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 Post subject: 9th June 2009 - Run energy upgrade
PostPosted: June 9th, 2009, 1:05 pm 
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The run energy upgrade consists of five changes.

1) We have adjusted both the rate at which your energy drains when running AND the rate at which it returns. Overall, these changes mean you will be able to spend a greater proportion of time running than before.

2) You can now sit down and rest anywhere by right-clicking on the run button, which will recharge your run energy (and Hitpoints) much faster (the musicians located at various places around Gielinor provide even faster recharge rates).

3) We have adjusted all energy-restoring potions and food so that they restore more run energy, to make sure they are still useful in light of the above changes.

4) Agility has been made more effective for improving running, as it now reduces your recharge time AND increases the distance you can run per run energy point. Agility levels 50-99 in particular have been made more useful, as previously they offered very little extra running advantage.

5) Agility no longer gives a boost on free worlds, as it was giving members an unfair advantage against free users when PKing or resource gathering on free worlds. Members’ features were always supposed to be turned off on free worlds to avoid spoiling the game for the free players, and indeed most of them were (which is why you can’t use members’ weapons on free worlds, for example), but for some reason we missed the Agility one. Of course, members are welcome to also play on free worlds if they want to, but they shouldn’t expect to have an unfair advantage against free users when playing on a free users’ world.

Last but not least, some more player ideas have made their way into the game. You can now weave seaweed nets, and carry much more seaweed than before. There is also a new herb called wergali. Wergali seeds can be obtained from Vinesweeper, your compost mound familiar, or from various monsters’ drops. Perhaps you’d like to use the herb to gain advantages in Fletching and Crafting? Well, now you can, as herbalists have discovered a couple of wergali potions that temporarily boost these skills. Other small changes concern the Strongholds of Security and of Player Safety, where only those in need of information will be quizzed, and the magic spell icons, which have had a graphical update.

Mod Fetzki
Head of RuneScape

In other news...

Your drop potential in PvP worlds is now more accurately calculated if you've been running in and out of hot and cold zones.

We have graphically improved the Bounty Hunter potential bar to represent your earning potential in relation to your target.

You can now watch other players in the Games Room.

The set effect from Guthan’s armour will no longer heal you if you fail to do any damage, for whatever reason, to the creature you are fighting, for example if you are fighting mutated terrorbirds or tortoises without having first weakened them with a crystal chime.

A check has been added to prevent you getting the same Slayer task twice in a row.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: June 9th, 2009, 1:05 pm 
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 Post subject: Re: 9th June 2009 - Run energy upgrade
PostPosted: June 9th, 2009, 1:08 pm 
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Yes! 5/5. I'm gonna go do nat runs or Ape Atoll cuz I have almost unlimited energy. Muahahaha

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 Post subject: Re: 9th June 2009 - Run energy upgrade
PostPosted: June 9th, 2009, 1:20 pm 
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Kirby wrote:
Yes! 5/5. I'm gonna go do nat runs or Ape Atoll cuz I have almost unlimited energy. Muahahaha


how do you have unlimited energy :shock:


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 Post subject: Re: 9th June 2009 - Run energy upgrade
PostPosted: June 9th, 2009, 2:09 pm 
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rs josec78 wrote:
Kirby wrote:
Yes! 5/5. I'm gonna go do nat runs or Ape Atoll cuz I have almost unlimited energy. Muahahaha


how do you have unlimited energy :shock:



Thats the update....

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 Post subject: Re: 9th June 2009 - Run energy upgrade
PostPosted: June 9th, 2009, 2:38 pm 
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Haha, no advantage in free worlds, in your face :D

I don't really care, except now I can drop the trouts and salmons while I'm still lure fishing. That saves some time, so 4/5!


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 Post subject: Re: 9th June 2009 - Run energy upgrade
PostPosted: June 9th, 2009, 3:58 pm 
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yea this is an amazing update
today during my farm run i didnt even use my terrorbird

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: June 9th, 2009, 3:58 pm 
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 Post subject: Re: 9th June 2009 - Run energy upgrade
PostPosted: June 9th, 2009, 4:25 pm 
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Excellant update. 5/5 (if not higher :P )

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 Post subject: Re: 9th June 2009 - Run energy upgrade
PostPosted: June 9th, 2009, 5:40 pm 
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Nicely done, great update. Haven't tried it out yet, but it should be good.

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 Post subject: Re: 9th June 2009 - Run energy upgrade
PostPosted: June 9th, 2009, 6:50 pm 
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I will give this update a 5/5
It's brilliant because no one ever wants to walk places because it's so slow. My favorite part about this update is the fact slayer monsters can't be assigned over an over again. That was really annoying.

A bit sad jagex took so long to get it right though. They had to do 4 system updates...


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 Post subject: Re: 9th June 2009 - Run energy upgrade
PostPosted: June 9th, 2009, 8:03 pm 
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O yea, agility wont work on f2p worlds anymore. :( They couldn't have fixed that ages ago?

Good update, walking is a pain, but teleporting will always be better.

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 Post subject: Re: 9th June 2009 - Run energy upgrade
PostPosted: June 9th, 2009, 9:34 pm 
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There are quite a bit of bugs going on today. Oh and just noticed new spellbooks.

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 Post subject: Re: 9th June 2009 - Run energy upgrade
PostPosted: June 10th, 2009, 7:26 am 
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New Spells books? Whoa. Um, what kind of spell bookds? :O

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 Post subject: Re: 9th June 2009 - Run energy upgrade
PostPosted: June 10th, 2009, 12:37 pm 
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I don't like how agility can no longer be used in f2p but everything else sounds great! I really hated how energy ran out so fast and with this hp update I'm wondering how fast it recharges, time to log on to find out.

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 Post subject: Re: 9th June 2009 - Run energy upgrade
PostPosted: June 10th, 2009, 1:42 pm 
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5/5 for the update,0/5 for the things it caused XD

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 Post subject: Re: 9th June 2009 - Run energy upgrade
PostPosted: June 10th, 2009, 5:18 pm 
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Stingman96 wrote:
New Spells books? Whoa. Um, what kind of spell bookds? :O

New spellbook icons, they're updated to new shapes.

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