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PostPosted: May 17th, 2005, 9:02 pm 
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YES!!!!!! MORE BANK SPACE!!! Oh miracles of all miracles... and yes... whoop de doo for Player Owned Houses. Its wierd I was actually online when those "System update in ###" messages came up... lots of little tweaks as well... e.g. my tan cav "changed colour" :) now its brown :P And now I know what colour my Beret actually is! Hooray its black! :)

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: May 17th, 2005, 9:02 pm 
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PostPosted: May 18th, 2005, 7:20 am 
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RS Name: dknifton2004
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here a good quote tht every1 forgets

Quote:
31st March 2004 - Upcoming RuneScape updates

Update: I've changed this list very slightly to clarify some of the items on the plan. Also please bear in mind when this list was written it was just a rough plan to give you an idea of the sorts of things that we were thinking of. As it happens we inserted lots of other cool stuff into the schedule that isn't even on this list, which pushed some things back but certainly didn't deprive you of updates! However pretty much everything here is still planned. There is just so many possible things we can do (this list being just a small fraction), and it's hard to decide what to do first! In particular we decided to develop several key map areas that aren't even listed, before the ones here, and did considerably more detailed and complex quests than originally planned.

Development plan as of 31-Mar-04

Now that we have finished our big game engine update we can finally get back to producing regular updates to the game.

I'm sure you're all wondering whats coming next now the update is finally out, so read on for a summary of some of the things we have planned.

The new game engine allows for us to do a much greater variety of updates. We will be able to produce many exciting new features which we simply couldn't do previously. We have also expanded our development team over the last few months so expect the updates to start coming thick and fast.

These are just some of the many of the currently planned features.

New areas:
# A viking style area, including a new quest and town.
# A large 'frozen lands' area including penguins, mammoths, polar bears and more.
# A pyramid quest in the desert full of traps, treasure and mummys .
# A barrows of the undead area to explore and find new equipment.
# Some good training areas designed for rangers.

New quests:
# There will of course be lots of new quests. We will be adding these on a regular basis again, including Part 4 of the ongoing plague city storyline.

New items:
# Enchantable rings.
# More rare weapons and armour - including weapons with impressive special moves.
# Armoured boots.
# More clothing to help give your characters a unique look.
# Special prayer book items which can be wielded in the shield spot for prayer bonuses.

New features & skills
# Treasure hunt mini-game with a variety of rewards, including some new rare items.
# Summoning spells - summon skeletons, demons, etc...!
# A quest journal for you to read and recap what point you are up to in each quest. No more coming back to a quest after a break, and wondering what you are supposed to do next.
# More random events, to give more variety, and lots of chances to win unexpected rewards.
# More pets and followers with different properties and abilities.
# Special organised game events on holidays.
# Many new monsters such as Orcs, Lizardmen and more.
# In game versions of our boardgames such as chess and draughts.

And are also planning on adding even bigger features, that really take advantage of our new engines abilities, such as:

Player owned houses - Each player will be able to have their own unique house. Use the new carpentry skill to make new/rare things for your house. Using the farming skill to grow herbs and plants in the grounds of your house. Build your own private party areas and shop areas, and more!

Clan support, to allow you to optionally form your own clans with your friends.

Mutiplayer castle arena for massive team based wars!

Randomly generated scenarios, where a new adventure is generated for you and your friends each time you go on it. Form an adventuring party and go on your own personal quest.

So there's lots to look forward to! We think the next year will be very exciting


it will come out soon but not as soon as you think summoning is on the list before tht...plus it says about new monsters orks lisardmen which could be the new area

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PostPosted: May 21st, 2005, 1:38 pm 
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RS Name: Stanley1943
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New evidence by me!!!
I found out that you need 90 nails to do dragon slayer. It used to be 2 nails per steel bar, but now, it's 15 nails per steel bar. Why did they changed it?... Spooky eh?..
I think it's because 2 nail per bar is too small, they need to expand it so you don't need as many bar to build a house :P

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PostPosted: May 21st, 2005, 7:41 pm 
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You see that they only have room for one more skill and according to their statement and their adding two skills so i guess there gonna have to make it a row bigger , meaning that I'm gonna have to play in full screen :(

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PostPosted: May 21st, 2005, 7:46 pm 
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Where did they say they're introducing two new skills...?


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PostPosted: May 21st, 2005, 7:54 pm 
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Quote:
31st March 2004 - Upcoming RuneScape updates

Update: I've changed this list very slightly to clarify some of the items on the plan. Also please bear in mind when this list was written it was just a rough plan to give you an idea of the sorts of things that we were thinking of. As it happens we inserted lots of other cool stuff into the schedule that isn't even on this list, which pushed some things back but certainly didn't deprive you of updates! However pretty much everything here is still planned. There is just so many possible things we can do (this list being just a small fraction), and it's hard to decide what to do first! In particular we decided to develop several key map areas that aren't even listed, before the ones here, and did considerably more detailed and complex quests than originally planned.

Development plan as of 31-Mar-04

Now that we have finished our big game engine update we can finally get back to producing regular updates to the game.

I'm sure you're all wondering whats coming next now the update is finally out, so read on for a summary of some of the things we have planned.

The new game engine allows for us to do a much greater variety of updates. We will be able to produce many exciting new features which we simply couldn't do previously. We have also expanded our development team over the last few months so expect the updates to start coming thick and fast.

These are just some of the many of the currently planned features.

New areas:
# A viking style area, including a new quest and town.
# A large 'frozen lands' area including penguins, mammoths, polar bears and more.
# A pyramid quest in the desert full of traps, treasure and mummys .
# A barrows of the undead area to explore and find new equipment.
# Some good training areas designed for rangers.

New quests:
# There will of course be lots of new quests. We will be adding these on a regular basis again, including Part 4 of the ongoing plague city storyline.

New items:
# Enchantable rings.
# More rare weapons and armour - including weapons with impressive special moves.
# Armoured boots.
# More clothing to help give your characters a unique look.
# Special prayer book items which can be wielded in the shield spot for prayer bonuses.

New features & skills
# Treasure hunt mini-game with a variety of rewards, including some new rare items.
# Summoning spells - summon skeletons, demons, etc...!
# A quest journal for you to read and recap what point you are up to in each quest. No more coming back to a quest after a break, and wondering what you are supposed to do next.
# More random events, to give more variety, and lots of chances to win unexpected rewards.
# More pets and followers with different properties and abilities.
# Special organised game events on holidays.
# Many new monsters such as Orcs, Lizardmen and more.
# In game versions of our boardgames such as chess and draughts.

And are also planning on adding even bigger features, that really take advantage of our new engines abilities, such as:

Player owned houses - Each player will be able to have their own unique house. Use the new carpentry skill to make new/rare things for your house. Using the farming skill to grow herbs and plants in the grounds of your house. Build your own private party areas and shop areas, and more!

Clan support, to allow you to optionally form your own clans with your friends.

Mutiplayer castle arena for massive team based wars!

Randomly generated scenarios, where a new adventure is generated for you and your friends each time you go on it. Form an adventuring party and go on your own personal quest.

So there's lots to look forward to! We think the next year will be very exciting

Read the bottom part...

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: May 21st, 2005, 7:54 pm 
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 Post subject:
PostPosted: May 21st, 2005, 8:02 pm 
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Jeff, also for making Brutal arrows you need nails. just like one one log gives you 15 shafts, one bar gives 15 nails.

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PostPosted: May 21st, 2005, 8:48 pm 
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ASadEmoKid wrote:
Jeff, also for making Brutal arrows you need nails. just like one one log gives you 15 shafts, one bar gives 15 nails.

Yea. I knew that, but that might be another evidence :wink: Who knows?

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PostPosted: May 22nd, 2005, 7:13 am 
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i was talking to my player mod friend broski.. he said that it "should" be coming in real soon. They are getting prepared for a very large update. He also said mondays update should be a fishing update.. But he said within a month poh's and carpentry "may" come out.. Just because he is a player mod doesnt make this true. All based on opinion. Also maybe he has heard something from jagex.

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PostPosted: May 22nd, 2005, 9:48 am 
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for the nails, they're for brutal arrows

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PostPosted: May 22nd, 2005, 10:13 am 
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well, imo we shouldnt assume anything cuz if it doesnt come out wouldnt u be mad? after thinking it will for so long? my opinion, call me a pesamist if u want i dont care

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 Post subject:
PostPosted: May 23rd, 2005, 11:01 am 
1. We now know the real reason for this: Brutal arrows.

http://www.Runescape.com wrote:

See moving city life, dwarf business mechanics and even a steam powered underground railway, not to mention the huge map area the city will occcupy. Several of the shops may ask you to run short errands for them, or even commission you to complete orders for them, making use of existing skills such as mining, smithing and crafting.


2. They mean within Keldagrim. I doubt that many human adventurers will be living there.

3. Most likely this will be a shortcut network, similar to the gnome gliders.

4. With a few Runescript updates, they can fit them all into the current map.

5. Yes, the hint is unseen. That's because there is no hint.

6. The errand running sounds like it has a lot of potential. I expect it will mean a great deal of extra data to keep track of.

7. See 6. Although I wouldn't mind more bank space.


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