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 Post subject: What to summon
PostPosted: April 13th, 2008, 4:07 am 
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I was wondering what I should do with the Green Charms I get. I don't see really useful familiars that can be summoned with those. And the ones you can summon are pretty expensive. So any ideas on what I should summon?

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: April 13th, 2008, 4:07 am 
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 Post subject: Re: What to summon
PostPosted: April 13th, 2008, 8:21 am 
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Any abyssal familiars are amazing and even sell in the GE. If you come across abyssal charms, definitely make some parasites, lurkers, or titans (if you ever get to that level)

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 Post subject: Re: What to summon
PostPosted: April 14th, 2008, 7:20 am 
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Sadly familiars that use the Green Charms are some of the most expensive to train on. GP/XP wise. I was unaware that the Abyssal ones sell on the GE.... might have to unload mine to recoup some of the cash from the shards.

Here is the breakdown if you only buy the shards and collect ALL 2nd components

Desert Wyrm 36 gp/xp
Compost Mound 24 gp/xp
Beaver 31 gp/xp
Void Ravager 31 gp/xp
Macaw 27 gp/xp
Spirit C'trice 29 gp/xp (sorry the real word is filtered :roll: )
Magpie 26 gp/xp
Abyssal Parasite 28 gp/xp
Ibis 28 gp/xp
Abyssal Lurker 27 gp/xp
Bunyip 23 gp/xp
Fruit Bat 27 gp/xp
Forge Regent 26 gp/xp
Giant Ent 23 gp/xp
Hydra 23 gp/xp
Unicorn Stallion 23 gp/xp
Abyssal Titan 17 gp/xp


Here is the GOLD Charm rates for those of you whom are interested. Again this is based just on only the Cost of Shards per XP.

Spirit Wolf 36 gp/xp
Dreadfowl 22 gp/xp
Spirit Spider 16 gp/xp
Thorny Snail 18 gp/xp
Granite Crab 8 gp/xp
Mosquito .54 gp/xp
Bull Ant 5 gp/xp
Spirit Terrorbird 4 gp/xp
Barker Toad 3 gp/xp
War Tortoise .43 gp/xp
Artic Bear 4 gp/xp


Here is the CRIMSON Charm rates for those of you whom are interested. Again this is based just on only the Cost of Shards per XP.

Spirit Scorpion 17 gp/xp
Spirit Tz-Kih 17 gp/xp
Vampire Bat 15 gp/xp
Honey Badger 15 gp/xp
Evil Turnip 14 gp/xp
Pyrelord 14 gp/xp
Bloated Leach 14 gp/xp
Smoke Devil 13 gp/xp
Spirit Cobra 10 gp/xp
Stranger Plant 11 gp/xp
Ravenous Locust 15 gp/xp
Granite Lobster 13 gp/xp
Praying Mantis 13 gp/xp
Talon Beast 4 gp/xp
Spirit Dagannoth .07 gp/xp
Swamp Titan 10 gp/xp
Wolpertinger 13 gp/xp
Iron Titan 12 gp/xp
Pack Yak 12 gp/xp
Steel Titan 10 gp/xp


Here is the BLUE Charm rates for those of you whom are interested. Again this is based just on only the Cost of Shards per XP.

Albino Rat 9 gp/xp
Spirit Kalphite 6 gp/xp
Giant Chinchompa 8 gp/xp
Void Spinner 31 gp/xp
Void Shifter 31 gp/xp
Void Torcher 31 gp/xp
Bronze Minotaur 8 gp/xp
Iron Minotaur 8 gp/xp
Spirit Jelly 8 gp/xp
Steel Minotaur 7 gp/xp
Spirit Graahk 8 gp/xp
Spirit Kyatt 8 gp/xp
Spirit Larupia 8 gp/xp
Karamthulhu Overloard 7 gp/xp
Mithril Minotaur 7 gp/xp
Obsidian Golem 8 gp/xp
Adamant Minotaur 5 gp/xp
Fire Titan 7 gp/xp
Ice Titan 7 gp/xp
Moss Titan 7 gp/xp
Lava Titan 7 gp/xp
Rune Minotaur .04 gp/xp
Geyser Titan 7 gp/xp

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Last edited by Mike on April 15th, 2008, 3:26 am, edited 3 times in total.
That's a lot of information you took the time to get, but please do not double post. Merged your 4 posts together.


