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 Post subject: 28 April 2014 - Master Skillcapes & Combat Improvements
PostPosted: April 28th, 2014, 1:40 pm 
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RuneScape.com wrote:
Today we've got two updates for you: master skillcapes for XP equivalent to level 120, and a phalanx of your favourite combat updates, fresh from the beta!

Read on for more information, or log right into RuneScape and try them out now!

Master Skillcapes

Earning level 99 in a RuneScape skill is a heck of an achievement, but for the hardcore that's just the beginning. Many of you enjoy earning XP beyond 99, and it's high time that dedication was recognised.

That's why we've brought you master skillcapes, as promised in our recent poll. These beauties are available from their relevant skill master at 104,273,167 XP - equivalent to level 120 - for 120,000 gp:
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These capes are meant as an optional extra, so we haven't added additional levels to the skills, and their stats are the same as regular skillcapes. Nevertheless, there's no better way to show off your true mastery of RuneScape than rocking up in one of these capes.

Note that master skillcapes do not come with a separate hood, and that they cannot be stored in a player-owned house.

We hope you enjoy training for and collecting these capes. As always, let us know what you think over on the forums.

The RuneScape Ninja Team

Combat Improvements

A few of your favourites from the Combat Beta and recent polls have made their way into the live game today:
  • The quick inventory slots on the action bar have been replaced with two additional action bar slots.
  • The target info pane displayed above your target is now more accurate, and the pane can be moved freely around the screen.
  • Chat can be toggled to 'always on' by clicking the new icon at the top of any chat channel interface. This disables all keybinds (with the exception of the Escape key) and makes the chat entry field active by default.
  • Combat XP is now rewarded for PvP combat:
    • If you kill an opponent, you earn XP based upon the damage you dealt, as long as you are in the top 16 damage dealers to that player.
    • If you are killed, you earn XP based on damage you've dealt to up to 16 players, who haven't since died and granted you XP that way.
    • Note that this is active immediately and cannot be turned off. If you do not wish to earn Combat XP, be sure not to deal damage to other players - ensure that the Auto-Retaliate function is turned off if you're in a PvP-enabled area.

We hope you enjoy these updates. We always need your help over on the Combat Beta, though, so please keep trying it out and giving us your feedback on the forums.

The RuneScape Team

In Other News

  • From May 1st, the RuneScape Road Trip kicks off for all members: a month-long, in-game event featuring challenges and prizes aplenty. Want to know more? Keep an eye on the news!
  • Two new companion pets have arrived at Solomon's General Store: the nine-tailed Inari, and the eerie Brightflame Ancient.
  • The Cabbage Facepunch Bonanza has ended, with Brassica Prime as the victor. The cape and emote rewards are no longer available.
  • The Guthixian butterflies have left the game.
Take a look at the patch notes for other updates released today.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: April 28th, 2014, 1:40 pm 
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 Post subject: Re: 28 April 2014 - Master Skillcapes & Combat Improvements
PostPosted: April 28th, 2014, 11:32 pm 
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I knew they weren't going to change hardly at all from the prototypes. They look a bit childish to me, only word I can think of.
They should be more.. define then other capes. How about having the 120 as a number on the cape themselves to help separate them form the 13m counterparts?
Still not getting one but might as well make 200M Capes also.

Get XP again from pvp.. that's cool, maybe it will bring a little bit of life into some of the dead minigames. (I hope)

I'm more upset about the Guthix Butterflies leaving again honestly.

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 Post subject: Re: 28 April 2014 - Master Skillcapes & Combat Improvements
PostPosted: April 29th, 2014, 7:42 am 
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Yeh, I liked those butterflies as well. Also agree, why not have 200mil capes if we're having level 120 capes.

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 Post subject: Re: 28 April 2014 - Master Skillcapes & Combat Improvements
PostPosted: April 29th, 2014, 10:42 am 
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Unhappy the Facepunch event left. I wanted to get the Marimbo cape, but didn't get the chance since I guess the game reset at midnight rather than at 4pm the next day like it usually does. Anyway, I figured the capes would look something like that. People got what they wanted. Honestly, 120 is such an arbitrary number. Doesn't matter to me. And yes, I miss the butterflies, too.

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Current Activities: Ports, Dailies/Monthlies, DXP
Skill Masteries: Firemaking, Cooking, Woodcutting, Fletching, Mining, Agility, Prayer, Smithing, Fishing, Summoning, Construction, Herblore, Hunter, Thieving, Crafting, Divination, Dungeoneering, Farming, Runecrafting, Slayer, Magic, Ranged, Defence, Constitution, Attack, Strength, Invention & 1st Max (3/9/19), Archaeology & 2nd Max (4/16/21), 200m Firemaking, Necromancy


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 Post subject: Re: 28 April 2014 - Master Skillcapes & Combat Improvements
PostPosted: April 29th, 2014, 3:38 pm 
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While the butterflies were nice for my summoning, they gave too much xp to be a daily event. For a lvl 90's skill it was over 300k xp per week for hardly any work.

The number 120 is just copying the dungeoneering master cape. A 200m cape would be inventing entirely new content, this is more like expanding the "true mastery" from one skill to the rest.


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 Post subject: Re: 28 April 2014 - Master Skillcapes & Combat Improvements
PostPosted: May 8th, 2014, 4:08 pm 
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I think I'll go for one of them. Getting 120 is like getting 99 eight more times anyway. The only 99 skill I have that I would even think of doing again would be Farming.

I'd go insane if I were to attempt the others (Dungeoneering, Smithing, Mining, Woodcutting)!

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: May 8th, 2014, 4:08 pm 
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 Post subject: Re: 28 April 2014 - Master Skillcapes & Combat Improvements
PostPosted: May 8th, 2014, 9:20 pm 
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I'm just over half way to Mining but that isn't saying much considering how slow it is. It's still the only one I'd be really interested in getting.

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SKOTM wins: Herblore | Farming | Mining


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 Post subject: Re: 28 April 2014 - Master Skillcapes & Combat Improvements
PostPosted: May 13th, 2014, 8:10 am 
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Good luck with the mining. That would kill me.

I think I'll go for defence and slayer.

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