You pose some very good points, MasterOfTheVortex (it's ONE word, all of you newbies).
The ecomony because of this update has declined, Free-to-play players have lost a valuable money-making asset, and members have lost a reliable Rune Essence source, causing the price for pure essence to rise and rune essence, now nearly worthless, to diminish. Now, if they are to get pure essence, members must mine it themselves with a mining level of 30.
But if you think about it, is it really because we have been relying on the rune essence market a bit too much?
It appears that people have been making millions of coins based on this market alone, being a macroer or not. It is incredibly easy to mine and store, as well as sell in bulk. Macroers merely had the advantage because they could do it for days on end without as much effort as regular players. Members and non-members should be allowed to make money off each other, but not to the limit where the economy solely depends on it. Why else do we have these extra skills and members items?
Sure, this game is called "Runescape", but it isn't called "Rune Essence Scape". The game, prospering on it, and making money off it doesn't solely have to rely on whether or not buying rune stones is cheap or not. If this was still the case, thousands would've made natures and such, thousands would use them to train, thousands would get level 95 magic, and thousands would dominate the wilderness with ice barrage while anyone who thinks they can do their wilderness treasure trail enters level 1 wilderness and gets hit by 20 different ice barrages at once.
That's not very enjoyable as a game, is it?
Jagex is also worried about their member status. One of the only reasons being a member is more worthwhile is that it's so much easier to make money. That's why all of the things we buy, like barrows, dragon armor, marble blocks, and cannons are so expensive. We can apply many different skills to making money to purchase these benefits. Should it really be fair (or right) that the free-to-play players can all make this substantial amount of money just as easily as a member? Not just that, but same-account-trading is also an issue. All 1 member pure would have to do is create some free-to-play characters to make all that money by rune essence mining (macro or not) and transfer the money over to him and maintain the status of "pure".
Yes, it disrupted the economy, but for better or for worse? Think about the long-term effects and what would've happened if this update didn't take place. I'm not disagreeing with the point you're making, I'm just saying that there are additional aspects to consider.
And I'm impressed by your essay, MasterOfTheVortex. Why you didn't make the newspaper both those times is beyond me.
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