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 Post subject: What stats should I have for a defense pure
PostPosted: May 9th, 2007, 1:15 pm 
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I've decided to try and make a defense pure to kill the annoying strength pures. What do you think i should be training on?


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PostPosted: May 9th, 2007, 1:15 pm 
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PostPosted: May 10th, 2007, 12:02 am 
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Depends what your current levels are, really?

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PostPosted: May 10th, 2007, 12:46 am 
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Defence pures are pointless in my perspective.

Sure, have 60 defence while being combat 27, but other than that, you'll generally be hitting so low, your opponent would've healed more than what you can hit at average. Hell some people might not even be interested in fighting you at all.

But if you have to, go hybrid range+defence tank.


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PostPosted: May 10th, 2007, 3:03 am 
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A defence PURE never wins over a strength PURE. As they are all of 1 level.

But everyone goes hybrid now.

So if your gonna make a hybrid then go ahead.

But make it range and defence, a true range tank never looses against a strength hybrid, unless the tanker doesn't use range + defence for HP.

So some advice/stats for range tank.

70 defence
70 range

Get the defence on range training i.e. long range. So you equal out at the same defence and range.

This should put you on aroudn 65 hits. At a low combat of around 50 or so.

So 50 combat with 65 hits and 70 range/defence. Defeats over a level 50 strength hybrid with 60 hits 60 att/strength. So you should win.

Goodluck with training.


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PostPosted: May 10th, 2007, 6:18 am 
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Ya you shouldn't make just a def pure. They are terrible. You should make it either a range tank like they said, or a mage tank.

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PostPosted: May 10th, 2007, 7:55 am 
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A good def pure is

90+Range
70-80 Def

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PostPosted: May 10th, 2007, 7:55 am 
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PostPosted: May 10th, 2007, 10:26 am 
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elvemage is 99 range 70 def

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PostPosted: May 10th, 2007, 5:14 pm 
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I wouldn't create a Defense Pure to 'Own those annoying strength pures' but to show them a lesson, "Strength isn't everything, if you can't hit me you can't win."

I do suggest using range though, start off ranging with longrange because it adds to range and defense.

Once you get to 70 range/def (remember to keep them even, if needed attack a goblin with Defense with your fist or a melee weapon.) then you can start owning the Strength pures.

I don't mean owning as in killing, although you will beable to kill a fair bit of them since they only have 1 defense, but owning as in annoying and making them run, AKA giving up the fight and admitting to defeat. (Though they're ego won't allow them to actually admit defeat)

Well I hope this helps you make your decision and know that def pures won't kill too many people.

And I don't want to start any arguments about Pures / Hybrids i'm just stating from my experience with them.

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PostPosted: May 11th, 2007, 5:33 am 
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Maybe prayer will help with it too.

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 Post subject: Re: What stats should I have for a defense pure
PostPosted: May 11th, 2007, 6:19 pm 
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http://forums.rsbandb.com/viewtopic.php?t=50400

there, i wrote a guide all special for you. now start loving me :D

frankie042 wrote:
A defence PURE never wins over a strength PURE. As they are all of 1 level.


defense pures don't exist. the closest things are tanks and bragging rich kid's alts with full dragon and a totkz ket xil. please don't confuse the 2. in the real world, the only people you can make racial slurs about and get away with it are people of your own race, or your good friends when obviously pulling their leg. same goes for rs. its rude to assume things about player types.

on a related note for everyone, don't call someone a defense noob unless you are good friends with them, or you are/have one yourself. please call them a tank. that is what they are. we respect you and say "melee pure" and "rune pure" etc, so do the same for us.

this outburst provided by your friendly neighborhood spud-man (pun...pun)

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PostPosted: May 12th, 2007, 1:28 am 
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70 Range
40 Defence
? Prayer

Thats about 66 combat I think

Seriously, I fought someone with those stats and I could hardly get a chance to hit them, not only because their defence was high. Its the fact that he kept hitting me as well.

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PostPosted: May 12th, 2007, 7:39 am 
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Get 70 range 45 def. I'm 81 range and I can barely hit through their rune chain and helms while they're hitting constantly.

But tbh, if you're going to tank range in the wildy, 45 def does ****, as they have potions, and 1 or 2 lucky specs and you're dead. So get 70 def too if you're going to pk really. Cuz tbh, 45 def and 1 def doesn't make a huge amount of difference when you're fighting level 70 pures. Some of them already have whip.

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PostPosted: May 12th, 2007, 12:28 pm 
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get at least 70 range and def

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