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 Post subject: Re: mw2 for pc got screwed
PostPosted: October 21st, 2009, 2:20 pm 
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*Sigh*. That made my choice a lot easier between the PC version and the 360 version. What the hell is the point of the PC version if there aren't dedicated servers? As has previously been stated on this thread, it's obviously an attempt to force DLC on the PC players, and stop them from creating their own fun experience.

Infinity Ward Meeting - "How dare they not buy our ridiculously overpriced maps and create their own for free and have fun on their own servers??!? What is this?? RAAARGH!!!" *they smash things* "Alright, we will just take away any sort of player control over their own experience."

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Spoiler for Nietszche Quote:

But what did such a Teuton afterwards look like when he had been "improved" and led into a monastery? Like a caricature of a human being, like an abortion: he had become a "sinner," he was in a cage, one had imprisoned him behind nothing but sheer terrifying concepts... There he lay now, sick, miserable, filled with ill-will towards himself; full of hatred for the impulses toward life, full of suspicion of all that was still strong and happy. In short, a "Christian"... - Twighlight of the Idols
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PostPosted: October 21st, 2009, 2:20 pm 
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 Post subject: Re: mw2 for pc got screwed
PostPosted: October 21st, 2009, 2:34 pm 
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i think IW is made that nivida managed to give us the new maps without having to pay for them :D

creek is a lot of fun when you can snipe people WAYYYY down there

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 Post subject: Re: mw2 for pc got screwed
PostPosted: October 21st, 2009, 5:42 pm 
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trekkie wrote:
i think IW is made that nivida managed to give us the new maps without having to pay for them :D

creek is a lot of fun when you can snipe people WAYYYY down there


After they were released they came pre-loaded on the CDs so that's another way to force them on players :D


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 Post subject: Re: mw2 for pc got screwed
PostPosted: October 21st, 2009, 7:00 pm 
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Buying maps? What is this?

Playing other dedicated server games like CS:S, some of the best maps out there are made by obscure people. And it's free.

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 Post subject: Re: mw2 for pc got screwed
PostPosted: October 22nd, 2009, 4:16 pm 
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PC Gamer Magazine editor says it all :)

Why I signed the Modern Warfare 2 Dedicated Server Petition; And why you should, too.

By Tim Edwards

20-Oct-2009

The news that Modern Warfare 2 will not include code for dedicated multiplayer servers, instead relying on a yet to be revealed, peer-to-peer matchmaking service called IW.net, hasn't gone down well. At the last glance, 90,000 gamers had signed a petition asking for dedicated server support to be reinstated. Those gamers are right. I've signed the same petition, and I think you should, too. Here's why.

A dedicated server is a PC usually held within a bank of computers belonging to a private company or the game's own publisher. Dedicated server hosts have been part of PC gaming for decades; I think you can attribute some of the rise of multiplayer games like Counter-Strike and Call of Duty directly to their work.

Why?

1) Dedicated server hosts are judged by their reliability. If a server crashes, or an internet connection goes down, the gamers paying to host the game will complain, and they'll start to move elsewhere. This economic motivation forces server hosts to constantly improve their hardware, their internet connection, and their management tools. Compare that to the peer-to-peer networking that Infinity Ward developers are proposing, where the quality of the game will be entirely dependant on the gamer's own home web connection.

2) Dedicated servers are fair. Want to know why that player always seems to get the drop on you when you're playing Call of Duty on Xbox 360? It might be because he's the host of the game. In combat, data has to be bounced from his console, to yours, and back again, for you to impact on the game. Meanwhile, he doesn't have to wait on the round trip - he can fire as soon as he's ready. Hosts always have an advantage in peer-to-peer networked games.

3) Dedicated servers are adaptable. We don't know the details of what InfinityWard.net will offer, but there's little chance that the tickbox customisation options usually available to players in peer-to-peer matchmaking setups can match the level of control dedicated servers offer. That can include, but not be limited to: competitive players who run their own specific rulesets, to the spectator mode mods, to machinima friendly sets, to the expanded player counts, to the custom maps. That evolution of content is key to extending a PC game's lifespan, and improving that game. Enabling the community to host the mods and maps they choose is a good thing. Entire game development businesses have been built from gamers hosting dedicated servers for popular, low key games. Guys like Splash Damage (Enemy Territory, Brink), Tripwire Interactive (Red Orchestra, Killing Floor) simply wouldn't be around were it not for gamers putting up their own cash to pay for dedicated servers.

4) Dedicated servers create community. Don't think of them as a piece of hardware. Think of them as a place. PC Gamer hosts servers for Team Fortress 2, Killing Floor, and yes, Modern Warfare. We have plenty of regulars who are looking forward to playing Modern Warfare 2 together. If we had dedicated server code, we would definitely host our own place - it's good for our readers, and it's good to create magazine loyalty. Every month, we'll join the servers to play with them. We don't have to swap friends contacts, or pray that our skill levels will broadly match. We just double click the server, and we're playing together. PC Gamer isn't alone - communities worldwide love hosting servers for their members. Peer-to-peer matchmaking stops that happening. Now, that specific group of fans simply can't play together. Even worse, without dedicated servers we can't enforce our 'don't be a ***' policy. We can't ban racist or homophobic players, nor can we appoint our own moderators to look after our community when we're not online.

