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 Post subject: 14 Feb 2012 - TzHaar Quest, Minigame and Graphical Rework
PostPosted: February 14th, 2012, 2:57 pm 
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The Elder Kiln

The TzHaar City is in crisis. For a reason unknown to the TzHaar-Mej, the eggs in the Birthing Pool are hatching into Ga’al: TzHaar without the inborn memories they need to perform their traditional caste roles.

In our latest Master Level quest, you’ll travel with one of these Ga’al to the forgotten depths of the TzHaar volcano, in search of a way to grant him the memories he needs to become accepted within TzHaar society. You’ll meet the mysterious TokHaar, and unearth secrets surrounding the origin of the TzHaar race – secrets which may change the course of their civilisation forever.

Where to start The Elder Kiln:

Speak to TzHaar-Mej-Jeh by the Birthing Pools in the TzHaar City.


Requirements:

  • Available to members only.
  • 75 Magic
  • 60 Agility
  • 41 Mining
  • Must be able to defeat multiple enemies up to combat level 365.
  • You will need a rune or dragon pickaxe.
  • Rewards for this quest include great slabs of XP, a ring that increases damage against the inhabitants of the TzHaar City, and a new title.

The Fight Kiln

For combat fans, perhaps the most exciting reward is the opportunity to enter The Fight Kiln, our brutal new combat minigame, upon completion of the quest and the sacrifice of a fire cape. While the wave-based solo combat format will be familiar to veterans of the Fight Caves, this is a whole different beast. Temporary power-up crystals will drop during the course of the battle, and these will be a vital part of your survival strategy. It’ll take every iota of your fighting prowess and tactical cunning to endure the relentless onslaught of the TokHaar, before awakening the final boss from its subterranean slumber.

Should you prevail, you’ll win the right to wear the TokHaar-Kal – the only cape in RuneScape with a +8 strength bonus!

Requirements:

  • Available to members only.
  • Completed The Elder Kiln.
  • The first time you participate in The Fight Kiln, you will need to sacrifice a fire cape. Please note that you will only have to do this once to permanently unlock access.

TzHaar Race and City Rework


Before setting off on your journey to The Elder Kiln, be sure to take a tour of the TzHaar City. With a new quest and combat minigame, we felt that it was high time that this unique race received a facelift. We’ve completely reworked the environment of the city, replacing the bright orange crazing with detailed caverns and rock formations, moodily lit with smouldering glyphs and bubbling pools of lava. We’ve made huge changes to the NPC models, too. Each caste is now highly distinct, from the lumbering TzHaar-Ket to the gaunt TzHaar-Mej, and each has new animations to go along with their updated graphics. What’s more, all inhabitants of the Fight Caves, including the mighty TzTok-Jad, have received a lick of paint, and all player-wielded gear (with the exception of the fire cape) has been updated to bring it in line with the style of the rework. Finally, be sure to listen out for the eerie strains of ambient music fading in and out over the deep rumble of the volcano, as well as some truly tense and brooding battle music, as our audio team have really gone to town.

Mod Edam

In Other News

- The Elder Kiln will feature the first Early Bird Bonus. If you complete the quest within two weeks of release (before the 29th of February) you'll receive twice the quest XP reward you normally would - so, you'll receive a tome that imparts an extra 50,000 Magic and 30,000 Agility XP, and an extra 100,000 XP in your choice of combat skill! In addition, if you reach wave 30 of The Fight Kiln within the same two weeks you will receive an additional 70,000 XP lamp for your choice of skill. See our FAQ for further details.

- The drop rate of ancient effigies is now reduced, and will further decrease in accordance with the number of effigies that you have banked or in your inventory. If you have 5 or more ancient effigies, you will no longer receive them as drops until you possess 4 or fewer. Further details can be found here.

- If you haven’t already, take a look at our latest Lores & Histories story, A Return to Stone, which follows the mage Fulmin as he visits the TzHaar City and meets the first Ga'al.

- For the immediate future, it will not be possible to search for a global match in the Fight Pits. Apologies for any inconvenience – we will bring this feature back as soon as we can.

- For the next two weeks, the Theatrical outfit is available at the discounted price of 1500 loyalty points.


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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: February 14th, 2012, 2:57 pm 
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 Post subject: Re: 13 Feb 2012 - TzHaar Quest, Minigame and Graphical Rewor
PostPosted: February 14th, 2012, 3:23 pm 
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Nerf effigies, cut FPS in half, and the new cape just looks like what the obsidian cape should look like.
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Terrible update excluding the quest and the revamped tzhaar area.