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 Post subject: Re: What to summon
PostPosted: April 18th, 2008, 7:28 pm 
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elmtree wrote:
Sadly familiars that use the Green Charms are some of the most expensive to train on. GP/XP wise. I was unaware that the Abyssal ones sell on the GE.... might have to unload mine to recoup some of the cash from the shards.

Here is the breakdown if you only buy the shards and collect ALL 2nd components

Spoiler for Green Charm rates:

Desert Wyrm 36 gp/xp
Compost Mound 24 gp/xp
Beaver 31 gp/xp
Void Ravager 31 gp/xp
Macaw 27 gp/xp
Spirit C'trice 29 gp/xp (sorry the real word is filtered :roll: )
Magpie 26 gp/xp
Abyssal Parasite 28 gp/xp
Ibis 28 gp/xp
Abyssal Lurker 27 gp/xp
Bunyip 23 gp/xp
Fruit Bat 27 gp/xp
Forge Regent 26 gp/xp
Giant Ent 23 gp/xp
Hydra 23 gp/xp
Unicorn Stallion 23 gp/xp
Abyssal Titan 17 gp/xp


Spoiler for Gold Charm rates:

Here is the GOLD Charm rates for those of you whom are interested. Again this is based just on only the Cost of Shards per XP.

Spirit Wolf 36 gp/xp
Dreadfowl 22 gp/xp
Spirit Spider 16 gp/xp
Thorny Snail 18 gp/xp
Granite Crab 8 gp/xp
Mosquito .54 gp/xp
Bull Ant 5 gp/xp
Spirit Terrorbird 4 gp/xp
Barker Toad 3 gp/xp
War Tortoise .43 gp/xp
Artic Bear 4 gp/xp


Spoiler for Crimson Charm rates:

Here is the CRIMSON Charm rates for those of you whom are interested. Again this is based just on only the Cost of Shards per XP.

Spirit Scorpion 17 gp/xp
Spirit Tz-Kih 17 gp/xp
Vampire Bat 15 gp/xp
Honey Badger 15 gp/xp
Evil Turnip 14 gp/xp
Pyrelord 14 gp/xp
Bloated Leach 14 gp/xp
Smoke Devil 13 gp/xp
Spirit Cobra 10 gp/xp
Stranger Plant 11 gp/xp
Ravenous Locust 15 gp/xp
Granite Lobster 13 gp/xp
Praying Mantis 13 gp/xp
Talon Beast 4 gp/xp
Spirit Dagannoth .07 gp/xp
Swamp Titan 10 gp/xp
Wolpertinger 13 gp/xp
Iron Titan 12 gp/xp
Pack Yak 12 gp/xp
Steel Titan 10 gp/xp


Spoiler for Blue Charm rates:

Here is the BLUE Charm rates for those of you whom are interested. Again this is based just on only the Cost of Shards per XP.

Albino Rat 9 gp/xp
Spirit Kalphite 6 gp/xp
Giant Chinchompa 8 gp/xp
Void Spinner 31 gp/xp
Void Shifter 31 gp/xp
Void Torcher 31 gp/xp
Bronze Minotaur 8 gp/xp
Iron Minotaur 8 gp/xp
Spirit Jelly 8 gp/xp
Steel Minotaur 7 gp/xp
Spirit Graahk 8 gp/xp
Spirit Kyatt 8 gp/xp
Spirit Larupia 8 gp/xp
Karamthulhu Overloard 7 gp/xp
Mithril Minotaur 7 gp/xp
Obsidian Golem 8 gp/xp
Adamant Minotaur 5 gp/xp
Fire Titan 7 gp/xp
Ice Titan 7 gp/xp
Moss Titan 7 gp/xp
Lava Titan 7 gp/xp
Rune Minotaur .04 gp/xp
Geyser Titan 7 gp/xp


Wow, this is very helpful =D> thanks... Did you make it yourself?

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 Post subject: Re: What to summon
PostPosted: April 22nd, 2008, 4:23 pm 
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other than the abyssal ones the bunyip is bout the only decent green charm one i see people making outta them. mostly for it's heal rate prior to the unicorn and it's scroll effect.

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 Post subject: Re: What to summon
PostPosted: April 22nd, 2008, 11:08 pm 
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So I should stack all my green charms till I can make Bunyips?

