Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 26 posts ]  Go to page 1, 2  Next
How should skills be chosen?
Let Fred choose, keep them random. 29%  29%  [ 28 ]
Let Fred choose, keep them random. 29%  29%  [ 28 ]
Alternate between winner's, public, and random choice. 21%  21%  [ 20 ]
Alternate between winner's, public, and random choice. 21%  21%  [ 20 ]
Total votes: 96
Author Message
 Post subject: June SKOTM and The Future
PostPosted: May 24th, 2010, 11:39 pm 
Site Owner
Offline

Joined: September 9th, 2004, 9:26 am
Posts: 6944
Location: Wild Rose Country ca
RS Name: shane12088
RS Status: P2P
Hello everyone,

I am taking Fred's place this month. He did however provide me with the June SKOTM before he went in for retrofitting. The June skill is Runecrafting. You can sign up here.

Now to the future. A part of Fred's retrofit includes the new SKOTM page which you've probably all seen. There's also the side of how skills are chosen. This is something that would ultimately be decided by the community. Right now skills are chosen randomly. The change would go something like this:
- A skill can not be chosen that has been chosen in the past three months.
- Skill selection would rotate between random, winner's choice, and public choice.
- In winner's choice the winner chooses the skill, plain and simple. In the event of a tie, both winners must agree to a skill. If there's no agreement the public's choice will be used.
- In public choice the skill that receives the most votes will be chosen. In the event of a tie, Fred will choose the skill out of those that tied for top vote.

The poll will run until the 1st of June. If the new plan is chosen the July skill will be chosen by the winner of May.

_________________


Top
 Profile  
 
 Post subject: Register and login to get these in-post ads to disappear
PostPosted: May 24th, 2010, 11:39 pm 
Site Owner

Joined: September 9th, 2004, 1:47am
Posts: 9047
Location: In your web browserz


Top
  
 
 Post subject: Re: June SKOTM and The Future
PostPosted: May 24th, 2010, 11:44 pm 
Bronze Member
Offline

Joined: April 4th, 2010, 9:27 pm
Posts: 5 au
RS Name: mistypwnerer
RS Status: P2P
Clan Name: dark denial
keep it random, shane

_________________
Image


Top
 Profile  
 
 Post subject: Re: June SKOTM and The Future
PostPosted: May 25th, 2010, 1:32 am 
Adamantite Member
User avatar
Offline

Joined: February 22nd, 2008, 10:53 am
Posts: 159
Location: South West England england
RS Name: Rodsay
RS Status: P2P
I think keep it random also.

Thinking on previous SKOTM I can see the situation where choosing the skill would end up being inthe hands of just a few players (hardworking though they might be)

A lot of us never get anywhere but we plug away at the skill each month.

I don't know if the random weighting could be adjusted to make sure a f2p option comes up every 3-4 mths?

_________________
Image
ImageImage


Top
 Profile  
 
 Post subject: Re: June SKOTM and The Future
PostPosted: May 25th, 2010, 3:13 am 
Rsbandb Donor
Offline

Joined: October 13th, 2005, 9:18 pm
Posts: 3366
Location: USA us
RS Name: Duke Juker
RS Status: P2P
Clan Name: Clan Quest
I'd agree with the other guys, esp. Rodsay. f2p is part of the game and should taken into account for skotm. Granted, there's a better chance an f2p skill gets picked, but in case it doesn't for a while, I'd have something in place to make sure it does. Anyways, I'd agree with random. If it was alternating, it still would be a powerful pick. Winner's could choose something they could possibly win. The public option is much better along with the random. I'm feeling the randomness should continue, for skotm and the forums. xD

_________________
Image
RSBANDBInformer! Gaming Writer: 08/31/2011-09/30/15
RSBandB Donor since 07/01/2010
82nd Dragon Member since 05/12/2010
RSBandB Member #517
Current Activities: Ports, Dailies/Monthlies, DXP
Skill Masteries: Firemaking, Cooking, Woodcutting, Fletching, Mining, Agility, Prayer, Smithing, Fishing, Summoning, Construction, Herblore, Hunter, Thieving, Crafting, Divination, Dungeoneering, Farming, Runecrafting, Slayer, Magic, Ranged, Defence, Constitution, Attack, Strength, Invention & 1st Max (3/9/19), Archaeology & 2nd Max (4/16/21), 200m Firemaking, Necromancy


Top
 Profile  
 
 Post subject: Re: June SKOTM and The Future
PostPosted: May 25th, 2010, 3:19 am 
Rsbandb Donor
Offline

Joined: October 25th, 2004, 10:12 pm
Posts: 3055
Location: New Zealand nz
RS Name: Chief. Snake
RS Status: Retired
Clan Name: Bits and Bytes
Duke Juker wrote:
I'd agree with the other guys, esp. Rodsay. f2p is part of the game and should taken into account for skotm. Granted, there's a better chance an f2p skill gets picked, but in case it doesn't for a while, I'd have something in place to make sure it does.

