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 Post subject: Suggestion: Custom Tele-anywhere
PostPosted: January 17th, 2006, 11:18 am 
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It is not an unlimited tele-anywhere. This is how it works:

First, you go to a place you want your custom teleport. You are allowed only the one.

Then you use loads of runes to set your tele. Id say probably 4 cosmics, 4 laws, and 10 of each elemental.

Once your custom tele is set, you can use another spell in your magic to teleport to the place where you set your custom tele, just like teleporting to any other place.

Its a tele-anywhere because your custom tele can be set anywhere, but you cannot teleport anywhere whatsoever at any time you want.

What do you think?

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: January 17th, 2006, 11:18 am 
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PostPosted: January 17th, 2006, 11:44 am 
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good idea but i dont think they gonna make it

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PostPosted: January 17th, 2006, 11:45 am 
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What do you mean 'another spell in your magic'? Like any other spell? Like once you've set your place you could use air strike to reach there?

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 Post subject:
PostPosted: January 17th, 2006, 11:47 am 
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No, once youve set the spot, the spell "Teleport to Custom" would appear.

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PostPosted: January 17th, 2006, 11:57 am 
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not at all a good idea.

skill training would becomee very easy.

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 Post subject:
PostPosted: January 17th, 2006, 1:39 pm 
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yea, set up at nat altar, and boom, you can craft around 100k nats in an hour
it'll make everything too easy

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: January 17th, 2006, 1:39 pm 
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PostPosted: January 17th, 2006, 2:11 pm 
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creepybacon wrote:
not at all a good idea.

skill training would becomee very easy.



ya ur rite nto a good idea things would be come to easy

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 Post subject:
PostPosted: January 17th, 2006, 4:48 pm 
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Not a good idea at all. A lot of ideas of this sort are made and all of them are not good for the same reason. Skill training would become too easy. I bet if they were to do this in the first week it is out 20 more people would get 99 runecrafting off of making the best rune they can. Same goes with other skills where you need to walk a long way to somewhere to do something or bank something.


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 Post subject:
PostPosted: January 17th, 2006, 5:11 pm 
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It should work like Farore's Wind in Zelda 64: Cast it at one point to set the location, then move off to go do something, and cast it again when you're done to return to the location and dispell the point. Cost will be 2 laws, 5 airs, 5 earths, and 4 cosmics. You cannot set a point in 20+ Wilderness, the Waterbirth duneon, the KQ or KBD lairs, or any area where logging out will send you to another location. You also cannot teleport to a point on Entrana if you have weapons or armor.

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Last edited by TheMothAssassin on January 23rd, 2006, 9:04 am, edited 1 time in total.

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 Post subject:
PostPosted: January 17th, 2006, 7:17 pm 
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this is like savage eden :\


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 Post subject:
PostPosted: January 17th, 2006, 7:23 pm 
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i dont think this is best idea but if it would work they would have to have like 10 laws 20 cosmics and like 20 airs cause otherwise its jsut to easy like some other ppl said

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 Post subject:
PostPosted: January 17th, 2006, 7:52 pm 
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this has ben sugested before, hasint it?
and the poster people were like "omg runecrafting"
so i'll become a poster person ^^


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 Post subject:
PostPosted: January 17th, 2006, 8:30 pm 
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This has been segested 73 trillion and 8 times.

You think you changed it, but all you did was add reduntant words.

Bad idea.

Stop trying to make this idea work.


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 Post subject:
PostPosted: January 18th, 2006, 1:08 pm 
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Sorry, i havent seen it suggested before.

*whacks head against wall repetitively*

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 Post subject:
PostPosted: January 18th, 2006, 3:27 pm 
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Robbie wrote:
This has been segested 73 trillion and 8 times.

You think you changed it, but all you did was add reduntant words.

Bad idea.

Stop trying to make this idea work.


You know, that can be considered flamming, he has a right to post his idea, and just because others have suggested it on the official forums, doesnt mean he can post about it. You put people down more than help them. Personally your starting too annoy me. :roll:

In my opinion, the idea could use alil changing, becuz jagex wouldnt like ppl setting a custom tele to access a bank really fast etc. Would tele block work against it? I like how its limited to one set point at a time, kinda like a nature ammy except it doesnt last forever..:P you have to keep setting that point, making it an expensive spell etc.

The idea isnt bad, just needs alil work.

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