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Is this a good update to the wilderness?
Poll ended at September 10th, 2007, 6:23 am
Yes! I can kill all of the autoers now! 26%  26%  [ 12 ]
Yes! I can kill all of the autoers now! 26%  26%  [ 12 ]
****! (That's shift+8 for those who worry) 22%  22%  [ 10 ]
****! (That's shift+8 for those who worry) 22%  22%  [ 10 ]
They'll change it..This can't be what it means. 2%  2%  [ 1 ]
They'll change it..This can't be what it means. 2%  2%  [ 1 ]
Total votes: 46
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PostPosted: September 3rd, 2007, 7:17 pm 
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Starsaber wrote:
I haven't seen too many pkers in Edgeville dungeon before, but I'm still concerned about the demon for Family Crest. I haven't done that quest on this account yet, and I'm a bit concerned about a player attacking me in the middle of that battle to be an ***.


You could always get someone to come along with you, sort of act as your body guard. If you can't get someone (check the forums here :wink: ) you could still try to do it late at night.

Plus, not too many people would hang out down where the demon is anyway. I've run around 200 air orbs down there, and I've never seen anyone past the druids.

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PostPosted: September 3rd, 2007, 7:17 pm 
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PostPosted: September 3rd, 2007, 7:29 pm 
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It's bad and good. It's the way it should be! why can't you attack someone else while a monster is ? It makes no sense. Going back to real life here, you should be able to do that in real life, so they made it in the game, they are starting to pull towards that.


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PostPosted: September 3rd, 2007, 7:29 pm 
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I don't see the problem. It makes sense that the wilderness, which is sposed to be mainly for pking, is now more pk oriented.

If you kill green dragons, start bringing stuff to fight back. Green dragon pkers won't know what to do when they actually get attacked. They are just like abyss pkers.

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PostPosted: September 3rd, 2007, 8:34 pm 
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This may also encourage more people to pk. Anyway, green & runite ores are attractive enough to risk the dangers of the wilderness. I really dont think it will have a big effect on how we use the wilderness

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PostPosted: September 3rd, 2007, 9:35 pm 
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Tal Ormanda wrote:
It's bad and good. It's the way it should be! why can't you attack someone else while a monster is ? It makes no sense. Going back to real life here, you should be able to do that in real life, so they made it in the game, they are starting to pull towards that.


If you'd like things the way they are in real life, why is there magic, why does burying bones raise a prayer level, why is there levels at all, many of the monsters in RuneScape do not exist in real life, plus many many other things.

RuneScape is a game, and arguing that making something more like real life is hardly an argument at all when the very game itself takes place in a world that does not truly exist.

Personally, I think this update was a step in the right direction, but not all that it needs to be. Sure, it intended to get rid of the macroers at the green dragons and whatnot, but there are other factors that annoy every day players more than the good it did about the autoers. There need to be instances where players cannot be attacked by a player and a monster at the same time. Perhaps under a certain danger level, perhaps depending on what monster is attacking the player, or even what area of the wilderness the player is in. These limitations will need to be placed strategically so that the good it does in reducing macroing far outweighs the annoyances caused to the honest RuneScaper.


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PostPosted: September 4th, 2007, 4:39 am 
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Every update Jagex does that its goal is to get rid of autoers (randoms, this update) are more annoying the REAL players than getting rid of the auto's...

I mean wtf Jagex that's so illogical, why annoy the people who actually pay you to play... geez...

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PostPosted: September 4th, 2007, 4:39 am 
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PostPosted: September 4th, 2007, 4:53 am 
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Is this a bug but when I get atted by another player while still fighting a moonster it says I'm already under attack. :oops:

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PostPosted: September 4th, 2007, 5:20 am 
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It's the wilderness. The more risk the better.

If you don't like it, stay out. No ones forcing you in there.

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PostPosted: September 4th, 2007, 5:44 am 
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Death to theautoers! No doubt! :D
but the truth is...
Moderate combat level rcers are DOOMED! Like me for example.
The skeletons used to save me sometime, now they cant anymore.

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PostPosted: September 4th, 2007, 6:10 am 
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CreepyPirate wrote:
It's the wilderness. The more risk the better.

If you don't like it, stay out. No ones forcing you in there.


Why don't people just read this and stop posting?

The wilderness is a place for other players to die. Death is allways lurking there.