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 Post subject: Register and login to get these in-post ads to disappear
PostPosted: April 22nd, 2008, 11:08 pm 
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 Post subject: Re: What to summon
PostPosted: April 23rd, 2008, 3:13 am 
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If your planning on fishing anytime soon, maybe you could make a few Ibis. If your going to make some runes, the Abyssals will help you carry.

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 Post subject: Re: What to summon
PostPosted: April 25th, 2008, 4:25 am 
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Nice summary! It would be cool to add a column that shows the net cost after high alching the pouches. (After subtracting the cost of the nature of course.) That's how I try and recoup some of my summoning expense.

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 Post subject: Re: What to summon
PostPosted: April 25th, 2008, 9:04 am 
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This is what I have on hand at the moment.....

Green /Shard Cost / High Alch Value

Derert Wyrm / 1125 / 929
Compost Mound 1175 / 939
Beaver / 1800 / 1334
Void Ravager / 1850 /
Macaw / 1950 / 1424
Spirit C’trice / 2200 / 1574
Magpie / 2200 / 1574
Abyssal Parasite / 2650 / 1844
Ibis / 2725 / 1889
Abyssal Lurker / 2975 / 2039
Bunyip / 2750 / 1904
Fruit Bat / 3250 / 2204
Forge Regent / 3525 /
Giant Ent / 3100 / 2114
Hydra / 3200 / 2174
Unicorn Stallion / 3500 / 2354
Abyssal Titan / 2825 /

Gold

Spirit Wolf / 175 / 354
Dreadfowl / 200 / 374
Spirit Spider / 200 / 374
Thorny Snail / 225 / 389
Granite Crab / 175 / 359
Mosquito / 25 /
Bull Ant / 275 / 419
Spirit Terrorbird / 300 / 434
Barker Toad / 275 / 419
War Tortoise / 25 / 269
Artic Bear / 350 / 464

Crimson

Spirit Scorpion / 1425 / 1109
Spirit Tz-Kih / 1600 /
Vampire Bat / 2025 / 1469
Honey Badger / 2100 / 1514
Evil Turnip / 2600 / 1814
Pyrelord / 2775 /
Bloated Leach / 2925 / 2009
Smoke Devil / 3525 / 2369
Spirit Cobra / 2900 / 1994
Stranger Plant / 3200 / 2174
Ravenous Locust / 1975
Granite Lobster / 4150 / 2744
Praying Mantis / 4200 / 2774
Talon Beast / 4350 /
Spirit Dagannoth / 25 / 269
Swamp Titan / 3750 /
Wolpertinger / 5075 /
Pack Yak / 5275 /
Steel Titan / 4450 /

Blue

Albino Rat / 1875 / 1379
Spirit Kalphite / 1275 / 1019
Giant Chinchompa / 2100 /
Void Spinner / 1850 /
Void Shifter / 1850 /
Void Torcher / 1850 /
Bronze Minotaur / 2550 / 1784
Iron Minotaur / 3125 / 2129
Spirit Jelly / 3775 / 2519
Steel Minotaur / 3525 / 2369
Spirit Graahk / 3850 /
Spirit Kyatt / 3825 /
Spirit Larupia / 3875 /
Karamthulhu Overlord / 3600 / 2414
Mithril Minotaur / 3800 / 2534
Obsidian Golem / 4875 /
Adamant Minotaur / 3600 / 269
Fire Titan / 4950 /
Ice Titan / 4950 /
Moss Titan / 5050 /
Lava Titan / 5475 /
Rune Minotaur / 25 / 269
Geyser Titan / 5550 /

I hope this helps ya out.

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Last edited by elmtree on April 25th, 2008, 10:04 am, edited 1 time in total.

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 Post subject: Re: What to summon
PostPosted: April 25th, 2008, 9:29 am 
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I have some beaver pouches and tried one out the other day and it certanly helped, it adds 2 invisible levels to wc.

I use a dr axe, which I sometimes regret buying as I see little difference when cutting magics to using a rune axe. However with the beaver around I noticed a definite improvement; sorry I did not measure it, as I am not into counting seconds per gp used etc.

For me at the moment, the problem is finding a use for crimson charms. I get so few blues that I hardly even look at that list.

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