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 Post subject: 9 minutes of bioshock 2
PostPosted: May 14th, 2009, 8:39 am 
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http://kotaku.com/5253315/nine-minutes-of-bioshock-2-gameplay

Hate to be a Mr negative but I'm not really liking what i see. I don't want to go into the water, being trapped underwater in a city made it exciting, when water started flooding in you had to get out and get moving. It's no longer something to fear or worry over. Bleh.

Still think if i smash someone with that drill it should go through them..what sort of a drill doesn't..drill.

Speaking of the drill wtf, that thing was 1 hitting everything. If like bioshock 1 the splicers are the main enemy with the occasional sister theres going to be very little reason to use a gun or plasmid.

And finally dressing up as a big daddy and escorting the little sister in bioshock 1 was the worst part of the game and now they've made it an important part of BS2. I sincerely hope she learns to shut the **** up and doesn't repeat the same 4 lines again and again non-stop or i will kill every one of them.

I wont go into how strange it is that theres a big daddy left alive down there let alone one thats more powerful than the rest, you think I'd have run into him on my little sister kidnapping spree that i had in BS1. Nor will i comment on the big sisters and how idiotic i think they are. Yet. I'll hold off and play it first, if theres a good means of writing all this into the story and not making some ******* up I might let it slide.

But i find it hard to think of any way they can write in big sisters without it being stupid.

I'm sure this will be a good game, I'd just rather they didn't force it out and sacrifice the story just for the sake of making another game.

edit: Also according to the lead dev theres going to be multiplayer. Apparently all the fans was crying for it. My ****, I rarely met anyone who wanted multiplayer for BS2. BS1 had no multiplayer and that meant a lot more work could be done on the campaign; again i hope there not going to sacrifice what made BS1 great just to keep up with the stupid opinion that every game needs multiplayer to be good.

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PostPosted: May 14th, 2009, 8:39 am 
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 Post subject: Re: 9 minutes of bioshock 2
PostPosted: May 14th, 2009, 11:40 am 
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I like the spin that they are putting on the multiplayer. They haven't really discussed anything specific but apparently multiplayer is going to be oriented to the story some how.

As for the other stuff, there was a video I saw where the drill did go through the splicer. In this video it looks more like you are hitting with the drill rather than drilling. Plus, this is probably the easiest difficulty. The Big Sister isn't that dumb of an idea; she is one of the sisters you saved from the first game but, she can not live above water without the big daddies and Rapture. So, she goes back as the Big Sister in order to re-create Rapture again. At least, that is what I have gathered from the Dev interviews I have seen.

By the way, that water area looks AMAZING.

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 Post subject: Re: 9 minutes of bioshock 2
PostPosted: May 14th, 2009, 2:45 pm 
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I still say that part with the water is brilliant. It looks even better now.

I'm stilllooking forward to this game. Always have.

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 Post subject: Re: 9 minutes of bioshock 2
PostPosted: May 14th, 2009, 2:58 pm 
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There's only 1 Big Sister, Creepy. I'm pretty sure it's the Sister we saw in the 1st Bioshock 2 teaser, holding the Big Daddy doll. EDIT: So I guess I should have watched the video first. The 1 Big Sister is kidnapping Little Sisters and creating more Big Sisters? Did I get that right? AWESOME.

Spoiler for WHAT CREEPY SHOULD HAVE HIDDEN:

Becoming a Big Daddy in the first game was probably the best part. You spent the entire game fighting those huge beasts and then you actually become one, how is that dumb? Protecting the Little Sister at the end of the game was just awesome, I'm not sure how you didn't like that.


Also, about 1 hitting everyone with the drill. Either the beta testers have maxed all the plasmids/health/weapons for testing purposes or you start the game like that and somehow lose those abilities (possibly when the Big Sister knocks you out at the end of the level). It isn't actually gonna be that easy.

