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What do you rate this update?
5/5 15%  15%  [ 5 ]
5/5 15%  15%  [ 5 ]
4/5 24%  24%  [ 8 ]
4/5 24%  24%  [ 8 ]
3/5 9%  9%  [ 3 ]
3/5 9%  9%  [ 3 ]
2/5 3%  3%  [ 1 ]
2/5 3%  3%  [ 1 ]
1/5 0%  0%  [ 0 ]
1/5 0%  0%  [ 0 ]
0/5 0%  0%  [ 0 ]
0/5 0%  0%  [ 0 ]
Total votes: 34
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 Post subject: Jan 11th 2010 - Nomad’s Requiem
PostPosted: January 11th, 2010, 8:38 am 
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Soul Wars has a dark underbelly that Nomad would rather you didn’t see. His disappearances have become more and more frequent of late, and each time he returns looking...different. It seems he has been working on something with dangerous implications for the whole of RuneScape, and there is a chance – but only a chance – that you can stop it.

Our second Grandmaster quest is wildly different from While Guthix Sleeps; instead of searching the world for answers, Nomad’s Requiem is set wholly beneath Soul Wars. Don’t be foolish enough to think that this makes it less challenging, however. Indeed, expect quite the opposite: this quest is densely packed with intricate puzzles, punishing environments and at least one battle that will push you harder than almost any other on RuneScape, whatever combat level you’ve reached. You have been warned!

Those who persevere and complete this quest will be rewarded with Zeal Points (among other things), which are stored at Soul Wars and can be spent in your own time. Zeal Points can be traded in for varying amounts of XP in any combat skill (except Summoning), Slayer XP, charms to train Summoning, or a pet Slayer creature. For a more detailed explanation of how Zeal Points work, check out the Soul Wars rewards on the Knowledge Base.

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Summary:
Where to start Nomad's Requiem:
Speak to Zimberfizz at Soul Wars.

Requirements to complete Nomad's Requiem:
King's Ransom (including the Knight Waves)
75 Magic
70 Prayer
66 Mining
65 Hunter
60 Construction
Must have fully completed the Soul Wars tutorial
Must have completed at least one game of Soul Wars (win, lose or draw)
Having very high (85+) stats in all combat disciplines is advised, unless you’re particularly good at combat


In other news...

We have improved how Zeal earned from playing Soul Wars is cashed in. If when spending 10 or 100 Zeal you gain a level in your chosen skill, then your new level will be taken into account as soon as it is earned, and the remainder of the 10 or 100 Zeal will be applied based on your new level. Remember that if you spend 100 Zeal at a time, you receive a 10% bonus to any XP gained, so now it is better than ever to save up your Zeal.

We've adjusted the apparent lag when using your inventory and clicking and dragging items around. This also means you won't drop the wrong item selected if you'd clicked too fast. Additionally, a slot will not remain highlighted when it shouldn't.

The tooltip description for the Soul Split curse has been corrected to reflect the actual amount of hitpoints restored.

You can now set an option to not offer the ability to switch between prayers and curses when recharging your Prayer at an altar. A few altars originally left out, including the ones found in the God Wars Dungeon, now offer this switching facility.

We've added a huge amount of drop sounds to items. It's a nice little feature that should let you realise if you've dropped something by accident that you didn’t mean to.

The Christmas 2009 holiday event has now been removed from the game.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: January 11th, 2010, 8:38 am 
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 Post subject: Re: Jan 11th 2010 - Nomad’s Requiem
PostPosted: January 11th, 2010, 11:58 am 
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I heard this quest prevents a lot of players to wear their quest cape for quite some time. The rewards are nice though.

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 Post subject: Re: Jan 11th 2010 - Nomad’s Requiem
PostPosted: January 11th, 2010, 1:06 pm 
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Quest cape gained a little more respect. Took me 2 hours of trying to kill nomad. Fun quest :)


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 Post subject: Re: Jan 11th 2010 - Nomad’s Requiem
PostPosted: January 11th, 2010, 8:48 pm 
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It's a pretty good quest and I had a lot of fun doing it.
The puzzles were quite fun and it was nice that the boss wasn't very easy to kill.
It was also nice to know more about how soul wars fits into the story and stuff.

However I do not find it grandmaster quest worthy.
The puzzles could've been harder.
The story could've been a bit better too since I find it rather vague.
And the awards could've been a little better too.

I rated it 4.

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 Post subject: Re: Jan 11th 2010 - Nomad’s Requiem
PostPosted: January 12th, 2010, 7:12 pm 
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metalmaniac9 wrote:
It's a pretty good quest and I had a lot of fun doing it.
The puzzles were quite fun and it was nice that the boss wasn't very easy to kill.
It was also nice to know more about how soul wars fits into the story and stuff.

However I do not find it grandmaster quest worthy.
The puzzles could've been harder.
The story could've been a bit better too since I find it rather vague.
And the awards could've been a little better too.

I rated it 4.

I think they rated it a grandmaster just because of how hard Nomad is to kill. The puzzle was fun to do, but the decaying avatar fight was a little to long, even with ruby bolts. But it was still a fun quest (at the time of this post, I am still not done the fight XD). 5/5 from me.

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 Post subject: Re: Jan 11th 2010 - Nomad’s Requiem
PostPosted: January 15th, 2010, 9:03 pm 
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Awesome boss fight
Dced on first try
Killed on second using soul split and turmoil, zamorakian spear, dhides with yak full of sharks


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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: January 15th, 2010, 9:03 pm 
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 Post subject: Re: Jan 11th 2010 - Nomad’s Requiem
PostPosted: January 16th, 2010, 7:16 am 
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I think it was too easy for a Grand Master, it was too short ;o

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 Post subject: Re: Jan 11th 2010 - Nomad’s Requiem
PostPosted: January 16th, 2010, 9:31 am 
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Ryktheknight wrote:
I think it was too easy for a Grand Master, it was too short ;o

Oh how did you defeat Nomad?


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 Post subject: Re: Jan 11th 2010 - Nomad’s Requiem
PostPosted: January 18th, 2010, 7:35 pm 
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I loved this quest and thought it was one of the most challenging since Monkey madness, although i was level 46 when I did it. :)

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 Post subject: Re: Jan 11th 2010 - Nomad’s Requiem
PostPosted: January 22nd, 2010, 7:24 pm 
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I am very glad that Jagex is finally making some challenging quests. I enjoyed the challenge of killing the nomad and hope to see more epic boss fights in the future. I do think the quest was a little short though and a boss fight would have been better suited to end a story line and not start a new one.

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 Post subject: Re: Jan 11th 2010 - Nomad’s Requiem
PostPosted: January 23rd, 2010, 3:48 am 
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If started Nomad's Requiem quest, will get a quest cape??

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