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PostPosted: December 5th, 2006, 5:28 pm 
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Anubis wrote:
Thanks for your opinions so far guys ^^

How would you lot feel about playing as a "Bad Guy"?
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Some of you already know, I'm studying animation to get into games design. And to do so, I've been told I'm going to need a killer idea. I believe I have that, but now I just needed a way to present it and write it down, yah? 8)

With regards to cheats, I believe they're added into game for testing purposes. And not merely for people to breeze through the game. :P
--

Anyways, so far, what I've picked up on is that I need;

Storyline: The storyline has to be unique, the player has to "feel" the situations and know what their purpose is. A degree of similarity is needed to allow the player to get used to what they're doing fast, to negate any confusion.

Character: The character's personality will be determined by the players actions in game. The character starts of vengeful, however a player is given three main choices, evil, good, or neutral. However the main objective of the game remains the same. The character is to be using two forms of combat, melee and ranged. The melee is most obviously more powerful in comparison to the damage dealt, however the ranged attack (with infinite ammo) is much more fast, but can only be used at certain distances.

The "Bad Guy": You will be playing the bad guy. However, since who is evil and good changes, since people have different opinions on what is right and wrong, along with the free choices you have ingame, your character may turn into a paladin or demonic deity.

Cut-Scenes: Kept to a minimum, and only used in circumstances where interactivity is not possible. The point of the game will be to make decisions fast, disregarding consequences. The cut-scenes will, as in many other games, be of a quality much higher than in the interactive gameplay.

Freedom: An entire world consisting of 7 continents and 1 major ocean will be your playground. A wide variety of environments from desolate wastelands to a rich forest thriving with life, to a city sitting on the clouds, all containing mini-quests to boost your alignment. Freedom is limited by how far you are in the game, as the ability to fly and swim are picked up by methods other than "completing a level".

Soundtrack: Opening, Ending and Climatic video sequences will have atmospheric and or orchestral music, the world environments will have sound much like they would in real life. Dungeons and Key Areas will get their own theme tune playing while the player treks through them. Boss Battles and Confrontations will have more exciting themes, and the final conflict and theme song for the game will have fast paced music, including some lyrics.

Repetitiveness: Where as the main objective of the game will be to collect 7-9 of a specific item, the ways in receiving each one will be differentiated from the last as much as possible. A massive ***** of weapons and forms are available from the start, with more being "unlocked" through receiving extra power from certain events ingame.

Other: The main charcter will have 4 main rivals;
1) A bounty hunter.
2) A treasure hunter.
3) The world's military.
4) The second main character, whose ambitions are very close to the Player.
The first has a nice collection of traps, set up in various places, and will follow the Player around.
The treasure hunter appears in the Key Areas of the game, but not always. He uses a lot of "gadgets" and tools to immobilize the Player so he can receive the treasure first.
The third being the most easy to defeat, has a major advantage in numbers. Lots of explosions.
The second main character has a past similar to the Player. He/She will be collecting the main items at the same time as the Player, there is no set sequence in how they do this.


Hm....Anubis, were is the setting going to take place?

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: December 5th, 2006, 5:28 pm 
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PostPosted: December 5th, 2006, 6:02 pm 
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The setting, would be a place called Endymia. An alternate earth discovered by Carthaginian Magi, aproximately, 155BC.

Freedom, is a hard one. Too much freedom would deter the player from the point of the game, where as a lack of it would create a "Follow the leader" type game, seeing as my main character doesn't like being told what to do, think nor does he listen to anyone, that wouldn't fit. :P

Multiple playable characters can't happen. :( It just wouldn't fit his storyline.

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 Post subject: Nobody Ever Reads These...
PostPosted: December 5th, 2006, 6:06 pm 
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Hm....Well I good point about "Follow the Leader" sort of thing, but by that will there not be allies helping you in battle and such?

PS: If you haven't already and would like me too, would you like me to write a little bit of a storyline? I like writing games/stories for some reason...

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PostPosted: December 5th, 2006, 6:19 pm 
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The storyline's pretty much full, I just cba to write it down. XD Thanks for the offer though.
-

My main character, Fiore, was imprisoned ~157BC, when he was released, the equivalent of 2 millennium had passed. He had spent all of that time alone, and I doubt he will ever trust another being. Saying that, it does not mean he won't fight with another character if their interests meet.

He's being hunted though. Anyone could be an enemy. ;-)

I'll go into more detail if you like?

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PostPosted: December 5th, 2006, 6:24 pm 
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I think that's enough detail to get someone playing a game :D

I do like playing like "Dark Characters" Also, characters similar to Vincent Valentine from FF real me in automatically.

Sounds good, good luck writing/making(?) the story/game :D

Need any help, offer always stands :D

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PostPosted: December 5th, 2006, 6:27 pm 
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Thanks, I've got a few years of studying yet, but I've been told it's good to get an idea and tweak it as time goes on. Then when my portfolio is built I can go up to an employer and say;

I can do this. AND I have a £100M idea. Interested?

8)

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: December 5th, 2006, 6:27 pm 
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 Post subject: Nobody Ever Reads These...
PostPosted: December 5th, 2006, 6:29 pm 
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HES GOT AN IDEA! Hit me.

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PostPosted: December 6th, 2006, 5:42 am 
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Well I told besadon about 1/5th of the first storyline last night, and it took about an hour XD, so if anyone else is interested, pm/im me.

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