Anyways, LEAVE THE LITTLE SISTERS ALONE. You went on a Little Sister kidnapping spree!? You're supposed to save them! They're innocent little girls who love ADAM, what did they ever do to you!? DON'T YOU DARE KILL A LITTLE SISTER!


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 Post subject: Re: 9 minutes of bioshock 2
PostPosted: May 14th, 2009, 10:57 pm 
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I'm with Creepy on the BS1 Big Daddy mission being an integral part of BS2. I HATED that mission with a passion. Little ***** was so slow, and I had to do all the protecting for that minor reward.

Supposing that's not the *entire* game, I think it'll shape up to be good. Probably not at the same par as the original, but that's a hard feat to accomplish.

Oh, and I had the same thought about the Big Daddy and how there could be any left, and I guess it's rationalized by either A) Tenenbaum pieced it together for protection, or B) The Little Sister turned Big Sister rebuilt / activated it sometime after she returned. Of course she's not smart enough to make it help her, so here you are as the prototype trying to kill her.

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 Post subject: Re: 9 minutes of bioshock 2
PostPosted: May 14th, 2009, 11:53 pm 
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I haven't watched the video because I just can't be bothered but if it has more than one of those bloody little sister escorting missions, I'm afraid I'll have to quickly find a window high and large enough to jump out of.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: May 14th, 2009, 11:53 pm 
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 Post subject: Re: 9 minutes of bioshock 2
PostPosted: May 15th, 2009, 12:30 am 
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well they did come right out and said they hated escorting missions so they didn't put any. basically the enemy will keep coming until the little sister is done with what she is doing. she can't die, only it takes longer if she is stopped

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 Post subject: Re: 9 minutes of bioshock 2
PostPosted: May 15th, 2009, 5:43 am 
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Pfkninenines wrote:
I'm with Creepy on the BS1 Big Daddy mission being an integral part of BS2. I HATED that mission with a passion. Little ***** was so slow, and I had to do all the protecting for that minor reward.

Supposing that's not the *entire* game, I think it'll shape up to be good. Probably not at the same par as the original, but that's a hard feat to accomplish.

Oh, and I had the same thought about the Big Daddy and how there could be any left, and I guess it's rationalized by either A) Tenenbaum pieced it together for protection, or B) The Little Sister turned Big Sister rebuilt / activated it sometime after she returned. Of course she's not smart enough to make it help her, so here you are as the prototype trying to kill her.


Pretty much. That entire level was crap IMO, she took forever, she kept repeating herself and collecting the parts was *** as well. Course this time your at least carrying her so she wont be slow, i just pray she shuts up and i don't have to save her *** to much.

@ What trekkie said she can't die? wtf. That's stupid as well. XD Whats the point of it if i can ignore her and just let her do it slowly, go fix a drink while i wait.

Again sure it'll be a good game, it's not living up to Bioshock so far though. STILL not happy about being able to walk about underwater. Don't care if it looks cool water was something to fear in BS1 now it's just nothing. I do wonder what'll happen if i let off my electric plasmid on the sea bed though.

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 Post subject: Re: 9 minutes of bioshock 2
PostPosted: May 15th, 2009, 7:33 am 
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CreepyPirate wrote:
Again sure it'll be a good game, it's not living up to Bioshock so far though. STILL not happy about being able to walk about underwater. Don't care if it looks cool water was something to fear in BS1 now it's just nothing. I do wonder what'll happen if i let off my electric plasmid on the sea bed though.


Water wasn't something to 'fear', it was just something to pay attention to. I didn't think once about the water. Only think I thought it was for was for using electricity on it, l0l.

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 Post subject: Re: 9 minutes of bioshock 2
PostPosted: May 15th, 2009, 9:03 am 
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Steven wrote:
CreepyPirate wrote:
Again sure it'll be a good game, it's not living up to Bioshock so far though. STILL not happy about being able to walk about underwater. Don't care if it looks cool water was something to fear in BS1 now it's just nothing. I do wonder what'll happen if i let off my electric plasmid on the sea bed though.


