give it a 4/5.


Last edited by Connor on July 17th, 2007, 12:15 pm, edited 1 time in total.

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PostPosted: July 17th, 2007, 12:14 pm 
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So wtf Ents are for now? I got one today and had to go to fix my axe :(

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PostPosted: July 17th, 2007, 12:15 pm 
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NO MORE BROKEN AXES!

5/5 GOOD JOB!! =)

Please don't type in all caps. :wink:
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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: July 17th, 2007, 12:15 pm 
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PostPosted: July 17th, 2007, 12:29 pm 
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I think they mean the event where the axe head falls off, not the ent one.

I'm not that excited by these improvements. :?


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PostPosted: July 17th, 2007, 1:10 pm 
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Well for one thing I like is the new trade interface. Now I can see if someone trades me actually has space left. Really come in handy when you're powermining/fishing and you got some noobie runners.

Second thing I like is that I can switch those annoying warning messages off. I think I knew for quite a long time that the dessert is dangerous. However I still left a lot on since I simply might forget a candle or tinderbox. But those warnings only come when I'm not carrying it so if I do it right I wouldn't have those.


I actually like these updates. Now I do wonder if dragon axe heads and dragon axe handles both became dragon axes.

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 Post subject:
PostPosted: July 17th, 2007, 1:34 pm 
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the herblore-x is not that good :( same reason that colin said.
The axe upgrade is awsome! Finnaly i can be more carefree with my axe.
The message things is also great, specialy because you can remove the wildy sign (usefull for rcing, abyss)
The trade window can also be a good advantage to prevent scamming.

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PostPosted: July 17th, 2007, 1:34 pm 
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But typing it caps will show how happy I am.

Yes, I know, haha. But nonetheless, it's against the rules.
:D :D :D<- That also expresses happiness. :wink:


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PostPosted: July 17th, 2007, 5:05 pm 
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I have an idea! Let's just make the game auto for people instead of them having to make their own program to do it.

:P

1/5

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PostPosted: July 17th, 2007, 10:03 pm 
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They apperantly also changed the way how molten glass looks. It actually looks much better now.

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 Post subject:
PostPosted: July 18th, 2007, 12:09 am 
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5/5. These updates are always good in my book. Less clicking.

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 Post subject:
PostPosted: July 19th, 2007, 5:34 am 
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Oh please.

Is a "Cut X Gems" REALLY necessary..?
Herblore and Crafting were fine.. I'm all up for smith x iron knives and so on.. but gems and potions didn't take any time at all. :\

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PostPosted: July 19th, 2007, 2:30 pm 
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Anubis wrote:
Is a "Cut X Gems" REALLY necessary..?
Herblore and Crafting were fine.. I'm all up for smith x iron knives and so on.. but gems and potions didn't take any time at all. :\


I don't really like the new do-x's. I preferred cooking without cook-x, but it's ok. String-x I don't like, slowing XP in fletching I could get. Cut-x is annoying for me. I usually store gems from random events and end up cutting when I have around 3. They could of made sell/buy-x instead of cut-x. :?


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