Cooper wrote:
i've just randomly dawned on a somewhat good idea... perhaps the master quests are only really hard if you have the minimum requirements eh? i did many of these quests at low combat and low skills, and found many of them to be rather difficult. all of the red quests, and contact!, i did at a low combat level. maybe between 70 and 85. i thought all of them were hard at the time... i died once on swan song to the troll queen, didn't know i had to protect magic, and i thought that sea troll onslaught at the beginning would never end. for roing elves, i had to commit suicide bomb the moss giant and come back a second time to finish it off. regicide took a whole day for me to do. rfd had me cowering in fear from the bosses. me2 would have taken me a week to do without a guide, and even with a guide, it took me a whole day to do it, and it was still hard for me. monkey madness i did very early on and i died several times. desert treasure was a great challenge, and so was legends quest.
with low combat and barely having the agility/thieving/etc skill requirements to do the quests, they are very difficult indeed.
so what we really need is a quest with requirements that are challenging for combat 100+ players. how many of you did master quests at lower levels? if you did you can sympathize with me. perhaps skillwise, make some custom items that you would have to manually assemble. like a puzzle. puzzles that are different for everyone makes a quest harder. another idea, maybe a time delay puzzle, where if you fail it you have to wait a few hours to do it again, or start from the beginning again... so umm, yeah >.>
That's a very good point, I myself did many of the "master" quests at level 100-110.
I found them easy enough although I did have a habit of leaving key items in the bank while I wandered off into the realm of runescape.
Jagex should rethink how they label the quest difficulty. There should be two or even three difficulties.
This should, of course be thought over before added as this could cause some confusion into which difficulty you'd fall into.