Water wasn't something to 'fear', it was just something to pay attention to. I didn't think once about the water. Only think I thought it was for was for using electricity on it, l0l.


Matter of opinion tbh

The idea of being trapped in a city miles under water with a bunch of freaks set the atmosphere and made the game far creepier than it would have been on land. Not to meantion it leaking in places, i believe a tunnel collapsed at one point too?

Now i can pop out and strut around. I'd just prefer not. But giving it some thought splicers couldn't survive out there, nobody but you could. So it can't be a major part.

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 Post subject: Re: 9 minutes of bioshock 2
PostPosted: May 15th, 2009, 10:27 am 
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I don't understand why you keep saying the ocean was something to fear. In the first game it was just something there, something you saw; it was just an area of mystery. When you first went down the Bathysphere and Ryan introduced you to Rapture, did you fear the ocean then?

I think that shifting from being inside to under water is great for the atmosphere. It's the contrast of where you are. One minute you are in this dark, dingy, and overall **** up place. Then, you enter the ocean and it immediately changes the mood to a serene and peaceful world.

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 Post subject: Re: 9 minutes of bioshock 2
PostPosted: May 15th, 2009, 12:50 pm 
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rapture was this claustrophobic atmosphere. you were surrounded by water; you were trapped in rapture by the water. thats why it was something to fear. now that you're a big daddy the claustrophobia isnt there. i doubt they're gonna let you jump in the ocean whenever you feel like it, so it wont be bad at all. everyone playing the first game had the thought "what if i could explore rapture from the outside" and thats why they put the underwater levels in. it will be a nice change of pace just t be able to explore without having to worry about **** up splicers.


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 Post subject: Re: 9 minutes of bioshock 2
PostPosted: May 15th, 2009, 12:52 pm 
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Dragon wrote:

I don't understand why you keep saying the ocean was something to fear. In the first game it was just something there, something you saw; it was just an area of mystery. When you first went down the Bathysphere and Ryan introduced you to Rapture, did you fear the ocean then?

I think that shifting from being inside to under water is great for the atmosphere. It's the contrast of where you are. One minute you are in this dark, dingy, and overall **** up place. Then, you enter the ocean and it immediately changes the mood to a serene and peaceful world.


Perhaps fear is the wrong word, i think it created the atmosphere and feeling traped in the city helped create that atmosphere.Taking a stroll outside the city eh, not a fan of the idea.

Opinion as i said, you can disagree we'll see when it comes out.

dit; Ya Mr plox said it better than me.

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 Post subject: Re: 9 minutes of bioshock 2
PostPosted: May 15th, 2009, 3:23 pm 
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creepy, since you keep talking about water and fear. did you fall into a river when you were growing up and almost drown now giving you a complete fear of the water?

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 Post subject: Re: 9 minutes of bioshock 2
PostPosted: May 15th, 2009, 6:40 pm 
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Total Plox wrote:
There's only 1 Big Sister, Creepy. I'm pretty sure it's the Sister we saw in the 1st Bioshock 2 teaser, holding the Big Daddy doll. EDIT: So I guess I should have watched the video first. The 1 Big Sister is kidnapping Little Sisters and creating more Big Sisters? Did I get that right?


the big sister is one of the little sisters from the first game that has returned to Rapture and has started kidnapping girls at random from the coastlines and making them into little sisters in an attempt to return Rapture to how it was in her memory.

in number 2 your a rogue big daddy that starts off without a little sister and must survive was the main thing i picked up from the game informer article and ultimately you will face the wraith of the big sister when you start killing other big daddys to much or just causing chaos in general.

as far as plasmids are concerned you will eventually need some of them to set traps and such for the hoard like waves of splicers that try to get at a little sister when she gets off your back to gather some adam from random corpses to give to you to survive.

your in an old run down and mostly abandoned underwater city with only a dome between you and all that water. lets face it underwater areas will happen alot some how, some way. either get used to playing in it fast or dont play the game.

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