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PostPosted: September 4th, 2007, 7:16 am 
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I only have two problems with this;
- Green Dragons, other than Brutals, are only in the wilderness. I myself don't like killing them but Green Dragonhides are almost mandatory to get a high crafting level - the price is very likely to increase with the increased risk, and massacre of anyone trying to get their own.
- Abyssal Runecrafting, which Jagex seems to like making harder, has now, once again, been hurt badly. Even I used the skeletons to prevent myself from being attacked on the way up and although not many level 107s pk there it's going to be hell for those around the lv100 mark.
--

I'm all up for making the wilderness more dangerous, but why this? Why not resurrect the three-turn-retreat rule? Why not add a minigame into the wilderness where you get more points the longer you stay alive? And where the hell is wilderness tag??

There are many, many things which could have been done.. and I know that you either love or hate this update depending on whether or not you like to pk, but this is a -really- thoughtless update which is likely to do more harm than good.

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PostPosted: September 4th, 2007, 7:19 am 
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Anubis wrote:
I only have two problems with this;
- Green Dragons, other than Brutals, are only in the wilderness. I myself don't like killing them but Green Dragonhides are almost mandatory to get a high crafting level - the price is very likely to increase with the increased risk, and massacre of anyone trying to get their own.
- Abyssal Runecrafting, which Jagex seems to like making harder, has now, once again, been hurt badly. Even I used the skeletons to prevent myself from being attacked on the way up and although not many level 107s pk there it's going to be hell for those around the lv100 mark.
--

I'm all up for making the wilderness more dangerous, but why this? Why not resurrect the three-turn-retreat rule? Why not add a minigame into the wilderness where you get more points the longer you stay alive? And where the hell is wilderness tag??

There are many, many things which could have been done.. and I know that you either love or hate this update depending on whether or not you like to pk, but this is a -really- thoughtless update which is likely to do more harm than good.


That is a good explanation, and I used to love going to the wilderness for Green Dragons, but why did Jagex make it so that there can be a Monster AND a person attacking you at the same time? I mean seriously, it's stupid.

Like you said, it's going to do more harm than good.

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PostPosted: September 4th, 2007, 8:24 am 
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I have to agree with the abyssal rc'ing part, this will give those lame pkers more chance to kill an innocent skiller for 60k!
But other than that, it's a good update.

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PostPosted: September 4th, 2007, 9:31 am 
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Steven wrote:
Anubis wrote:
I only have two problems with this;
- Green Dragons, other than Brutals, are only in the wilderness. I myself don't like killing them but Green Dragonhides are almost mandatory to get a high crafting level - the price is very likely to increase with the increased risk, and massacre of anyone trying to get their own.
- Abyssal Runecrafting, which Jagex seems to like making harder, has now, once again, been hurt badly. Even I used the skeletons to prevent myself from being attacked on the way up and although not many level 107s pk there it's going to be hell for those around the lv100 mark.
--

I'm all up for making the wilderness more dangerous, but why this? Why not resurrect the three-turn-retreat rule? Why not add a minigame into the wilderness where you get more points the longer you stay alive? And where the hell is wilderness tag??

There are many, many things which could have been done.. and I know that you either love or hate this update depending on whether or not you like to pk, but this is a -really- thoughtless update which is likely to do more harm than good.


That is a good explanation, and I used to love going to the wilderness for Green Dragons, but why did Jagex make it so that there can be a Monster AND a person attacking you at the same time? I mean seriously, it's stupid.

Like you said, it's going to do more harm than good.


At the end of the day the wild barley scraps RuneScape size wise, they did it to add more risk. The wilderness was put there for players to kill other players.

Not for players to train or to hunt npc, that's just something thrown in that you CAN do but you accept the fact a player might try to kill you.

The old system meant you was safe enough fighting monsters, you shouldn't ever be safe while in the wilderness. If you think you've got it bad - think about the runite miners, hahaha no more spider hugging.

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PostPosted: September 4th, 2007, 12:24 pm 
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CreepyPirate wrote:

At the end of the day the wild barley scraps RuneScape size wise, they did it to add more risk. The wilderness was put there for players to kill other players.

Not for players to train or to hunt npc, that's just something thrown in that you CAN do but you accept the fact a player might try to kill you.

The old system meant you was safe enough fighting monsters, you shouldn't ever be safe while in the wilderness. If you think you've got it bad - think about the runite miners, hahaha no more spider hugging.


i agree with creepy when you enter it says something like

"this is a dangerous place where players can kill other players although i can be rewarding as the farther you go in the more things you might find"

anyway something like that i havint see it in months since you could turn it off. thats the point in the wild you can get rewards with the risk of getting killed by another player not to get attacked by a spider and mine your ore to stop pkers from pking


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