Modern Warfare 2 launches in twenty days. It would be nice to see Infinity Ward demonstrate what advantages InfinityWard.net can offer as soon as possible.

-Tim Edwards

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 Post subject: Re: mw2 for pc got screwed
PostPosted: October 23rd, 2009, 1:19 pm 
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Spoiler for language:

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Last edited by King Kulla on October 23rd, 2009, 7:09 pm, edited 1 time in total.
spoiler explicit content please :$


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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: October 23rd, 2009, 1:19 pm 
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 Post subject: Re: mw2 for pc got screwed
PostPosted: October 24th, 2009, 11:42 pm 
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Here's another good one

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I'm sure IW is gonna do something because there's so many against them.

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 Post subject: Re: mw2 for pc got screwed
PostPosted: October 25th, 2009, 12:04 am 
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Cliff Dude wrote:
Here's another good one

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I'm sure IW is gonna do something because there's so many against them.


Fat chance. The games about ready to ship. They couldn't throw matchmaking out and bring in servers now even if they wanted to; and they don't want to.

edit:

http://www.oxm.co.uk/article.php?id=14687

Hahahhahahhaa

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 Post subject: Re: mw2 for pc got screwed
PostPosted: November 3rd, 2009, 11:50 pm 
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just FYI if you're interested at looking at the multi they made it REALLLY newb friendly

http://www.youtube.com/watch?v=AfVa9YSI-8M

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 Post subject: Re: mw2 for pc got screwed
PostPosted: November 4th, 2009, 7:41 am 
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http://www.infinityward.com/forum/viewt ... 4&t=141980&start=250

LOL scroll down to the link where some guys recorded the Q&A session it's got some interesting bits of info;

01:13 mon3ymak3r4812
can u get support powers after 25 killstreak?
01:13 Mackey-IW: To mon3ymak3r4812
Mon3ymak3r4812: After you use the 25 kill streak, the game ends.

25 kill streak = nuclear bomb. Instant win. Even i found myself getting over 15 kills at times and i was **** at MW4, i can't imagine it'll be to hard for the typical P90 abusing ***** to get 25 kills if he played carefully.
-----------------
01:32 Josh111
PC Question... What will the max amount of players per map be for PC multiplayer on IW.net
01:32 Vince-IW
9v9
--------------
01:53 Saucy
Will the DLC for PC version cost anything?
01:53 Vince-IW
No idea yet.

Liar.

--------------
02:03 TheNinthAxis
Is there lean in PC multiplayer.
02:03 Vince-IW
No.
02:05 Axen Please explain how a 9v9 match is a multiplayer experience? I'd have more fun serving lunch at a local nursing home.
02:05 Vince-IW
Sounds like are a very compassionate and giving person. I hope the people at the nursing home appreciate you.
---------------

What was your guy's logic behind removing the lean feature for PC, a feature that was a mainstay from all of your previous call of duty titles?
02:34 Mackey-IW
The game is not balanced for lean.

:lol: That's the best answer yet.

Hahahah i take it back this is the best:

02:55 Mackey-IW: To Chad-IW
I promoted you to chatting!
02:56 LaGgY_42o
What kinds of pings did you get during your IWNet testing and what do you say is an acceptable ping?
02:56 Mackey-IW
I've been playing mainly with around 100ms ping and it was great.
02:56 TrastX
...


XD Says it all. Dotdotdot. I range from 6-11 ping on TF2 i can't see it being as smooth at 100ms and that's presumably on a good connection.

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 Post subject: Re: mw2 for pc got screwed
PostPosted: November 4th, 2009, 9:03 am 
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you missed one creepy

Ignoring IW.net, is the PC version a direct port of the console version?
Mackey-IW: No, PC has custom stuff like mouse control, text chat in game, and graphics settings.


^ text chat in game??? don't we have that already?

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 Post subject: Re: mw2 for pc got screwed
PostPosted: November 4th, 2009, 9:51 am 
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trekkie wrote:
you missed one creepy

Ignoring IW.net, is the PC version a direct port of the console version?
Mackey-IW: No, PC has custom stuff like mouse control, text chat in game, and graphics settings.


^ text chat in game??? don't we have that already?


But the mouse control. Come on, imagine how bad it would be if they didn't include that.

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 Post subject: Re: mw2 for pc got screwed
PostPosted: November 4th, 2009, 10:45 am 
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yeah i know but HELL DUDE!!! i get graphic options!!! WOOOOT

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 Post subject: Re: mw2 for pc got screwed
PostPosted: November 4th, 2009, 11:50 am 
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I also like how at one point they confirm duel wielding **** SHOTGUNS and then in another part say they test all weapons out irl and aim for realism in the recoils and things. XD

Having fired a shotgun i can't see anyone duel wielding it without seriously hurting themselves.

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 Post subject: Re: mw2 for pc got screwed
PostPosted: November 4th, 2009, 12:12 pm 
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The Rock did in a movie :) fired both shotguns at once and hit 2 people in separate directions.
but they were relatively far away :/

if you watch that video they made it was too noob friendly.

9v9 is completely BS when i say that a great game should have like 15 on each side. that's insanity right there and the way it should be.

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