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 Post subject: Guild Capes
PostPosted: August 27th, 2006, 11:41 am 
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Ok, i think that all guilds should have a cape that you get from it, they should have the same design as Legends Cape but different colors.
Guilds That Are either to easy to get into or dont have big requirements wont have a cape. (Even though the range guild has a low requirement, i think it will be unfair if it doesnt have a cape, same for warriors guild)

Legends Cape (Already Released) - White
Fishing Guild Cape - Blue
Mining Guild Cape - Brown
Mage Guild Cape - Red
Ranging Guild Cape - Green
Prayer Guild Cape - None (Low Requirements)
Crafting Guild Cape - None (Low Requirements)
Warriors Guild Cape - Black
Heros Guild Cape - Yellow
Champions Guild Cape - None (Low Requirements)
Cooking Guild Cape - None (Low Requirements)

I might add other stuff later.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: August 27th, 2006, 11:41 am 
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PostPosted: August 27th, 2006, 12:10 pm 
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maybe add a little effect to the bac on the cape. like a fish on the fishing guild and a pick axe on the mining.

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PostPosted: August 27th, 2006, 12:20 pm 
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Lol. No, I don't think this should be added just out of sheer hilarity.


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PostPosted: August 27th, 2006, 12:27 pm 
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No, why would you need them... :roll:

And level 40 ranging for range guild is low requirements, same with warrior guild, you would need an average of 65 between your str and attack.

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PostPosted: August 27th, 2006, 4:23 pm 
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maybey capes for like lvl 80 or 99 or somethin , skill capes would be great

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PostPosted: August 27th, 2006, 6:53 pm 
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I think this would be cool. Except, I think all guilds should have the capes, adn they should help out with the skill. Like mining makes you mine faster, cooking makes you burn stuff less, fishing makes you fish faster, meleers guild helps out with strength\attack, and for the champion\hero\legends, they should just give a defence bonus. Champions 3, Heros 5, and Legends 7. It would be good for non members :D


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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: August 27th, 2006, 6:53 pm 
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PostPosted: August 27th, 2006, 9:38 pm 
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maybe for each of the capes there could be a skill bonus, so:

Legends Cape - White (with d-square on) / +5 all attack def, +6 mage, +6 range , +10 str
Fishing Guild Cape - Blue (with shark on) / allows 2x fish rate
Mining Guild Cape - Brown (with rune ore on) / acts as in mining +8
Mage Guild Cape - Red (with firewave symbol) / acts as if Mystic Might is on
Ranging Guild Cape - Green (with mage short on) / acts if Eagle Eye is on
Prayer Guild Cape - Black with White end / prayer +5
Crafting Guild Cape - Silver with Gold end / crafting +5 (can craft items 5 above ur lvl)
Warriors Guild Cape - Black (rune pl8 on) / +1 all attack def, +2 mage, +2 range, +1 str
Heros Guild Cape - Yellow (dbaxe on)/ +3 all attack def, +4 mage, +4 range, +3 str
Champions Guild Cape - Yellow with Red bottom (with lesser demon on) / +1 all attack def, +1 str
Cooking Guild Cape - Brown with white bottom (with wine on it) / reduces burn rate by %50

Later Ill make some designs for them all and post them here

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 Post subject:
PostPosted: August 27th, 2006, 9:47 pm 
de4thm4ge411 wrote:
maybe for each of the capes there could be a skill bonus, so:

Legends Cape - White (with d-square on) / +5 all attack def, +6 mage, +6 range , +10 str
Fishing Guild Cape - Blue (with shark on) / allows 2x fish rate
Mining Guild Cape - Brown (with rune ore on) / acts as in mining +8
Mage Guild Cape - Red (with firewave symbol) / acts as if Mystic Might is on
Ranging Guild Cape - Green (with mage short on) / acts if Eagle Eye is on
Prayer Guild Cape - Black with White end / prayer +5
Crafting Guild Cape - Silver with Gold end / crafting +5 (can craft items 5 above ur lvl)
Warriors Guild Cape - Black (rune pl8 on) / +1 all attack def, +2 mage, +2 range, +1 str
Heros Guild Cape - Yellow (dbaxe on)/ +3 all attack def, +4 mage, +4 range, +3 str
Champions Guild Cape - Yellow with Red bottom (with lesser demon on) / +1 all attack def, +1 str
Cooking Guild Cape - Brown with white bottom (with wine on it) / reduces burn rate by %50

