CreepyPirate wrote:
Read the manual = games not user friendly.
Plan before you play = to much number crunching not enough fun.
Yeah, i noticed those flaws too. Fallout 3 didn't have them, i jumped right in and found it easy. It's an RPG afterall, if i can't jump into it and make the character mine it's failing.
They're not really flaws, it's important that you know what you're going to be playing. Although I don't think it's the case at all with Oblivion, I've never read the manual and I'm just fine.
Basically an optimal RPG would have a sophisticated skilling system for building your character the way you want it to. I think Oblivion does it just fine, it makes you pick your major stats in the beginning, which will be your main attention through the game.
(Don't worry, Fable is still a fine game... even if it does lack some stuff. Like the actual RPG.)