Good point to both of you.

I dunno though, I quite like the sound of the proposed system. As it alternates it means that it's unlikely to be monopolised. Are you afraid of being given more power? This is like SOTW all over again! #-o

_________________


Top
 Profile  
 
 Post subject: Re: June SKOTM and The Future
PostPosted: May 25th, 2010, 3:58 am 
Runite Member
Offline

Joined: January 31st, 2010, 4:14 pm
Posts: 954
Location: Pennsylvania us
RS Name: Pennstate315
RS Status: P2P
I agree with the others, keep it random

_________________
Bronze Member 1-31-10Mithril Member 2-13-10
Iron Member 2-1-10 Adamant Member3-23-10
Steel Member 2-2-10Runite Member 5-25-10
Black Member 2-6-10

Image

Image


Top
 Profile  
 
 Post subject: Register and login to get these in-post ads to disappear
PostPosted: May 25th, 2010, 3:58 am 
Runite Member

Joined: September 9th, 2004, 1:47am
Posts: 9047
Location: In your web browserz


Top
  
 
 Post subject: Re: June SKOTM and The Future
PostPosted: May 25th, 2010, 6:32 am 
Cleverly Disguised Spammer
User avatar
Offline

Joined: December 17th, 2004, 12:03 pm
Posts: 10901
Location: Anglia europeanunion
RS Name: Piratesock
RS Status: P2P
Clan Name: The Mushroom Pirate Federation
I think the current system works and you just want to fire Fred to save yourself some money in these tough economic times.

_________________


Top
 Profile  
 
 Post subject: Re: June SKOTM and The Future
PostPosted: May 25th, 2010, 7:09 am 
Runite Member
Offline

Joined: January 30th, 2005, 11:10 pm
Posts: 683
Location: hiding from the crazy stalkers.. us
RS Name: Xbladez
RS Status: P2P
^ :lol: @ creepy

even if it's randomized between those 3 options certain people would still plan to win when the winner's choice comes up. and there wouldn't be any ties those months as every tied month so far has been planned between the 2 winners. which simply wouldn't happen if they know that they'll get to pick whichever skill they want for the next month to rack up more xp for the skoty totals.

group choice would also be a bit unfair as most people would post things like "i dont feel like training these skills so lets all pick this one plz" and it'd turn into a popularity contest for the most part.

tho on the plus side it might make some of the less often used skills appear at times to make up for where Fredbot lacks.
then again making him keep track of more than just the past 3 months (with the total block still on the last 3 months choices) to limit the ones picked in the last 6-9+ months' odds of being picked again might help it be a bit more evenly dispersed. however if u limit them to far back u'd risk losing the randomness all together.

at present it's a nice leisurely competition that some people take seriously when certain skills they prefer get picked, and they get their hopes worked up in anticipation for the next month's pick as the current month draws to a close, which is the nice thing about it.

_________________
| My RS Stats | 14th to 99 Agility |



Top
 Profile  
 
 Post subject: Re: June SKOTM and The Future
PostPosted: May 25th, 2010, 8:47 am 
Moderator
Offline

Joined: February 22nd, 2005, 3:38 pm
Posts: 3200
Location: 127.0.0.1 us
RS Name: Silverwiz9
RS Status: P2P
Clan Name: RsbandbStaff
I'd vote for keeping it random. If winners get to choose, they'll likely chose something that would get them another win for the next month. Random has worked so far, though having a public choice every once and a while wouldn't be so bad.

_________________
PC Gaming Event Global Moderator 12/4/08 Old Informer Tech Articles
—Goals—
Image
Image


Top
 Profile  
 
 Post subject: Re: June SKOTM and The Future
PostPosted: May 25th, 2010, 1:05 pm 
Dragon Member
Offline

Joined: May 26th, 2008, 7:27 am
Posts: 1247
Location: Paradis Island us
RS Name: JessePinkman
RS Status: P2P
Clan Name: The Cafe
I'm surprised davo hasn't replied yet. I mean he's been waiting for runecrafting since the beginning of time.

Anyway, cool I guess even though it is not a skill I particularly enjoy.

If there were limitations to the chosen by player one then it wouldn't be too bad.

Otherwise keep it random.

