ChrisT wrote:
IF you have someone thats just dedicated to helping out on the skills side than youve got wasted combat levels on the 130+ if you have them... If youve got a lvl 3 thats dedicated to that skilling than he's lowering the combat of all the monsters..
Also someone said something about killing all the monsters in a dungeon? My team does because it gives better experience.. and also even with 99 defense if someone doesnt clean all the rooms.. there is gonna be alot more deaths and damage done to the team than if you just cleared all the rooms.
Your teams must not have much team work... l2call piles man.. it takes what...1 minute to clear a room? thats well worth the xp gained for cleaning them all out.
and who says it doesnt make enough of a difference? i wanna see calculations plox?
lol seriously... About the only thing needed in dg is potions for door or sometimes food. Seriously making potions doesn't take a dedicated person, just don't be dumb about where you plant the seeds lmao. And food? The store has plenty, not like you're spending your money on anything else. Cool I could be greeted at base with a pile of food because of a skiller... but if the team actually had teamwork there would already be a pile at base regardless from that you get in drops. Of course it's unrealistic to get a team that aren't selfish assholes when playing with randoms so there is likely no food pile. Luckily for you you can burn that tier 10 log you cut, buy your food and cook it in under 30 seconds and run to the portal where hopefully the people were at least smart enough to put the ggs at the boss. Thankfully that always happens even with randoms. There is honestly no need to dedicate people to skills because the required skilling aspect of dungeoneering should only add <1 minute to the time if you aren't doing it wrong.
As for killing all the monsters... yeah you get more experience but clearing dead ends or rooms that only lead to dead ends and such is not worth it... not like for every monster you kill you get a substantial xp bonus.
And the skill forces you to team up with random people. Why are you criticizing the teams that creepy has gotten stuck with for having lack of teamwork when one of his arguments is he doesn't want to have to be on those teams if he wants to train it. XD I don't even know what calling piles means.. like what getting a night spider and being like "I CALL SSH LOL" and just calling the food from a drop? Well see the problem is not many random people are going to care that you called it and I certainly won't. I take food if I need it, just because you called it is irrelevant.
With good team work there should be a supply of food at base just from drops anyways.
Asking for calculations isn't the greatest idea. See, you now invite me to ask you for your calculations. You can't just be like "This is right and you can't prove it wrong unless you have calculations," when you don't have anything backing up what you think. XD
But I've already said this and I hope it counts enough for calculations:
For the level 3 to bring down the difficulty of the monsters enough to equal the equivalent of the lost 130:
The difficulty must be lowered to the equivalent of the damage the 130 would deal in addition to the damage the 130 would take as well as removing 1/5 of the monsters.
That is a lot to happen, I realllllllllllllly doubt it does. And I already explained above why the potions they make and such wouldn't even make up for the loss at all.
I hate trying to find a group for dungeoneering and having some person under level 80 being like "please let me join look at my stats!!!!" Well cool your non combat stats are high but so are the rest of the people in the group so... just a random aside lol.