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 Post subject: Re: 14 Feb 2012 - TzHaar Quest, Minigame and Graphical Rewor
PostPosted: February 14th, 2012, 5:34 pm 
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Effigy update... I have mixed feelings about this.

Yes to the drop rate. I think it should be much rarer than it was
No to the not being able to have banked effigies.

There is a post on RS site about this, and it has a Jagex mods attention.

The quest was awesome. This is the first quest I have done in a long time ( I am not a big quester) and it had my attention the entire time!

Effigy = 5/10
Quest = 9/10

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 Post subject: Re: 14 Feb 2012 - TzHaar Quest, Minigame and Graphical Rewor
PostPosted: February 14th, 2012, 6:56 pm 
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I haven't had much time to play, but I agree with their actions taken against effigies. Yes, they were too common, abused by many, and completely devalued actual exp in difficult skills. With that being said, my question would be: Why now? Why after all this time did they decide to scale back on these? Was it a secret that for the past year and a half people were hoarding these and using them to train money sinks and boring skills? It wasn't too little, but it was much too late on this one, Jagex.


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 Post subject: Re: 13 Feb 2012 - TzHaar Quest, Minigame and Graphical Rewor
PostPosted: February 14th, 2012, 8:37 pm 
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Bonsai99 wrote:
...and the new cape just looks like what the obsidian cape should look like.
Image

:lol:

Like a rock blanket which would be extremely heavy to wear? Who cares about running or walking in it when it's fashionable? What's the weight on it anyway?

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 Post subject: Re: 13 Feb 2012 - TzHaar Quest, Minigame and Graphical Rewor
PostPosted: February 14th, 2012, 9:07 pm 
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Duke Juker wrote:
Bonsai99 wrote:
...and the new cape just looks like what the obsidian cape should look like.
Image

:lol:

Like a rock blanket which would be extremely heavy to wear? Who cares about running or walking in it when it's fashionable? What's the weight on it anyway?


1.8kg, same as the Fire Cape.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: February 14th, 2012, 9:07 pm 
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 Post subject: Re: 13 Feb 2012 - TzHaar Quest, Minigame and Graphical Rewor
PostPosted: February 14th, 2012, 10:05 pm 
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Ya, it should probably weigh a lot more than that if it's all obsidian. Just sayin'

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 Post subject: Re: 13 Feb 2012 - TzHaar Quest, Minigame and Graphical Rewor
PostPosted: February 14th, 2012, 10:55 pm 
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Duke Juker wrote:
Ya, it should probably weigh a lot more than that if it's all obsidian. Just sayin'


Of all the things to critique... lol.

Anyways, I haven't done the quest yet but I have watched a livestream of someone doing it and it seems good, and I do like that they are offering an extra incentive for people to do it early. I will be doing it here soon. One of the rewards is a ring with the stat bonuses of a dragonstone ring (i), which for a quest reward is pretty **** good, as that would be the 3rd best ring "overall-bonus-wise," especially when you dont have to spend 20+ hours at mobilising armies for it.

I like the Fight Kiln as well, so far it has proved to be difficult as Jagex promised, although I'm sure there will be methods crafted here soon in order to make it much easier to beat the waves.

As for the effigy update, I don't mind the reduced rate, but I completely disagree with the amount of effigies that you have affecting the drop rate, and the fact that you are capped with the amount that you can have at one time. There are a lot of people who save them, just so they can eventually open the effigies themselves, instead of giving the xp to another player just to progress it.

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 Post subject: Re: 14 Feb 2012 - TzHaar Quest, Minigame and Graphical Rewor
PostPosted: February 15th, 2012, 6:31 pm 
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Odly my FPS wasn't affected (at least on my netbook), although my FPS was already at 2/3 to start with '-'

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 Post subject: Re: 14 Feb 2012 - TzHaar Quest, Minigame and Graphical Rewor
PostPosted: February 16th, 2012, 9:19 am 
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Quest was decent but the grapical improvement was the opposite for me.

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 Post subject: Re: 14 Feb 2012 - TzHaar Quest, Minigame and Graphical Rewor
PostPosted: February 19th, 2012, 5:50 pm 
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This update was both good and bad. The TzHaar quest was very nice, but the effigy nerf I disagree with. I think a lot of people hang on to effigies so that they can level their skills high enough to do them. This update forces people to get assistance from other players. I think assistance is a good option to have available, but it shouldn't be required.


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