Raditz2004 wrote:
de4thm4ge411 wrote:
maybe for each of the capes there could be a skill bonus, so:
Legends Cape - White (with d-square on) / +5 all attack def, +6 mage, +6 range , +10 str
Fishing Guild Cape - Blue (with shark on) / allows 2x fish rate
Mining Guild Cape - Brown (with rune ore on) / acts as in mining +8
Mage Guild Cape - Red (with firewave symbol) / acts as if Mystic Might is on
Ranging Guild Cape - Green (with mage short on) / acts if Eagle Eye is on
Prayer Guild Cape - Black with White end / prayer +5
Crafting Guild Cape - Silver with Gold end / crafting +5 (can craft items 5 above ur lvl)
Warriors Guild Cape - Black (rune pl8 on) / +1 all attack def, +2 mage, +2 range, +1 str
Heros Guild Cape - Yellow (dbaxe on)/ +3 all attack def, +4 mage, +4 range, +3 str
Champions Guild Cape - Yellow with Red bottom (with lesser demon on) / +1 all attack def, +1 str
Cooking Guild Cape - Brown with white bottom (with wine on it) / reduces burn rate by %50
Later Ill make some designs for them all and post them here
Do you have any idea how horrible that would be? All those free skill lvls would ruin the point of lvling and would make lvling pointless... You must be like the people who suggested horses :\ ROFL
how can he be like the people who sugeested horses if you cant ride on capes...
besides, they would release horses if not for the damage it does to the lag.
and it wouldnt ruin the point of
leveling, because you
level to get them, and then use them to help you
level. Although they should wear off when you reach a certain level of that skill, so that you cant use them to get 99 of that skill quickly. (if thats possbile)