_________________
Tatakae
Image
Image
Image

ImageImageImageImage ImageImageImage

653rd to 120 Divination
550th to 200m Divination


Top
 Profile  
 
 Post subject: Re: June SKOTM and The Future
PostPosted: May 25th, 2010, 1:19 pm 
Runite Member
User avatar
Offline

Joined: January 1st, 2008, 1:50 pm
Posts: 749
Location: (Normal) Snow Capital of the US us
RS Name: Magicking
RS Status: P2P
Clan Name: Clan Quest
I think that for the new system to work, the public/winner could choose the skill type (such as gathering, combat, or producing) instead of a single skill, and then have Fred select a skill from that category. It is sort of compromise, as it keeps the randomness of Fred but allows the public to choose what kind of training they want to do.

_________________
Image
Once. Never again.


Top
 Profile  
 
 Post subject: Re: June SKOTM and The Future
PostPosted: May 25th, 2010, 3:56 pm 
Rsbandb Donor
Offline

Joined: October 13th, 2005, 9:18 pm
Posts: 3366
Location: USA us
RS Name: Duke Juker
RS Status: P2P
Clan Name: Clan Quest
Xbladez wrote:
^ :lol: @ creepy

even if it's randomized between those 3 options certain people would still plan to win when the winner's choice comes up. and there wouldn't be any ties those months as every tied month so far has been planned between the 2 winners. which simply wouldn't happen if they know that they'll get to pick whichever skill they want for the next month to rack up more xp for the skoty totals.

group choice would also be a bit unfair as most people would post things like "i dont feel like training these skills so lets all pick this one plz" and it'd turn into a popularity contest for the most part.

tho on the plus side it might make some of the less often used skills appear at times to make up for where Fredbot lacks.
then again making him keep track of more than just the past 3 months (with the total block still on the last 3 months choices) to limit the ones picked in the last 6-9+ months' odds of being picked again might help it be a bit more evenly dispersed. however if u limit them to far back u'd risk losing the randomness all together.

at present it's a nice leisurely competition that some people take seriously when certain skills they prefer get picked, and they get their hopes worked up in anticipation for the next month's pick as the current month draws to a close, which is the nice thing about it.

That's what I considered in my decision and why I think just straight up random would be fine.

All the other ideas that have been thrown in do make the 2nd option seem more fair, but I'd still have to say random is fine with me. I don't have any qualms about it...except when a member skill is picked. :P

_________________
Image
RSBANDBInformer! Gaming Writer: 08/31/2011-09/30/15
RSBandB Donor since 07/01/2010
82nd Dragon Member since 05/12/2010
RSBandB Member #517
Current Activities: Ports, Dailies/Monthlies, DXP
Skill Masteries: Firemaking, Cooking, Woodcutting, Fletching, Mining, Agility, Prayer, Smithing, Fishing, Summoning, Construction, Herblore, Hunter, Thieving, Crafting, Divination, Dungeoneering, Farming, Runecrafting, Slayer, Magic, Ranged, Defence, Constitution, Attack, Strength, Invention & 1st Max (3/9/19), Archaeology & 2nd Max (4/16/21), 200m Firemaking, Necromancy


Top
 Profile  
 
 Post subject: Re: June SKOTM and The Future
PostPosted: May 25th, 2010, 5:01 pm 
Runite Member
Offline

Joined: February 25th, 2008, 3:41 pm
Posts: 463 us
RS Name: Ice Blk Drgn
RS Status: F2P
Clan Name: MaSoRs
Being f2p, I'm with Duke on this one. If the proposed system is put into place, I think the appearance of f2p skills would be less and less. And no matter what any mod does, it will turn into a popularity contest like Xbladez says.

_________________
Adamant: 7/18/2010 ~ Runite: 9/30/2010 ~ Female ~ RuneWire
Your lack of regard for grammar is proportional to my lack of respect for you.


Top
 Profile  
 
 Post subject: Re: June SKOTM and The Future
PostPosted: May 25th, 2010, 10:16 pm 
Community Ambassador
Offline

Joined: October 14th, 2007, 10:13 am
Posts: 788
Location: springfield us
RS Name: Shwa
RS Status: P2P
Clan Name: Rsbandb
I believe that keeping it random makes it the most fair. I like that it is random and cannot be predicted until you open the topic. That's the best part! Like getting a gift.

_________________
Content Crew Member as of: Tue Jun 10, 2008 2:20 am
Resigned Content Crew as of: Fall 2012

Events Crew Member as of: Sat Jul 12, 2008 2:56 pm
Resigned Events Crew as of: Fall 2012

Community Ambassador as of: Sunday August 31st, 2014 12:30 am


Top
 Profile  
 
 Post subject: Re: June SKOTM and The Future
PostPosted: May 26th, 2010, 9:07 am 
Rsbandb Donor
User avatar
Offline

Joined: August 18th, 2008, 12:19 pm
Posts: 357
Location: England england
RS Name: VettelS
RS Status: P2P
Definitely 100% should be random.

_________________
My blog


Top
 Profile  
 
Display posts from previous:  Sort by  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron