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 Post subject: 19 May 2014 - Ancient Combat
PostPosted: May 19th, 2014, 2:46 am 
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RuneScape.com wrote:
Get ready for another big batch of Zarosian content: Ancient Combat.

Claim the lore-filled Codex Ultimatus from the Dig Site's archaeological expert, then read it to unlock three level 75 combat abilities, plus a group healing ability requiring 91 Constitution.

Summon four new nihil familiars, and embark to Freneskae on nihil and muspah slayer assignments. Tool up with new dragon equipment: a magic-style shield, a hasta, and throwing knives.

Read on for more information, or log into RuneScape now!

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Try a Little Tendril-ness

Once you've completed the Dig Site quest and have at least one out of 75 Attack, 75 Magic, 75 Ranged and 91 Constitution, speak to the archaeological expert at the Dig Site Exam Centre.

He'll hand you the Codex Ultimatus: a tome filled with Zarosian lore, focusing on Zaros's battle with the many-headed beast god Loarnab. Read the book, and you'll unlock four new combat abilities while you're at it.

Three of these are deadly threshold abilities:
  • Blood Tendrils (75 Attack): Deals up to 180% weapon damage to your target instantly, then inflicts 90% of weapon damage over time to the target, and 25% weapon damage over time to the caster.
  • Shadow Tendrils (75 Ranged): Hits the caster 2-5 times, for a total of 33-250% weapon damage, then damages the target for 66-500% weapon damage in a single hit.
  • Smoke Tendrils (75 Magic): Deals up to 100% weapon damage to the target, then three more hits as a combo attack: up to 125%, 150%, and 200% weapon damage. During the combo, the caster suffers three hits of up to 25%, 50%, and 100% weapon damage.

Note that the damage incurred from casting these abilities is proportional to that caused to your enemy, and it can kill you. They're powerful, but dangerous, and it's up to you to manage the risk!

Finally, there's Ice Asylum (91 Constitution): an ultimate ability that conjures a healing crystal of ice. Every four seconds, this heals up anyone within range for 1-7% of their maximum life points, depending on how close they are to the crystal. The total amount healed (shared among everyone affected by the crystal) is three times the caster's maximum life points, including armour and other flat boosts.

Please note: we're trying something new with these abilities. The tendril abilities were conceived as ultimates, but changed to thresholds after testing, and Ice Asylum is the first static AoE heal-over-time ability in the game. As always, your feedback is vital - we're looking forward to seeing how you use these abilities, and getting your feedback on the forums.

You Look Familiar

Those of you who've completed Fate of the Gods now have access to nihil and muspah slayer targets, nihil summoned familiars and new dragon equipment drops.

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Nihil and muspah slayer assignments must be unlocked for 50 slayer points, after which they can be assigned by Kuradal.

The nihil drop ingredients that - with 87 Summoning and completion of the quest - can be used with elder energy, elder charms and pouches to make nihil familiars.

The blood nihil is a melee combatant, the shadow nihil uses ranged, and the smoke and ice nihil fight with magic. The first three have a combat level of 160, and the latter is 150, with an additional chance to apply a hidden accuracy or defence debuff to the target. You'll also get a 5% increase to your accuracy, if your combat style is the same as your active nihil familiar's.

All nihil familiars have the same special move - Annihilate - which works like Bull Rush, damaging and stunning the target (note that the stun does not work in PvP).

We've added a Nihil Transmute ability at Divination level 81, which allows you to expend elder energy to turn the ingredients dropped by the nihil into other types. Since the nihil types spawn at random and only drop their corresponding ingredients, this is sure to come in handy.

Finally, the Freneskae muspah now have a chance to drop new dragon equipment: the dragon ward, dragon hasta and dragon throwing knives.

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There's more power than ever to be found in Freneskae, for those brave enough to claim it. Complete Fate of the Gods, if you haven't already, and unlock the secrets of the Empty Lord's home.

The RuneScape Team

In Other News

  • Daily, weekly and monthly D&D tokens have returned to Treasure Hunter.
  • The Fairy Ring interface has been updated and improved, including new 'favourites' functionality.

Take a look at the patch notes for other updates released today.

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: May 19th, 2014, 2:46 am 
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 Post subject: Re: 19 May 2014 - Ancient Combat
PostPosted: May 20th, 2014, 1:18 am 
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Always good to get more abilities. Find it odd saying that as I really didn't like the change to these from the old RS, but since the introduction of Revolution I'm a changed man and finally put my grumbling to rest.

Haven't tried the new familiars yet, maybe later today. Be interesting to see what the drop rate is for the new dragon equipment is as they have these set really low in the GE.

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 Post subject: Re: 19 May 2014 - Ancient Combat
PostPosted: May 20th, 2014, 7:56 am 
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the Ice Asylum ability sounds like it has potential, the others I'm kinda iffy about because of them dealing the user potentially a lot of damage as well.
I think the better news was in the patch notes that they finally fixed bane ammo with a boost to it's base damage as well as actually adding the bonus damage against the specific creature types.

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 Post subject: Re: 19 May 2014 - Ancient Combat
PostPosted: May 21st, 2014, 2:31 pm 
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Had my first slayer taks for Nihil. Failry slow going but high xp. Avoided the Blood Nihil as they take too long to kill. Recently decent drops (4x Lantadyme seed several times) and apparently there is a 1/1,000,000 chance of a Zarytre Bow.

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