Later Ill make some designs for them all and post them here



Do you have any idea how horrible that would be? All those free skill lvls would ruin the point of lvling and would make lvling pointless... You must be like the people who suggested horses :\ ROFL


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PostPosted: August 27th, 2006, 11:22 pm 
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de4thm4ge411 wrote:
maybe for each of the capes there could be a skill bonus, so:

Legends Cape - White (with d-square on) / +5 all attack def, +6 mage, +6 range , +10 str
Fishing Guild Cape - Blue (with shark on) / allows 2x fish rate
Mining Guild Cape - Brown (with rune ore on) / acts as in mining +8
Mage Guild Cape - Red (with firewave symbol) / acts as if Mystic Might is on
Ranging Guild Cape - Green (with mage short on) / acts if Eagle Eye is on
Prayer Guild Cape - Black with White end / prayer +5
Crafting Guild Cape - Silver with Gold end / crafting +5 (can craft items 5 above ur lvl)
Warriors Guild Cape - Black (rune pl8 on) / +1 all attack def, +2 mage, +2 range, +1 str
Heros Guild Cape - Yellow (dbaxe on)/ +3 all attack def, +4 mage, +4 range, +3 str
Champions Guild Cape - Yellow with Red bottom (with lesser demon on) / +1 all attack def, +1 str
Cooking Guild Cape - Brown with white bottom (with wine on it) / reduces burn rate by %50

Later Ill make some designs for them all and post them here


the looks would be cool, only the stats are a little bit to much

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PostPosted: August 27th, 2006, 11:40 pm 
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Raditz2004 wrote:
de4thm4ge411 wrote:
maybe for each of the capes there could be a skill bonus, so:

Legends Cape - White (with d-square on) / +5 all attack def, +6 mage, +6 range , +10 str
Fishing Guild Cape - Blue (with shark on) / allows 2x fish rate
Mining Guild Cape - Brown (with rune ore on) / acts as in mining +8
Mage Guild Cape - Red (with firewave symbol) / acts as if Mystic Might is on
Ranging Guild Cape - Green (with mage short on) / acts if Eagle Eye is on
Prayer Guild Cape - Black with White end / prayer +5
Crafting Guild Cape - Silver with Gold end / crafting +5 (can craft items 5 above ur lvl)
Warriors Guild Cape - Black (rune pl8 on) / +1 all attack def, +2 mage, +2 range, +1 str
Heros Guild Cape - Yellow (dbaxe on)/ +3 all attack def, +4 mage, +4 range, +3 str
Champions Guild Cape - Yellow with Red bottom (with lesser demon on) / +1 all attack def, +1 str
Cooking Guild Cape - Brown with white bottom (with wine on it) / reduces burn rate by %50

Later Ill make some designs for them all and post them here



Do you have any idea how horrible that would be? All those free skill lvls would ruin the point of lvling and would make lvling pointless... You must be like the people who suggested horses :\ ROFL


how can he be like the people who sugeested horses if you cant ride on capes...
besides, they would release horses if not for the damage it does to the lag.


and it wouldnt ruin the point of leveling, because you level to get them, and then use them to help you level. Although they should wear off when you reach a certain level of that skill, so that you cant use them to get 99 of that skill quickly. (if thats possbile)

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 Post subject:
PostPosted: August 28th, 2006, 2:11 am 
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If you gave everyone who could get into a guild a special cape then it takes away the point of working hard to get the capes that already exist like the Legends Cape or the Fire Cape. Theres also other things you get from quests that give you special skill bonuses, for example theres the cooking gauntlets from Family Crest (?) that make you burn food less. I mean, if you had capes for that then whats the point of working on that quest to get the untradeable gloves when you could simply get, is it 50 cooking? and get the cape from the guild.

Not liking this idea.


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PostPosted: August 28th, 2006, 4:00 am 
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Aren't there enough capes in the game already? :P
By the way, Champions Guild cape would probably be blue, considering they sell blue capes in the shop upstairs.

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